#All comments must be made after a '#', obviously. To prevent mistakes, blank lines should start with #, as well.
#
#
#BLOCK ID's
#IF there is incompatibility due to ID matches, you'll most likely need to change these IDs.
#Please refrain from adding some irregular sign stuff in here, it will most likely make Minecraft's engine very, very sad :_(
IDblockCement=250
IDblockWall_0=249
IDblockWall_1=248
IDblockWall_2=247
IDblockMixer=246
IDblockFallTrap=245
IDblockKeyChest=244
IDblockTradebox=243
IDblockScaffold=242
IDblockAdvFurnaceOff=241
IDblockAdvFurnaceOn=240
IDblockInvisPlate=239
IDblockGate=238
IDblockRPlanks=237
IDblockIFence=236
IDblockSecretDoor=235
IDblockCamoLeaves=234
IDblockPacker=233
IDblockHay=232
IDblockDummy=231
IDblockSpikes=230
IDblockHighFurnaceOff=229
IDblockHighFurnaceOn=228
#
#
#ITEM ID's
#As there are 32000 different numbers for items, compatibility errors due to item-ID matches will be rare...
#I'll add the irridicolous long list of item IDs here, though.
IDvialEmpty=30000
IDvialWater=29999
IDvialDestil=29998
IDvialPotion=29997
IDpowderRed=29996
IDpowderYellow=29995
IDpowderGreen=29994
IDitemThrowel=29993
IDitemHammer=29992
IDitemFallTrapD=29991
IDitemFallTrapS=29990
IDitemFallTrapM=29989
IDitemFallTrapN=29988
IDitemFallTrapC=29987
IDitemFallTrapW=29986
IDitemHuntingKnife=29985
IDitemSuperBone=29984
IDitemLongBow=29983
IDitemDagger=29982
IDbookBig=29981
IDbookC0=29980
IDbookC1=29971
IDbookC2=29972
IDbookC3=29973
IDbookC4=29974
IDbookC5=29975
IDbookC6=29976
IDbookC7=29977
IDbookC8=29978
IDbookC9=29979
IDcoin=29970
IDarrowWood=29969
IDarrowStone=29968
IDitemHuntingBow=29967
IDitemShield=29966
IDitemCrossBow=29965
IDitemRCrossBow=29964
IDitemCompositeBow=29963
IDitemMagazine=29962
IDarrowIron=29961
IDarrowBarbed=29960
IDarmorWolfHelmet=29959
IDarmorWolfPlate=29958
IDarmorWolfLegs=29957
IDarmorWolfBoots=29956
IDitemFur=29955
IDitemInvisPlate=29954
IDitemShieldStone=29953
IDitemShieldIron=29952
IDitemTrimmer=29951
IDitemFertilizer=29950
IDitemForestersAxe=29949
IDrationEmpty=29948
IDrationFull=29947
IDweaponSpear=29946
IDweaponBattleAxe=29945
IDweaponHammer=29944
IDweaponLongsword=29943
IDarmorAssaHelmet=29942
IDarmorAssaPlate=29941
IDarmorAssaLegs=29940
IDarmorAssaBoots=29939
IDitemChainmail=29938
IDitemBandage=29937
IDitemSickle=29936
IDdaggerEmpty=29935
IDdaggerPoison=29934
IDdaggerDebuff=29933
IDbanhammer=29932
IDitemGrain=29931
IDitemWolfSpawner=29930
IDitemWhistle=29929
IDitemAlloy=29928
IDingotAlloy=29927
IDarmorAlloyHelmet=29926
IDarmorAlloyPlate=29925
IDarmorAlloyLegs=29924
IDarmorAlloyBoots=29923
IDweaponAlloy=29922
#
#
#
#ALL FURTHER SETTINGS ONLY APPLY TO SERVERS!
#
#ExperienceGain=100
#Remove the # from the front of the line aboveand replace the value with any other Integer, to determine the % of normal exp gained by players.
#
#expMinutes=1
#This is the amount of minutes waited for each player before distributing exp. A higher value means less calculation/CPU usage for the server and less farming-capability. On the other side it makes leveling easier, as you only need to class-specific actions every x minutes.
#
#MaximumNumberOfClassesBeginner=4
#MaximumNumberOfClassesAdvanced=2
#MaximumNumberOfClassesMaster=1
#You can define the number of classes a player can achieve here, reove the # to enable reading of said line
#10-39 = Beginner
#40-69 = Advanced
#70+   = Master
#
#CM:name1&name2
#You can use upper template to define class missmatches. Defined missmatches prevent the player from leveling one of the classes, if the other one already was level'd.
#Legit classnames: 
#Builder
#Alchemist
#Siege Mechanic
#Gatherer
#Warrior
#Beast Talker
#Archer
#Miner
#Trader
#Assassin
#For example, if you want to disable Warriors being combineable with Assassins, add (without #) the line
#CM:Warrior&Assassin
#You can, theoretically, disable a class by specifying CM:class&class, as it will prevent the class from being level'd further then 1.
#
#TogglePremiumPersonalChests=true
#Remove the # to disable the usage of Personal Chests for everyone not being a premium user
#
#PremExpBoost=100
#Remove the # to enable premium players gaining more exp. 100 = 100% more, compared to standard exp rates.
#
#PremLevelLimit=50
#Remove the # to disable level'ing past the defined border for not-premium players.
#OuterBounds=1000
#This option prevents people from walking past the defined border by using a "Firewall".
#"1000" specifies a 2000x2000 area from -1000 to 1000 in X and Z dimension.