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IC2 Experimental builds: v2.0/2.1/2.2 (For Minecraft 1.6.4/1.7.2/1.7.10 → jenkins)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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1

Wednesday, September 25th 2013, 1:43am

IC2 not compatible with galacticraft?

Im making a new 1.6.2 modded server, and it will include a few mods... but it was crashing once I had them all together, and I noticed it had something to do with IC2. So I tried starting a server with just IC2, and it worked. Sow I kept adding each mod 1 by 1 to the server and it crashed after I put galacticraft in there. So Im wondering if there are versions of these that are compatible with eachother... right now Im using:

industrialcraft-2_2.0.217-experimental
and
Galacticraft-1.6.2-a0.1.40.704 along with the other parts of this version,
Galacticraft-Planets-1.6.2-a0.1.40.704 and MicdoodleCore-1.6.2-a0.1.40.704.

error info:

Source code

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---- Minecraft Crash Report ---- 
// I let you down. Sorry :( 
Time: 9/21/13 6:38 PM 
Description: Exception in server tick loop 
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: ic2.api.recipe.ISemiFluidFuelManager.addFluid(Ljava/lang/String;ID)V 
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149) 
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521) 
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99) 
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350) 
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69) 
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443) 
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582) 
Caused by: java.lang.NoSuchMethodError: ic2.api.recipe.ISemiFluidFuelManager.addFluid(Ljava/lang/String;ID)V 
at ic2.core.block.generator.tileentity.TileEntitySemifluidGenerator.addFuel(TileEntitySemifluidGenerator.java:69) 
at ic2.core.block.generator.tileentity.TileEntitySemifluidGenerator.init(TileEntitySemifluidGenerator.java:56) 
at ic2.core.IC2.load(IC2.java:1032) 
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 
at java.lang.reflect.Method.invoke(Unknown Source) 
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540) 
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 
at java.lang.reflect.Method.invoke(Unknown Source) 
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) 
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) 
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) 
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) 
at com.google.common.eventbus.EventBus.post(EventBus.java:267) 
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194) 
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174) 
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 
at java.lang.reflect.Method.invoke(Unknown Source) 
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) 
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) 
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) 
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) 
at com.google.common.eventbus.EventBus.post(EventBus.java:267) 
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105) 
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520) 
... 5 more 

A detailed walkthrough of the error, its code path and all known details is as follows: 
--------------------------------------------------------------------------------------- 
-- System Details -- 
Details: 
Minecraft Version: 1.6.2 
Operating System: Windows 7 (amd64) version 6.1 
Java Version: 1.7.0_25, Oracle Corporation 
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation 
Memory: 654147944 bytes (623 MB) / 693501952 bytes (661 MB) up to 954466304 bytes (910 MB) 
JVM Flags: 2 total; -Xms512M -Xmx1G 
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used 
Suspicious classes: FML and Forge are installed 
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 9 mods loaded, 9 mods active 
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized 
FML{6.2.62.871} [Forge Mod Loader] (BC_Server.jar) Unloaded->Constructed->Pre-initialized 
Forge{9.10.1.871} [Minecraft Forge] (BC_Server.jar) Unloaded->Constructed->Pre-initialized 
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized 
GalacticraftCore{0.1.40} [Galacticraft Core] (Galacticraft-1.6.2-a0.1.40.704.jar) Unloaded->Constructed->Pre-initialized 
GalacticraftMars{0.1.40} [Galacticraft Mars] (Galacticraft-Planets-1.6.2-a0.1.40.704.jar) Unloaded->Constructed->Pre-initialized 
IC2{2.0.217-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.217-experimental.jar) Unloaded->Constructed->Errored 
gregtech_addon{MC162} [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Errored 
BasicComponents{1.0.0} [Basic Components] (Basic_Components_v1.0.0.12.jar) Unloaded->Constructed->Pre-initialized 
Profiler Position: N/A (disabled) 
Is Modded: Definitely; Server brand changed to 'fml,forge' 
Type: Dedicated Server (map_server.txt)


Is there any way to get IC2 & galacticraft to work together? Thanks! :D

SirusKing

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2

Wednesday, September 25th 2013, 5:40am

Galacticraft is borked because it isn't for IC2 Experimental. Go yell at them.
GT Textures: 281/~470 (60%) Complete.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

3

Saturday, September 28th 2013, 2:13am

Galacticraft is borked because it isn't for IC2 Experimental. Go yell at them.


