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IC2 Experimental builds: v2.0/2.1/2.2 (For Minecraft 1.6.4/1.7.2/1.7.10 → jenkins)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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221

Friday, May 18th 2012, 10:27am


Server is 1.25 vanilla , MinecraftForge v3.1.2.95, industrialcraft-2-server_1.95b

an< clue ?

best regards, Andy


...just a thought: have you tried checking the version of IC the mod is for? You know, the number in the title?

This mod requires Modloader/MLMP. Since you can't have MLMP and forge, you can't use this in SMP.

222

Saturday, May 19th 2012, 9:35am


Server is 1.25 vanilla , MinecraftForge v3.1.2.95, industrialcraft-2-server_1.95b

an< clue ?

best regards, Andy


...just a thought: have you tried checking the version of IC the mod is for? You know, the number in the title?

This mod requires Modloader/MLMP. Since you can't have MLMP and forge, you can't use this in SMP.
From the update 1 page back, the mod requires forge/fml - it doesnt need mlmp anymore, therefor its smp ready for 1.2.5 with forge.
God blesses the child that can hold its own.

223

Saturday, May 19th 2012, 12:33pm

From the update 1 page back, the mod requires forge/fml - it doesnt need mlmp anymore, therefor its smp ready for 1.2.5 with forge.


From the update one page back,


I had some trouble decompiling IC2, so the client was ported from the obfuscated 1.90-1 version, and the server is only for CraftBukkit (didn't make a vanilla server version, sorry about that). Let me know how it works :)

HomicidalSTDz

Unregistered

224

Monday, May 21st 2012, 5:25am


I had some trouble decompiling IC2, so the client was ported from the obfuscated 1.90-1 version, and the server is only for CraftBukkit (didn't make a vanilla server version, sorry about that). Let me know how it works :)
Were you thinking of making a vanilla server version?

Legamir

Unregistered

225

Monday, May 21st 2012, 5:28pm

I would also know if someone is working on a SMP Version for Vanilla? Played a few weeks with tekkit and i love the charging bench. After i started hating the slow update process of the tekkit mod package and the behaviour of the guys behind that package, i stopped using tekkit and set my own vanilla server up with all up to date mods :)
But right now i'm missing my lovely charging bench!

226

Tuesday, May 22nd 2012, 9:35am


Server is 1.25 vanilla , MinecraftForge v3.1.2.95, industrialcraft-2-server_1.95b

an< clue ?

best regards, Andy


...just a thought: have you tried checking the version of IC the mod is for? You know, the number in the title?

This mod requires Modloader/MLMP. Since you can't have MLMP and forge, you can't use this in SMP.
whoops sorry for that. Did not read everything. Too bad that it´s bukkit version only for the server

227

Tuesday, May 29th 2012, 11:30pm

Hey, I took a stab at updating this to 1.95b, and from ModLoaderMp to FML:

mod_chargingbench-client-1.95b-1.2.5-r1.zip

mod_chargingbench-server-1.95b-mcpc1.2.5-r1.zip (Bukkit port, see thread at MC Port Central)

I had some trouble decompiling IC2, so the client was ported from the obfuscated 1.90-1 version, and the server is only for CraftBukkit (didn't make a vanilla server version, sorry about that). Let me know how it works :)

edit: this version is working well for many people - but please report any problems.


Could you please make a server for vanilla version. Many of us need it.

228

Friday, June 1st 2012, 2:16pm

Spoiler Spoiler

FINE: Failed to load mod from "mod_IC2_ChargingBench.class"
01-Jun-2012 14:07:27 ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: ic2/common/BlockMultiID
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ic2.common.BlockMultiID
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 24 more


I'm using the 1.95 version, any ideas?

229

Saturday, June 2nd 2012, 3:30pm

Cool! Does it charge all the Batteries at the same time or one by one?
If you dont know what to do, play Minecraft with IndustrialCraft installed :thumbsup:

230

Monday, June 4th 2012, 1:19am

Spoiler Spoiler

FINE: Failed to load mod from "mod_IC2_ChargingBench.class"
01-Jun-2012 14:07:27 ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: ic2/common/BlockMultiID
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ic2.common.BlockMultiID
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 24 more


I'm using the 1.95 version, any ideas?


