[GregTech-6][1.7.10] Moved to Website

  • Greg casts "Summon Fanboy Army"! SlimeKnights summon "Passive-aggressive warning message"!
    WTF. Passive aggressive?!?!

    This is going on in Gregtech's main thread.. did anyone expect there wouldn't be people in here who liked Gregtech, and would support it?

  • did anyone expect there wouldn't be people in here who liked Gregtech, and would support it?


    There has been times before like that.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • From people outside the little community we have? Must have been before my time...


    Nah, recently the forums have been getting quieter so it has just been a few registered users who don't really support GT.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • mDiyo's losing posts on his Minecraft Forums Thread, he's lost like 300 posts in the space of half an hour :P

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • I recommend using batch :D

    Minecraft coding guide said eclipse was the good one to use.


    Honestly, I think coding for me will be as much so I understand how modders make shit work as writing a mod...


    @Choco I hope it's not a ton of "Greg groupies" going in and doing it.. would make us look bad.

  • forcibly registering ANYTHING into scrap

    I say it again, you quote a Version from October, we now have December.

    reregistering items into different entries

    That is ofcourse to fix Problems, and doesn't cause any Problems.

    dictating what the right name for an ore should be

    I do that to not have to fix those Problems, which I meantioned right above, so that it hopefully gets fixed at the Source.

    and the complete lack of professionalism that happens with all of this.

    I might not be professional, but should you really be in the Position to say that?

    and it is factual that messing around in the OreDictionary can mess up other mods which expect certain things to hold true.

    Well, I don't unregister things from the OreDict, and that would be the only thing where one could mess around with the OreDict aside from wrongly registering things.

    Same for vanilla recipes - if you remove Iron Tools from the game, you effectively remove the Sawmill from TE without actually doing that directly. (No, Greg isn't doing this, it's just an example.)

    I would not do something like that, I know vanilla Items will very likely be used for crafting something. But I have seen an unrelated (yes really unrelated to this Situation) Mod that removes the ON-State-Glowstone-Lamp from the Blocks List causing crashes with any Mod accessing them (and probably all vanilla Savegames containing ON Redstone Lamps).

    So any rebalance of modded or vanilla content can drastically shift the vision of another modder. The wording on this is unbiased. The biased way would be saying "GT forces Greg's vision on all other mods."

    Uhhm, why are you not going to be a Lawyer again?

    To his credit, Greg does an amazing job with all of the x-mod interaction that he does. But it's insane to say that he doesn't do more of it than anyone else, which is what you just implied.

    It is a ton of work to keep maintaining that Support (That's why I did that System). I'm still far behind on fixing some Crossmod Support things, like BC or UE Energy.

    I am not able to unify Bronze ingot from Mekanism into IC2 Bronze.

    Look into the OreDict.log, if it says "Mekanism --Late--> ingotBronze" (to find at the bottom of the File), then you have the reason for it, because the OreDict Unificator doesn't accept things, which have been registered after @Init has been happening.



    The next Version will have that Code removed, because of the request and since the new EULA would prohibit it anyways.
    But I doubt that Code ever corrupted a savegame, since I tested it two times on my TestWorld, which is full of random Machines.

  • Quick question with the latest Gregtech/IC2 EXP is it intended that you can use Processor Circuit Boards in some recipe's in replacement of, I think data control circuits or energy control circuits but i'm not sure what the original recipe was.

  • Quick question with the latest Gregtech/IC2 EXP is it intended that you can use Processor Circuit Boards in some recipe's in replacement of, I think data control circuits or energy control circuits but i'm not sure what the original recipe was.

    Yes, what else should those Boards be for?

  • Hey Greg, your reading the TiC IRC? It's strange how rational everyone has become.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • Quoted from "Anarack"




    Quick question with the latest Gregtech/IC2 EXP is it intended that you can use Processor Circuit Boards in some recipe's in replacement of, I think data control circuits or energy control circuits but i'm not sure what the original recipe was.
    Yes, what else should those Boards be for?

