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MachineMuse

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361

Sunday, April 14th 2013, 8:53am

Build #329 is now recommended!

-GUI now shows what modules are installed, as well as which ones are disabled in config.
-Module list can now be scrolled - small blue arrows will indicate when there is more on a page, and you can click the arrows or use the mousewheel to scroll. This mostly won't be noticed unless Andrew2448's addons is installed (which have had quite a few new additions!).
-Various bugfixes (item names, API mismatches)
-Custom models are go!


As promised, the visor and the crystals can be coloured separately from the main armor bits, and they glow in the dark! Extra bits and animations still to come, but this sets the groundwork for a variety of other .obj armor models if people want to make them.

This post has been edited 1 times, last edit by "MachineMuse" (Apr 14th 2013, 9:39am)


SirusKing

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362

Sunday, April 14th 2013, 2:14pm

Build #329 is now recommended!

-GUI now shows what modules are installed, as well as which ones are disabled in config.
-Module list can now be scrolled - small blue arrows will indicate when there is more on a page, and you can click the arrows or use the mousewheel to scroll. This mostly won't be noticed unless Andrew2448's addons is installed (which have had quite a few new additions!).
-Various bugfixes (item names, API mismatches)
-Custom models are go!


As promised, the visor and the crystals can be coloured separately from the main armor bits, and they glow in the dark! Extra bits and animations still to come, but this sets the groundwork for a variety of other .obj armor models if people want to make them.
Looks sexy.
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

363

Sunday, April 14th 2013, 9:40pm

I've set my config settings for client and server to use Gregtech recipes but they do not show up in NEI in game. What might I be doing wrong?

364

Monday, April 15th 2013, 12:22am

Build #329 is now recommended!

-GUI now shows what modules are installed, as well as which ones are disabled in config.
-Module list can now be scrolled - small blue arrows will indicate when there is more on a page, and you can click the arrows or use the mousewheel to scroll. This mostly won't be noticed unless Andrew2448's addons is installed (which have had quite a few new additions!).
-Various bugfixes (item names, API mismatches)
-Custom models are go!


As promised, the visor and the crystals can be coloured separately from the main armor bits, and they glow in the dark! Extra bits and animations still to come, but this sets the groundwork for a variety of other .obj armor models if people want to make them.
thats so awsome that i dont have words for it other then: SUPERAWSOME &/)(%¤%()=?()/&%¤#¤%&/()=)?=)=()/%¤!

MachineMuse

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365

Monday, April 15th 2013, 2:40am

I've set my config settings for client and server to use Gregtech recipes but they do not show up in NEI in game. What might I be doing wrong?

There were some changes in the gregtech API recently that I didn't have time to look at because I was busy with school. Andrew2448 just went through and figured them out for me today, so if you try the latest experimental version (build 332) it should work.

Epic Lulz

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366

Saturday, April 20th 2013, 12:37pm

Never mind, and I can't delete my post.

This post has been edited 4 times, last edit by "Epic Lulz" (Apr 20th 2013, 12:45pm)


SteveofDoom

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367

Sunday, April 21st 2013, 12:22pm

Why does a solenoid take steel to craft when using gregtech?
That's stupid as solenoids don't have a core, lol xD
It's like making a hollow box that's filled inside, doesn't make sense, now does it? :P
Fusion Power Engineering Industries® Making Fusion™ Automation Chamber© is DONE!!!!!!!! HAYO!!!


Hint: Click the Automation Chamber text to see how it looks :D

SirusKing

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368

Sunday, April 21st 2013, 12:25pm

Why does a solenoid take steel to craft when using gregtech?
That's stupid as solenoids don't have a core, lol xD
It's like making a hollow box that's filled inside, doesn't make sense, now does it? :P
Mining Pipes would be a better choice as they are hollow.
And MM has said not to complain about the Gregtech recipes for somereason.
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

MachineMuse

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369

Monday, April 22nd 2013, 3:15am

That's stupid

no u

SteveofDoom

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370

Tuesday, April 23rd 2013, 10:19am

I think the vanilla IC2 recipe also has something as a core.

@MM:
Prove it :P
Fusion Power Engineering Industries® Making Fusion™ Automation Chamber© is DONE!!!!!!!! HAYO!!!