Oh.... so theres no way to get IC2 1.6.2 & galacticraft 1.6.2 right now? thx for info!

4

Saturday, September 28th 2013, 2:17am

Galacticraft is borked because it isn't for IC2 Experimental. Go yell at them.


Oh.... so theres no way to get IC2 1.6.2 & galacticraft 1.6.2 right now? thx for info!
You can use Ic2 lf, but it has quite a few bugs and none of the new features experimental has.

5

Saturday, September 28th 2013, 1:58pm

i have the same problem. is there any way to fix it?

SirusKing

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6

Saturday, September 28th 2013, 3:24pm

Yes, Go yell at mcdoodle to update to experimental.
GT Textures: 281/~470 (60%) Complete.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

7

Sunday, September 29th 2013, 8:58am

It's interesting i run it without any problems. Only one problem i have with co-op mods together was Forestry copper problem and that's all.

I used older release of EXP IC2 and it worked. I try it on "Space Station"(Function of Solar Panels), and it worked. So, it's interesting you cant run it.

Maybe i'll do little research and EDIT this with my opinion for inspire you.

And one time again, im almost sure i used EXP IC2. 8|
public void getForumUserData(Signature signature, User user) { if(user.equalsTo("Cass") && user.isOnline() { Forum.Out.println("signature")})return;}

8

Friday, November 15th 2013, 6:46am

i have the same problem. is there any way to fix it?
I managed to get it to work but I dont know if I had the same problem as you

I started by downloading one of the many MoonQuest packs (http://www.technicpack.net/modpack/detai…-modpack.190125) and wanted to add IC2 to it
I tried for about 10+ hours to get it to work and almost gave up.. then I realised it wasnt galacticrafts fault the server would crash
It was the freggin Custom Recipes Mod..
So I removed that and it worked..

my ic2 version is industrialcraft-2_2.0.303-experimental.jar from here http://ic2.player.to:8080/job/IC2_experimental/ and the galacticraft version I use is the lastest for 1.6.2 : Galacticraft-1.6.2-2.0.6.893.jar

my full mods list

Spoiler Spoiler


1.6.4 DamageIndicators v2.9.0.9.zip
ArchimedesShips.zip
Artifice-1.1.2-181.jar
Atomic_Science_v0.7.1.140.jar
bcTools-v1.4-a-5.jar
BiblioCraft[v1.4.1].zip
BiomesOPlenty-universal-1.6.4-1.1.2.51.jar
buildcraft-A-1.6.2-4.1.0.jar
CodeChickenCore 0.9.0.5.jar
Cowboy Hat Mod 1.0.zip
dimensional-anchor-56.0.1.jar
DynamicLights_1.6.2
DynamicLights_1.6.2.jar
Forge_NBTEditv1.6.2.0.zip
Hats2.0.2.zip
HatStand2.0.0.zip
ICBM_Contraption_v1.3.2.225.jar
ICBM_Sentry_v1.3.2.225.jar
immibis-core-56.0.5.jar
mystcraft-uni-1.6.2-0.10.6.00.zip
NotEnoughItems 1.6.1.4.jar
OptiFine_1.6.2_HD_U_C4.jar
rei_minimap
Resonant_Induction_v0.2.0.173.jar
Rotten Flesh to Leather 1.6.2.zip
ShadersModCore-v2.0.1-beta18-mc1.6.2-f859-ofuc4.jar
SoulShards-1.0.39-universal-srg.jar
TConstruct_1.6.4_1.4.7.jar
tubestuff-56.0.3.jar
TuxWeapons 0.4c.jar
UniversalElectricity_Core_v2.2.0.168.jar

[1.5+] ChickenShed (v1.1.2).zip
[1.6.2]bspkrsCorev3.05.zip
[1.6.2]ReiMinimap_v3.4_01.zip
[1.6.2]TreeCapitator.Forge.1.6.2.r05.Universal.jar
Basic_Components_v1.0.0.19.jar
CodeChickenLib-universal-1.6.2-1.0.0.24.jar
ComputerCraft1.56.zip
fodc-1.4.1.zip (ore converter)

