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IC2 Experimental builds (jenkins):
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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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Epic Lulz

Copper Miner

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21

Saturday, October 5th 2013, 11:47am

Hmm, just wondering, would it be possible to add those via Forge Ore Dict?

mak326428

Iron Miner

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22

Saturday, October 5th 2013, 12:17pm

Hmm, just wondering, would it be possible to add those via Forge Ore Dict?

What do you mean?

Epic Lulz

Copper Miner

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23

Saturday, October 5th 2013, 12:22pm

Hmm, just wondering, would it be possible to add those via Forge Ore Dict?

What do you mean?

For example, instead of inputting the item ID (e.g. 12345:6), you could input the Forge Ore Dict name instead (e.g. ingotSomething).

mak326428

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24

Saturday, October 5th 2013, 12:24pm

Hmm, just wondering, would it be possible to add those via Forge Ore Dict?

What do you mean?

For example, instead of inputting the item ID (e.g. 12345:6), you could input the Forge Ore Dict name instead (e.g. ingotSomething).

Oh, you know what, that's a brilliant idea!

I'll get to implementing that, after I'm done with LS for today. (need to complete uum fountains, asteroids, and add some lootchests)

EDIT:
Forge's Configuration class allows for getCategories(), which contains a Map<String, Property>. That's really awesome, I'll do that.

EDIT 2:
Greg fixed that friggin "final" modifier (http://ic2api.player.to:8080/job/IC2_exp…changes#detail0), because he's awesome.
Now just need to hook into that TileEntityMatter and set "baseUUCost" to config value specified by user.

EDIT 3:
o_O
Thunderdark was faster than me:
http://ic2api.player.to:8080/job/IC2_exp…changes#detail0

This post has been edited 2 times, last edit by "mak326428" (Oct 5th 2013, 7:16pm)


Chocohead

Drowning in mods.

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25

Saturday, October 5th 2013, 8:41pm


Awwwwww. I wanted this addon to have it. Ah well, still my idea :thumbsup:
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

26

Tuesday, October 22nd 2013, 12:17pm

nice mod , now i can confiugure value ummater and energy needed on my server because 42 000 mb matter for 1 iridium is crazy I think 20 000 mb = 1 iridium is balance

27

Saturday, February 1st 2014, 2:42pm

How to edit recipes?

This is great - thank you for putting this together!!

I was happy to see the process for using UUM in IC2 exp, but was really, really disappointed to see that 90% of the items would not scan.

Pardon my gross ignorance, but - How do I edit the config/add new recipes? I didn't see the list in the java files in the first post, and looking at the logs from when the mod is loaded, it looks like there are only 18 recipes loaded.

Thanks again!

This post has been edited 1 times, last edit by "Daedalus" (Feb 2nd 2014, 8:06am) with the following reason: (got this installed, but can't figure out how to edit/add the recipes


28

Thursday, January 1st 2015, 6:55pm

custom recipes for 1.7

I Notice that Recipes.Scanner is no long valid in the 1.7 API well at least the latest build I am just wondering how would I call this I looked threw the deobfuscate dev build an figure I could do it threw there but I would like to stick to the API.

29

Friday, January 2nd 2015, 10:47pm

I added these lines to the configuration file and it doesn't work (using 1.6.4, IC2 2.2.0.397-experimental).

Source code

1
2
I:ic2.itemMatterEu=1000
I:ic2.itemMatterUu=1000

Any idea why?

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