Hint: Click the Automation Chamber text to see how it looks :D

MachineMuse

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371

Tuesday, April 23rd 2013, 10:26am

I called it 'solenoid' because the term 'electromagnet' was taken by like 5 different mods already. Besides, 'solenoid' doesn't exclude electromagnets with cores. What you're saying is like arguing that the chestplate shouldn't be called a chestplate because it also covers Steve's shoulders...which is stupid. QED.

372

Tuesday, April 23rd 2013, 2:07pm

my log get spammed by this message all the time when i have this mod installed:

Spoiler Spoiler

et.machinemuse.powersuits.event.ThaumRenderEventHandler.renderLast(ThaumRenderEventHandler.java:34)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler_199_ThaumRenderEventHandler_renderLast_RenderWorldLastEvent.invoke(.dynamic)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraftforge.event.EventBus.post(EventBus.java:103)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraftforge.client.ForgeHooksClient.dispatchRenderLast(ForgeHooksClient.java:228)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1264)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:987)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:867)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:756)
2013-04-22 22:33:43 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-04-22 22:33:43 [SEVERE] [Minecraft-Client] ########## GL ERROR ##########
2013-04-22 22:33:43 [SEVERE] [Minecraft-Client] @ Post render
2013-04-22 22:33:43 [SEVERE] [Minecraft-Client] 1284: Stack underflow
2013-04-22 22:33:43 [WARNING] [MMMPS-CLIENT] Problem loading Thaumcraft classes to display HUD
2013-04-22 22:33:43 [INFO] [STDERR] java.lang.ClassNotFoundException: thaumcraft.client.RenderEventHandler
2013-04-22 22:33:43 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:139)
2013-04-22 22:33:43 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-04-22 22:33:43 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-04-22 22:33:43 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
2013-04-22 22:33:43 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
2013-04-22 22:33:43 [INFO] [STDERR] at net.machinemuse.powersuits.event.ThaumRenderEventHandler.renderThaumGui(ThaumRenderEventHandler.java:44)
2013-04-22 22:33:43 [INFO] [STDERR] at net.machinemuse.powersuits.event.ThaumRenderEventHandler.renderLast(ThaumRenderEventHandler.java:34)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler_199_ThaumRenderEventHandler_renderLast_RenderWorldLastEven

also i get this crash after a ehile, azanor wrote that it might be a modular powersuits problem:

Spoiler Spoiler

java.lang.ArrayIndexOutOfBoundsException: -1
at net.minecraft.world.chunk.Chunk.func_76610_a(Chunk.java:644)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:985)
at net.minecraft.world.ChunkCache.func_72796_p(ChunkCache.java:114)
at appeng.common.base.AppEngMultiBlock.getLightValue(AppEngMultiBlock.java:149)
at net.minecraft.block.Block.func_71874_e(Block.java:510)
at net.minecraft.client.renderer.RenderBlocks.func_78578_a(RenderBlocks.java:4260)
at net.minecraft.client.renderer.RenderBlocks.func_78570_q(RenderBlocks.java:4163)
at appeng.common.base.AppEngTile.defaultRenderWorldBlock(AppEngTile.java:353)
at appeng.render.AppEngBlockRenderer.renderWorldBlock(AppEngBlockRenderer.java:533)
at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:153)
at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:60)
at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:484)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:226)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1558)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1119)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:987)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:867)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)

--- END ERROR REPORT 80e5a92b ----------
( i posted it on minecraft forum first)
also i could not post full logs since they got to long.
fogre 602, no optifine, 70 mods installed, modular powersuit 380

MachineMuse

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373

Tuesday, April 23rd 2013, 6:04pm

my log get spammed by this message all the time when i have this mod installed:

