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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)
Experimental builds: v2.0/2.1 (For Minecraft 1.6.4/1.7.2/1.7.10 → jenkins)
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1

Thursday, July 11th 2013, 3:38am

[1.6.2 SMP/SSP] FrogCraft 1.6.2 - Bring industrial chemistry to Minecraft!

Frogcraft(Don't ask me why I name my mod as this >_<) contains 3 major parts: reinforced IC2/GT machines; industrial chemical devices; and entertaining part!
You can distribute this mod without let me know!
You can also modified the mod for own use or use part of the code from my mod.



Chinese Wiki:
http://tab.mcmod.cn/class.php?c=193
English Wiki:
(Planned to construct)

You can disable machines/recipes or adjust the function of pneumatic compressor in the configuration file(located in configs folder, mod_FrogCraft.cfg)

Current Version: 1.6.2 for Minecraft 1.6.2
More features are still adding 0w0
Trying to adapt to experimental IC
But I'm preparing for my HIGH SCHOOL GRADUATE EXAM so no time for modding QAQ
I will be back on 2013/11/1

My mod needs Forge,IC2 to run properly
If you have GregTech(STRONGLY recommended!!!!), BuildCraft, Thermal Expansion and Not Enough Item(NEI), you will get a better experience.
All recipes are avaliable in NEI, including recipes of machines.

Download:
http://xiaocui.1x.net/FrogCraft/FrogCraft162.zip
Last binary version for 1.6.2
Should work fine with 401 build of IC2
Incompatible with experimental IC2 yet QAQ

Spoiler Spoiler

Old Versions:
1.5.2 Stable Builds:
FrogCraft.zip
1.5.2 Special Version(For my server, works with AE and GT automize devices):
FrogCraft.zip
1.6.2 1.5 Version:
FrogCraft16215.zip
FrogCraft.zip
1.6.2 1.6 Version:
FrogCraft16.zip
1.6.2 1.6.1 Version:
http://xiaocui.1x.net/FrogCraft/FrogCraft161.zip


Source code and API are avaliable:
https://github.com/rikka0w0/FrogCraft

Further development:
More substances will be added! Cryolite(Increase the amount of AL extract from Bauxite)
Fermenter(Put in wheat to produce alcohol slowly), Autoworkbench(since the BC one becomes terrible)

Spoiler Spoiler

Change log
1.6.2:
Fix the crash when gregtech is not correctly installed
Improve the efficiency(code) of peumatic compreesor
1.6.1:
Coin fired by the railgun can now trig the entity collision event in class block, which improve the compatibility and performance with other mod.
1.6:
Fix the industrial machines' GUI texture problem
Add RedPower Ores(Ruby,Sapphire,GreenSapphire,Marble and Basalt, you can disable them in config file if you think they destroy the balance)
1.5:
Add V2O5 SO2 SO3 Al2O3 TiO3
Add Dewalquite ore (Source of Al, contains tiny amount of Ti and V)
Add Combustion Furnace (Upgrade of IC2 basic generator, allows you to collect product from the combustion of fuel)
Improve the efficiency of AutoWorkBench
Changed some recipe which may destroy the balance (e.g. tungsten steel plate is needed for pneumatic compressor, but this can be disabled)
Changed the API a little bit to make my mod more stable(Sorry for that QAQ)

1.4:
Update to 1.6.2
Can run without GT(But will lose 75% of features)
Add radioactive decay battery
Fix 2 dupe bugs

1.3:
Fix the recipe problem(Cause advanced machine block and over clock eating other stacks)
Fix a loss bug in the industrial furnace
New localized system supports multi language(Currently only English and Simplified Chinese versions are avaliable)

1.2(Haven't published here):
Improve the efficiency on algrithsm
Fix a dupe bug in the industrial furnace

1.1:
Add Auto Work Bench
Add options in Config file to allow you disable machines or items
Fix a overflow bug in Advanced Chemical Reactor

1.0:
Enhance the EV transformer so it can responce to a redstone signal and step up the voltage like IC transformers
Repair the bug when set the facing of EV transformer,HSU and UHSU
Add a recipe for IC2 overclock update ,crafting from ammonia cooling cell


Introduction

1.reinforced IC2/GT machines

Spoiler Spoiler


A. Pneumatic Compressor


This machine have same function as the GT implosion compressor, but you don't have to craft tones of ITNT to use it and of course no black ash is produced. From the picture you can see that this machine is much more expensive than implosion compressor. They can be set up in a similar way, just replace the standard machine casing with advanced machine casing!It accepts 32(LV) same as the implosion compressor. You have to use 1-4 gas pump to provide energy to it. The gas pump can accept 128(MV).