Can anyone shed some light on this problem for me?

SteveofDoom

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231

Tuesday, June 5th 2012, 1:14pm

Spoiler Spoiler

FINE: Failed to load mod from "mod_IC2_ChargingBench.class"
01-Jun-2012 14:07:27 ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: ic2/common/BlockMultiID
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ic2.common.BlockMultiID
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 24 more


I'm using the 1.95 version, any ideas?


Can anyone shed some light on this problem for me?
I think it's only for 1.9 because I got 1.95b and it doesn't work either, same problem.
Fusion Power Engineering Industries® Making Fusion™ Automation Chamber© is DONE!!!!!!!! HAYO!!!


Hint: Click the Automation Chamber text to see how it looks :D

232

Wednesday, June 13th 2012, 5:45am


Could you please make a server for vanilla version. Many of us need it.

Sorry, I tried to but failed (had trouble recompiling IC^2). But if anyone more familiar with IC^2 add-ons wants to "un-port" the Bukkit server version to vanilla server, please do, the license permits it and I'm fine with anyone using my update to help out :)

2012-05-18 09:15:44 [FINER] Pre-initializing /opt/mc/mods/mod_chargingbench-server-1.95b-mcpc1.2.5-r1.zip
2012-05-18 09:15:44 [SEVERE] Unexpected exception
java.lang.NoClassDefFoundError: net/minecraft/server/BaseMod


You're using the Bukkit server port with the vanilla server.. this won't work, unfortunately. Hopefully someone can make a vanilla server version.

FINE: Failed to load mod from "mod_IC2_ChargingBench.class"
01-Jun-2012 14:07:27 ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: ic2/common/BlockMultiID


This means the add-on is loading before IC2. Try this version:

Client: mod_chargingbench-client-1.95b-1.2.5-r2.zip
Server (Bukkit) mod_chargingbench-server-1.95b-mcpc1.2.5-r2.zip

which adds a priority to the add-on, so it should load after IC2. It also fixes not detecting clients connecting without the mod (note, r1 and r2 are server/client compatible). If r2 doesn't fix this error, try renaming the mods so that Charging Bench loads after IC2 (e.g., rename IC2 to start with AA-.., or something).

GregoriusT

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233

Monday, June 18th 2012, 5:42pm

Hello Spambot,

GTFO =>
I don't say, your "insert whatever here" is bad,
I'm only showing possibilities for making it better.

Bugreports belong to the GregTech Thread. Any PM regarding Bugs or Support will get Ignored.
Especially those prefixed by a stupid Friend request.

GregTech now in OPEN BETA

T10a

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234

Tuesday, June 19th 2012, 9:18am

Obey the the awesome GregoriusT, or face my

BIG ASS NUKES.

Legamir

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235

Friday, June 22nd 2012, 2:16pm

Is anyone working on a version for Minecraft Vanilla / Forge?

236

Tuesday, June 26th 2012, 7:36am

the update a page or two back is working with recomended forge and IC2 1.97 :)

Quoted

It's the idea of playing with atomic power, I am not perfect, same as any other human. Therefor, human = mistakes, mistakes = bad things, bad things + atomic fusion = very bad things. :cursing: :Nuke TNT: :cursing:
GO GREEN!

Legamir

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237

Tuesday, June 26th 2012, 5:40pm

But it's not for Vanilla / FML SMP :(

238

Thursday, June 28th 2012, 10:53pm

mushroomhostage, could you fix the mod so shift clicking would fill all its slots, not just the first one?

239

Friday, July 6th 2012, 11:19am

What happened to the idea of the charging pad? is it still just an idea, is it alreay on the todo-list or did you forget about it? i would like to havethis block soon. so what do you think? i hate it to put of my q-suit all my el tools and such every time its empty. i love the idea. so please implement it soon

240

Friday, July 6th 2012, 12:50pm

Is this still compat with the latest version of IC2? I'd love to add it to my server if so.

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