Spoiler Spoiler

et.machinemuse.powersuits.event.ThaumRenderEventHandler.renderLast(ThaumRenderEventHandler.java:34)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler_199_ThaumRenderEventHandler_renderLast_RenderWorldLastEvent.invoke(.dynamic)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraftforge.event.EventBus.post(EventBus.java:103)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraftforge.client.ForgeHooksClient.dispatchRenderLast(ForgeHooksClient.java:228)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1264)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:987)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:867)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:756)
2013-04-22 22:33:43 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-04-22 22:33:43 [SEVERE] [Minecraft-Client] ########## GL ERROR ##########
2013-04-22 22:33:43 [SEVERE] [Minecraft-Client] @ Post render
2013-04-22 22:33:43 [SEVERE] [Minecraft-Client] 1284: Stack underflow
2013-04-22 22:33:43 [WARNING] [MMMPS-CLIENT] Problem loading Thaumcraft classes to display HUD
2013-04-22 22:33:43 [INFO] [STDERR] java.lang.ClassNotFoundException: thaumcraft.client.RenderEventHandler
2013-04-22 22:33:43 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:139)
2013-04-22 22:33:43 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-04-22 22:33:43 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-04-22 22:33:43 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
2013-04-22 22:33:43 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
2013-04-22 22:33:43 [INFO] [STDERR] at net.machinemuse.powersuits.event.ThaumRenderEventHandler.renderThaumGui(ThaumRenderEventHandler.java:44)
2013-04-22 22:33:43 [INFO] [STDERR] at net.machinemuse.powersuits.event.ThaumRenderEventHandler.renderLast(ThaumRenderEventHandler.java:34)
2013-04-22 22:33:43 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler_199_ThaumRenderEventHandler_renderLast_RenderWorldLastEven

also i get this crash after a ehile, azanor wrote that it might be a modular powersuits problem:

Spoiler Spoiler

java.lang.ArrayIndexOutOfBoundsException: -1
at net.minecraft.world.chunk.Chunk.func_76610_a(Chunk.java:644)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:985)
at net.minecraft.world.ChunkCache.func_72796_p(ChunkCache.java:114)
at appeng.common.base.AppEngMultiBlock.getLightValue(AppEngMultiBlock.java:149)
at net.minecraft.block.Block.func_71874_e(Block.java:510)
at net.minecraft.client.renderer.RenderBlocks.func_78578_a(RenderBlocks.java:4260)
at net.minecraft.client.renderer.RenderBlocks.func_78570_q(RenderBlocks.java:4163)
at appeng.common.base.AppEngTile.defaultRenderWorldBlock(AppEngTile.java:353)
at appeng.render.AppEngBlockRenderer.renderWorldBlock(AppEngBlockRenderer.java:533)
at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:153)
at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:60)
at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:484)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:226)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1558)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1119)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:987)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:867)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)

--- END ERROR REPORT 80e5a92b ----------
( i posted it on minecraft forum first)
also i could not post full logs since they got to long.
fogre 602, no optifine, 70 mods installed, modular powersuit 380

first one is 2 different issues, I fixed one of them so update and see if it helps

second one isn't mine, those are applied energistics stuff

SirusKing

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374

Tuesday, April 23rd 2013, 6:08pm

Everyone here drop what you are Doing NOW!
Why?
BECUASE YOU DONT USE CAPITALS ARRRRRROCDTIAHMAJEMAOKSEXAOSIMJ
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

GregoriusT

inactive IC² Dev but still active GT Dev

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375

Tuesday, April 23rd 2013, 6:25pm

I have seen a capital "I"
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

MachineMuse

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376

Tuesday, April 23rd 2013, 7:10pm

I have seen a capital "I"

lol! or was it a lowercase L in disguise...

BTW, apparently chickenbones has some asm magic to fix the api issue so it will be an annotation in Forge soon and everyone can just stop including any apis at all :D

GregoriusT

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377

Tuesday, April 23rd 2013, 8:16pm

I have seen a capital "I"
lol! or was it a lowercase L in disguise.
As seen on your "lol" it was not.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

378

Tuesday, April 23rd 2013, 11:57pm

Hello. I love this mod I think its amazing. This is something that I thought should have been part of vanilla IC2. Anyway I was just wondering if there was a way to charge the suit using MJ. Thanks a lot in advance. :)

SpwnX

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

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379

Wednesday, April 24th 2013, 12:09am

Hello. I love this mod I think its amazing. This is something that I thought should have been part of vanilla IC2. Anyway I was just wondering if there was a way to charge the suit using MJ. Thanks a lot in advance. :)
The only way to charge it using MJ is by using PowerCrystals PowerConverters universal charger + energy bridge + BC consumer
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

380

Wednesday, April 24th 2013, 2:17am

Hello. I love this mod I think its amazing. This is something that I thought should have been part of vanilla IC2. Anyway I was just wondering if there was a way to charge the suit using MJ. Thanks a lot in advance. :)
The only way to charge it using MJ is by using PowerCrystals PowerConverters universal charger + energy bridge + BC consumer


Thank you very much!

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