B.Industrial version of compressor, macerator, extractor and furnace


These four machines are reinforced version of its corresponding IC2 machine, they have the same speed as the induction furnace and can deal with 6 items at same time! These machine can accept up to 128(MV) input and they need to reheat them to use by applying red stone signal.

C.HSU,UHSU and EV Transformer


HSU(Hybrid Storage Unit) and UHSU(Ultimate Hybrid Storage Unit) are super MFSUs. A HSU has 10 times capacity of MFSU while UHSU has 100 times. HSU has a output of 2048(EV), for UHSU it is 8192(who can make up a name for it?)
The job of a EV Transformer is converting 8192 to 2048, similar usage as IC transformers.

D. Ammonia cooling cell

An reactor component, has 60K/180K/360K heat capacity, same to GT helium cooling cell. You can use GT vaccum freezer to refresh it!


2.Industrial chemical devices

Spoiler Spoiler


A.Liquefier

The liquefier currently just have 1 function: making liquefied air! Put it on the top of a air pump to do this! This machine can accept 128(MV)

B.Advance chemical reactor

This is a gui of a advance chemical reactor! It can support much complex chemical reactions, and catalyst or extension module is abled to be put into it! This machine is the center of this mod and has a long recipe...It accepts 128(MV) Currently it has 3 types of extension: Electrolyzer module, Heating module and ammonia catalyst module.

C.Condense tower

It can seperate gas and liquid mixtures!(Seperate liquefied air) Set it up like above, connect 128(MV) to it. The height(numbers of output,depending on the recipe you want to use) can vary, but from the bottom, you always have to put 2 condense tower cylinder above the main machine.

D.Thermal cracker

Thermal cracker uses the power of heat to decompose matters, like stone or coal. It accepts 128(MV), the products will always be a liquid(gas) and a solid substance.

E.Substances
Frogcraft add a lot of new substances to Minecraft, I will not introduce them now because it will take too much time....
The most interest one is the Potassium, you can try to throw it into water!
Piece of coking coal and briquette(Chinese Style!) are powerful fuel!

F.Ores
Frogcraft currently add 2 types of ores to minecraft:

Carnallite and Fluorapatite
Carnallite is the source of K,Mg and Br , can be found underwater
Fluorapatite is the source of Ca ,F and P, can be found underground


3.Entertaining part! 0w0

Spoiler Spoiler


A.Academy City wind mill

If you have seen "A Certain Scientific Railgun" or "A Certain Magical Index" you will recognize this easily! That's the wind mill Academy City uses! It's made of 4 pars: Base,Cylinder,Top and Rotor.
To set up this, first put your base on the ground, connect your electronics to it, you can use copper wire, because the output is 32(LV), then put at least 10 cylinders above the base(less than 10 will result in no generate of eu), next put the Top, finally, dont forget to put the rotor into the Top!(Simply right click!)

B.GoldClod
Magical fertilizer! It can helps crops to absorb nitrogen, phosphur and potassium from 2 meters underground!
Useful in dupe IC fertilizer~ and can be put into GT magic energy absorber~~~

C.Only my railgun!

The powerful weapon of Mikoto Misaka, use IC2 credit :Industrial Credit: as ammo, accelerate to many times of sound speed, and can destroy everything! There are two problems:
Due to the friction with air, the coin will only flys 50m
Mikoto Misaka knows how to generate electicity herself, but you dont know and you never want to do it yourself(think about the unisolated wire), so you have to charge it, 1 shot cost 1/10 energy in lapis crystal.

D.Mobile Power Supply


The mobile power supply has many usage:
1.Put in machines like mining machine to provide electricity
2.Put on the ground to provide electricity to devices through wire
3.Put on the ground to charge items
4.Put on the ground to smelt items
5.Allows updates:
Solar upgrades:Put a solar panel in and it will generates electricity~ It supports all kinds of solar panel(IC2 solar,GT solar component, Compact solar panel, Advance solar panel), you can also add your own solar panel by using my API!
Transformer upgrades:Increase the output voltage(default is 32, maxium is 2048)
Energy upgrades:Increase the capacity of the supply also increase the tier
Overclock upgrades:Increase the speed of smelting and charging
6.After you break the power supply, the energy will be remembered
7.Charge the power supply in BatBox or MSFU etc.


This post has been edited 34 times, last edit by "Rikka0_0" (Oct 3rd 2013, 9:48am)


Quintine

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2

Thursday, July 11th 2013, 5:21am

MinecraftChicken I have fiddled around with this and have 2 requests.

1. Can I have a config to disable the railgun Components
2. Can I have a config to disable the Windmill Components

I have other mods that fulfill these 2 items jobs (And the Railgun doesn't fit into my servers style)

Edit: Bug time.

The new machines do not implement vanilla ISided correctly so hoppers do not interact with them right.
You cannot input with a vanilla hopper to the top, and items from the wrong area are getting pulled out from the bottom.

