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IC2 Experimental builds (jenkins):
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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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41

Friday, June 14th 2013, 1:37am

hey immibis thanks so much for implementing the last change i asked you for, i just have one more thing though :P
i've noticed that when i put a buildcraft chute above my machines (couldn't use vanilla hoppers because of my layout so i couldnt test that) i found that it would insert items into the output slots of machines when the input slot was full, this behaviour is not found in the ic2 induction furnace however. once again if you could fix that i'd greatly appreciate it.

ps. i'm so glad this mod now has a mod dev who updates his mods xDD

42

Saturday, June 15th 2013, 5:36am

55.0.3:
  • Added config options for eu/t when running, eu/t when idle, and max voltage.


Quintine: (forum y u no quote)
Done.

hey immibis thanks so much for implementing the last change i asked you for, i just have one more thing though :P
i've noticed that when i put a buildcraft chute above my machines (couldn't use vanilla hoppers because of my layout so i couldnt test that) i found that it would insert items into the output slots of machines when the input slot was full, this behaviour is not found in the ic2 induction furnace however. once again if you could fix that i'd greatly appreciate it.

ps. i'm so glad this mod now has a mod dev who updates his mods xDD

It works with vanilla hoppers, so it's a Buildcraft bug.
Disappointed with the bugs and nerfedness of AtomicStryker Corp's Advanced Machines, and the unupdatedness of Snyke's Enterprises?
Need low-lag renewable power?
Come to ImmTech Intragalactical this thread for free UUM!

Note: UUM may stand for Unnerfed Unbuggy Updated Machines and may not be actual UUM. The extra U was lost due to a bit error.
Battery snot included.

43

Saturday, June 15th 2013, 2:35pm

I still wish you'd take over snykes elec engines, I soo need those.
unless you can provide a mod with engines that have no warm up and won't explode unless the power input level is too high or there is no power output, preferably with a speed (and power) adjustable version.

44

Sunday, June 16th 2013, 3:45am

I like the idea of a faster recycler and electrolyser

Quintine

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45

Sunday, June 16th 2013, 10:17am

Cheers for the config options, things are as they should be on my server now :D

46

Sunday, June 16th 2013, 1:14pm

Do this machines work on MV like IC's Induction Furnace?

GregoriusT

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47

Sunday, June 16th 2013, 1:27pm

Do this machines work on MV like IC's Induction Furnace?
The best way to find it out is using my Debug Scanner. It can display the maximum Input Voltage E-net Machines.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

Quintine

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48

Sunday, June 16th 2013, 1:57pm

They work on MV by default
but can now be modified to work on any voltage (Via config)

cublikefoot

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49

Tuesday, June 18th 2013, 3:27pm

Lets hope cub replaces AtomicStrykers Machines with yours, because his ones are really just too buggy.

I am going to do so, because, you know... 10,000 RPM ^^

MatLaPatate

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50

Tuesday, June 18th 2013, 5:20pm

I am going to do so, because, you know... 10,000 RPM
Then don't forget to nerf these using configs if you can :) (I know you won't --')

Soon with Molten Salt Reactors, right ? :D
NERF THA FUSION REACTOR!

ProgrammerHero

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51

Tuesday, June 18th 2013, 6:02pm

I found a small (graphical) glitch, if I open one of your advanced machines' guis and double click any inventory slot (mine or the machines) the gui values (power, speed) all reset (gui only) even though the machine continues to work normally. Closing and reopening the gui fixes it.

SpwnX

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52

Tuesday, June 18th 2013, 6:17pm

Suggestion : Add back Overclocker/Transformer upgrade compatibility.

Transformer would increase packet size limit by 4
Each overclocker would double EU/t usage and increase maximum RPM/Pressure by 25%

or

I wonder if you (immibis) and GregoriusT, can make a cross-mod version of Advanced Machines, which does accept GT covers and upgrades.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

GregoriusT

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53

Tuesday, June 18th 2013, 6:33pm

Well, like tons of my Plans I indeed want to make these Adv Machines just as an optional feature. Disabled per default due to OP-ness. But for now I concentrate on Multiblock Machines.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

54

Wednesday, June 19th 2013, 12:08am

Suggestion : Add back Overclocker/Transformer upgrade compatibility.

Transformer would increase packet size limit by 4
Each overclocker would double EU/t usage and increase maximum RPM/Pressure by 25%

or

I wonder if you (immibis) and GregoriusT, can make a cross-mod version of Advanced Machines, which does accept GT covers and upgrades.

"Add back"? You realize the original advanced machines never had that feature, thus one can't "add back" a feature that never existed.

SpwnX

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55

Wednesday, June 19th 2013, 12:38am

"Add back"? You realize the original advanced machines never had that feature, thus one can't "add back" a feature that never existed.
Atomicstryker version did.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

56

Wednesday, June 19th 2013, 1:29am

"Add back"? You realize the original advanced machines never had that feature, thus one can't "add back" a feature that never existed.
Atomicstryker version did.
I think this one is the updated version of Snyke Advanced machines.. so no upgrades..

SpwnX

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57

Wednesday, June 19th 2013, 1:45am

"Add back"? You realize the original advanced machines never had that feature, thus one can't "add back" a feature that never existed.
Atomicstryker version did.
I think this one is the updated version of Snyke Advanced machines.. so no upgrades..
I think this is a new one, with "features" of both.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

Quintine

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58

Wednesday, June 19th 2013, 2:18am

I actually really like that this does not have overclocker support.
They can be scaled to sit at a sweet spot against regular overclocked machines, and fit into the Default IC2 theme really well while still being well balanced with GT (If you config right)

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59

Thursday, June 20th 2013, 10:31pm

"Add back"? You realize the original advanced machines never had that feature, thus one can't "add back" a feature that never existed.
Atomicstryker version did.
I think this one is the updated version of Snyke Advanced machines.. so no upgrades..
I think this is a new one, with "features" of both.

It does not have features of both. If you want upgrades, bug Atomicstryker about it. This was meant to be Snyke's version and only Snyke's version.

Quoted

It has become a little stubbly. Implement facial hair growth in IC²? Vision continuously grows more furry until you shave. (approx once every 2 minecraft days ;P)

Steve shaves with his chainsaw.
Check out Factorio- A game where you build a factory from scratch.

60

Saturday, June 22nd 2013, 10:35pm

Ooooh, I like your ideas for additions to Advanced Machines. Myself, I'm sad that the upgrade slots are gone (ESPECIALLY with that sweet new Ejector Upgrade). I may or may not be changing over my version of AdvM; there's pros and cons. All in all, though, I think this is a good direction!

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