Galacticraft-1.6.2-2.0.6.893.jar
Galacticraft-Planets-1.6.2-2.0.6.893.jar
MicdoodleCore-1.6.2-2.0.6.893.jar

industrialcraft-2_2.0.303-experimental.jar

InventoryTweaks-MC1.6.2-1.56-b77.jar
ironchest-universal-1.6.2-5.3.14.512.zip
MFFS_v3.4.0.232.jar
ModularPowersuits-1.6.2-0.8.0-18.jar
Numina-1.6.2-0.0.1-17.jar
slick-util.jar
NEIPlugins-1.1.0.4.jar


Epic Lulz

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9

Friday, November 15th 2013, 8:38am

Just a warning, Technic and Tekkit aren't very welcome here due to their infamous past.

SirusKing

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10

Friday, November 15th 2013, 1:28pm

Just a warning, Technic and Tekkit aren't very welcome here due to their infamous past.

That pack is owned by the yogscast and just hosted there, but still.
GT Textures: 281/~470 (60%) Complete.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

11

Friday, November 15th 2013, 2:42pm

I think your best bet might be to go to galacticraft 2.0.4
I tried updating to version 2.0.5 and it broke everything so Im guessing it will do thr same to 2.0.6 but 2.0.4 still works.

Chocohead

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12

Friday, November 15th 2013, 4:19pm

Just a warning, Technic and Tekkit aren't very welcome here due to their infamous past.

People still complain about that? The Technic Launcher doesn't even have a Technic Pack anymore :P
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

13

Friday, November 15th 2013, 4:21pm

Yeah honestly... it's a distribution platform for third party modpacks nowadays (and a pretty good one at that).

SpwnX

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14

Friday, November 15th 2013, 4:31pm

Well, back in time i played in a server with tekkit... it was good, until i managed to screw the balance of the server, as i always do. :D
That also reminds me of CubCraft 1, with insane amounts of UUM being spewed everywhere.
Teehee.

Back to tekkit/technic, as long they don't mess up with mod permissions, like it did for forestry (and GT), why not?
We need people to document GregTech, help us by joining the FTB wiki team: http://wiki.feed-the-beast.com/GregTech

Chocohead

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15

Friday, November 15th 2013, 4:41pm

It has a much more open way of distributing your own mod packs than Feed the Beast ever did. Pretty sure fixes for mod "incompatibilities" are just renaming your launcher save directory, which the 1.6 update ironically did
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Epic Lulz

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16

Saturday, November 16th 2013, 12:45am

Well, there are still some people in this forum who aren't very receptive towards them.

But that's off-topic, isn't it?

17

Saturday, November 16th 2013, 2:49am

Well I was trying to help people who need it.
Anyway how the hell do you get your modpacks if not with tekkit or feed the beast?
And dont tell me all of you just make them yourselves :)
In any case, still you are the exception, there are probably about 30 million minecraft players out there and maybe 1% knows how to compile mods.
For every purchased account theres prolly 2 people playing it cracked..
Anyway I made my first modpack, didnt even get any permissions but there are about 20 clones of the mooncraft modpack only on technic so they are prolly tired of answering requests..
http://www.technicpack.net/modpack/detai…uest-ic2.211289

Epic Lulz

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18

Saturday, November 16th 2013, 6:10am

Believe it or not, modding is extremely easy nowadays (compared to when I first started in Beta 1.8.1), and there are plenty of packs outside FTB and Tekkit.

Modpacks are built for the not-so-tech-savvy (Which is definitely not the majority. For example, I would put the number of people playing their own packs on the FTB forum as around 60%.) and the lazy people.

Mod distribution in law is a grey, controversial area. However, it is always a mark of respect (which any community needs) to ask for permission before adding it to the modpack. For example, if your neighbour doesn't want you to crawl over to his lawn and dig holes, but it is not explicitly allowed or disallowed by law, would you still crawl over to his lawn and dig holes?

Chocohead

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19

Saturday, November 16th 2013, 6:40pm

Believe it or not, modding is extremely easy nowadays (compared to when I first started in Beta 1.8.1), and there are plenty of packs outside FTB and Tekkit.

Ever since 1.2.5 meant you only needed forge as a base class mod, and everything else could go in mods everything was easy, and I only used modpacks to make the downloading of all the mods quicker. Modding now is silly easy, as forge installs itself.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

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