Edit2: Could you make (If advanced machine mod is detected) your Industrial Compressor/Macerator/Extractor require the advanced machine in its recipe?

This post has been edited 2 times, last edit by "Quintine" (Jul 11th 2013, 6:59am)


3

Thursday, July 11th 2013, 6:52am

I have fiddled around with this and have 2 requests.

1. Can I have a config to disable the railgun Components
2. Can I have a config to disable the Windmill Components

I have other mods that fulfill these 2 items jobs (And the Railgun doesn't fit into my servers style)


I'm add these options soon~

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4

Thursday, July 11th 2013, 7:00am

I have to say other than those few little requests and the ISided bug this is feeling amazingly polished for a first release of anything. I am impressed.

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5

Thursday, July 11th 2013, 8:40am

Could I allow myself to be a critic?
1) Advanced Chemical Reactor (to correct a typo)
2) I really don't understand why have you made a hybrid storage unit and an ultimate hybrid one. Greg has an AESU and an IDSU respectively for that purpose.
However, if your recipes are more complex ones, you can just override Greg's like he does with i.e. mining lasers.
Nonetheless, the idea of additional transformers is a very good one.

And finally, a suggestion (both to you and Greg though I'm way too lazy to crosspost): a stone crafting table having a 4х4 grid.
It is made by putting a normal crafting table and 8 stone into an Assembling machine.
Moreover, I think the recipes of the 2 addons I'm talking about are going to become hard enough to suggest a special Electric Crafting mode allowing for even more complex crafting grids including non-rectangular ones.

P.S. 8192 is called Quad Extreme Voltage (QEV)

This post has been edited 1 times, last edit by "alexdelphi" (Jul 11th 2013, 9:00am)


Quintine

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Thursday, July 11th 2013, 9:01am

I imagine the uses of the HSU a nd UHSU will be like that of an MFSU, they are cheaper than the AESU/IDSU but have less flexibility when it comes to power outputs or cross dimension. However, they do allow you to store a lot of power in 1 place.

Also the EV Transformer name needs a little change.

8192EU/p is called Extreme Voltage
2048EU/p is simply High Voltage (Or Ultra High Voltage)
512EU/p is High Voltage
128EU/p is Medium Voltage
32EU/p is Low Voltage
1-5EU/p is Ultra Low Voltage

That is my understanding of the Voltage system.

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7

Thursday, July 11th 2013, 9:05am

Then AESU won't have any use at all and the only use of IDSU would be crossdimensional energy transfer (and an immense amount of EU that can be stored)...

8

Thursday, July 11th 2013, 9:21am

I imagine the uses of the HSU a nd UHSU will be like that of an MFSU, they are cheaper than the AESU/IDSU but have less flexibility when it comes to power outputs or cross dimension. However, they do allow you to store a lot of power in 1 place.

Also the EV Transformer name needs a little change.

8192EU/p is called Extreme Voltage
2048EU/p is simply High Voltage (Or Ultra High Voltage)
512EU/p is High Voltage
128EU/p is Medium Voltage
32EU/p is Low Voltage
1-5EU/p is Ultra Low Voltage

That is my understanding of the Voltage system.


You understand why I make HSU and UHSU~ AESU and IDSU are too expensive I never make one QAQ
My UnderStanding is :
EV:2048 (From power crystal EV cosumer)
HV:512
MV:128
LV:32
ULV:8

Quintine

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9

Thursday, July 11th 2013, 1:08pm

I almost do exclusivly use the IDSU as a cable cross dimention or otherwise, It doesn't store enough power for my larger factory systems so a UHSU would be better use for me (As well as the high output)

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Thursday, July 11th 2013, 2:05pm

My UnderStanding is :
EV:2048 (From power crystal EV cosumer)
HV:512
MV:128
LV:32
ULV:8

These would be my standards :
Low Voltage (LV) : 32
Medium Voltage (MV) : 128
High Voltage (HV) : 512
Extreme Voltage (EV) : 2048
Insane Voltage (IV) : 8192
SuperConductor Voltage (SCV) : 1000000
We need people to document GregTech, help us by joining the FTB wiki team: http://wiki.feed-the-beast.com/GregTech

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Thursday, July 11th 2013, 2:30pm

Lol, there is a bunch of Voltage constants in the GregTech_API.

/** Energy Values for Voltage Classifications */
public static final int VOLTAGE_ULTRALOW = 8, VOLTAGE_LOW = 32, VOLTAGE_MEDIUM = 128, VOLTAGE_HIGH = 512, VOLTAGE_EXTREME = 2048, VOLTAGE_QUADEXTREME = 8192 (I think I rename it to "Insane"), VOLTAGE_MEGA = 32768, VOLTAGE_ULTIMATE = 1000000;
I don't say, your "insert whatever here" is bad,
I'm only showing possibilities for making it better.

Bugreports belong to the GregTech Thread. Any PM regarding Bugs or Support will get Ignored.
Especially those prefixed by a stupid Friend request.

GregTech now in OPEN BETA

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Thursday, July 11th 2013, 2:34pm

Just noticed, this addon should have been posted in the "Pending Addons" section btw.

Oh, and I would use Greg's explosion power scale for EU:
0 - 6: Ultra Low (ULV), or Micro Voltage (mV)
7 - 32: Low (LV)
33 - 128: Medium (MV)
129 - 512: High (HV)
513 - 2048: Extreme (EV)
2049 - 8192: Quad Extreme (QEV)
>8192: Ultimate (UV)

wasmic

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Thursday, July 11th 2013, 2:35pm

Hmm, this mod s really nice! Though, maybe add a config option to remove the induction furnace-like machines, for if you have the advanced machines addon?
Age: 16. Favourite school subject: Physics/Chemistry.

The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.

I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!

14

Thursday, July 11th 2013, 4:16pm

Hmm, this mod s really nice! Though, maybe add a config option to remove the induction furnace-like machines, for if you have the advanced machines addon?


"The induction furnace-like machines" doesn't conflict with advanced machines addon, they are "ultimate versions" of advanced machines addon, you can have both (My one is much more expensive and cost more electricity, but faster and do not support updates)

15

Thursday, July 11th 2013, 4:20pm

Lol, there is a bunch of Voltage constants in the GregTech_API.

/** Energy Values for Voltage Classifications */
public static final int VOLTAGE_ULTRALOW = 8, VOLTAGE_LOW = 32, VOLTAGE_MEDIUM = 128, VOLTAGE_HIGH = 512, VOLTAGE_EXTREME = 2048, VOLTAGE_QUADEXTREME = 8192 (I think I rename it to "Insane"), VOLTAGE_MEGA = 32768, VOLTAGE_ULTIMATE = 1000000;


Okay, I will refer to GT API, It seems no conflict with others
8192 32768 10000000 are seldomly used since GT removes the generator function from the fusion reactor
And we may never needs super conductor...But I hope GT can keep it!

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Thursday, July 11th 2013, 5:13pm

0 - 6: Ultra Low (ULV), or Micro Voltage (mV)

I thought ULV was 0-5.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

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17

Thursday, July 11th 2013, 5:15pm

0 - 6: Ultra Low (ULV), or Micro Voltage (mV)

I thought ULV was 0-5.
Nope. Tin Cables can handle packets up to 6 EU, thats why ULV is 0-6.
We need people to document GregTech, help us by joining the FTB wiki team: http://wiki.feed-the-beast.com/GregTech

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18

Friday, July 12th 2013, 11:43am

Rikka, how about putting your machine descriptions into a spoiler (for now)?
It will allow for an easy viewing of them without the entire screen full with this post.
P.S. is there a NEI plugin included for i.e. displaying Advanced Chemical Reactor recipes? If not, then do you have plans for releasing it as soon as your mod becoms more developed?

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19

Friday, July 12th 2013, 11:47am

I have to say that you will go quickly out of Characters, when adding the Descriptions to the Main Thread.
I don't say, your "insert whatever here" is bad,
I'm only showing possibilities for making it better.

Bugreports belong to the GregTech Thread. Any PM regarding Bugs or Support will get Ignored.
Especially those prefixed by a stupid Friend request.

GregTech now in OPEN BETA

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20

Friday, July 12th 2013, 11:59am

MultiBlocks windmills ... I WANT THAT!
Edit:
Looking at the whole thing, it looks really nice :).
I just dislike the "cheaper Storage Units" part ^^. (hey, I'm a GT fan, aka a nerf-fan)
What about making the Advanced Chemical Reactor able to generate energy ? As an example, you could use Sodium in it, to generate more EU than using the SemiFluid generator but at a higher rate ...
Or even cooler: Chemical Equivalent of Nuclear Reactor, with reaction generating energy, and some others consuming (would be kinda like breeding) ... that would be awesome :)
(Not like I didn't already suggested that 3 times to Greg xD)

Btw, I don't know if it's already how it works, but could you make the pneumatic compressor way longer to process ? Like 256 000 EU at 128EU/t (100 secs) for recipes requiring 8 ITNT, and about 1 024 000 EU at the same speed for thins like Dust to Gems recipes ?
And why not, counting Air pumps and casing machines as kinds of Overclockers :)
Wait ... Greg, why didn't you make the Impl. Compressor BF-like ? I mean, with pressure instead of heat ? ^^

Soon with Molten Salt Reactors, right ? :D
NERF THA FUSION REACTOR!

This post has been edited 2 times, last edit by "MatLaPatate" (Jul 12th 2013, 12:12pm)


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