    Thanks was working on a preemptive component making system, to get around the problem of staring into a GUI waiting for things to finish, and saw those recipes and wanted to make sure sobecause they were different from what I remembered.

  • Hey Greg, your reading the TiC IRC? It's strange how rational everyone has become.

    I'm not on IRC, unless it is really required for something to actually contact the other IC²-Devs, and that is rarely the case (recently) since Player and Thunderdark are even less active than me (right now).

  • For the record, I hate this quote system.


    I know that you aren't abusing the OD in a horrible manner per se - you're actually quite good about what you're doing, all things considered. I also know you aren't removing vanilla blocks/items, although the log -> plank rebalance does drastically alter the progression of some mods, depending how rare their trees are, and if a specific wood is required for their recipe. But there are lots of ways that it can go south in general. Being the gatekeeper mod for that stuff makes some people uneasy. I still salute you for what you manage to pull off.


    Also, I'm an engineer, not a lawyer. ;) But it's amazing how often you have to deal with politicians as an engineer. Anyways, thanks for taking the code out.

  • Hey Greg, your reading the TiC IRC? It's strange how rational everyone has become.

    I can't imagine Greg being welcome, or wanting to go into the TIC IRC all things considered, can you Choco? :P

  • For the record, I hate this quote system.


    I know that you aren't abusing the OD in a horrible manner per se - you're actually quite good about what you're doing, all things considered. I also know you aren't removing vanilla blocks/items, although the log -> plank rebalance does drastically alter the progression of some mods, depending how rare their trees are, and if a specific wood is required for their recipe. But there are lots of ways that it can go south in general. Being the gatekeeper mod for that stuff makes some people uneasy. I still salute you for what you manage to pull off.


    Also, I'm an engineer, not a lawyer. But it's amazing how often you have to deal with politicians as an engineer. Anyways, thanks for taking the code out.

    On a point, Lemming it dosen't take much to get to a four plank output again with saws.. all you need is a dozen or so iron so you can make yourself a hammer, file, and then a saw. That can use oak, fairly common thing that it is.


    ((Alos, not sure if gonna be double post.))

  • Hey Greg, your reading the TiC IRC? It's strange how rational everyone has become.


    mD and SS can be sensible when given rational third opinions. They realise that their irc is a gaint circle jerk :P
    Hopefully the trilogy of drama can be ended soon.


    I believe that mD and SS agreed that option 6 (The warning thing) is the best method to use currently, as opposed to the rest of their agressive options :P
    I gave them the following sentence to use, containing little biased text.


    The Meta-Modification 'GregTech' has been known to have incompatibilities with our mod, 'Tinkers Construct', specifically in range of Ore Dictionary problems. If problems occur, Please do not message the Tinkers Construct developers.

    >Ignore possible incompatibilities and continue?

    >Remove either of the two mods and reload. (Exit)


    It is a step towards a brighter future. *salutes*




    @Above I made a steel saw early game and it has lasted me a very long time lol. The planks thing only affects early game really.
    Also, Greg, any possibilities for compatibility with Iguana tweaks So I can set your tools as a certain weight, or should I ask him?

  • For the record, I hate this quote system.

    Yeah, it is not compatible with Mac for some reason, what I hate when being forced to use a Mac. Not to mention 50% of the time the Quotes are not getting displayed inside the Editor, so that one has to refresh until it appears.

    although the log -> plank rebalance does drastically alter the progression of some mods

    I get an Iron Saw within the first 5-10 Minutes of Gameplay (the third Metal Tool I craft), and you not only get a good Woodchopping and Leafcutting Tool, but you get also the same amount of Planks when crafting it together with a Log as if it wouldn't be nerfed (so that it stays exactly the same balance wise, but needs just a slight bit of more crafting Effort). That Saw was the only reason I nerfed it in the first place, because otherwise no one would have used it, and I like the concept of using Tools in crafting.


    Thank you for helping and for however you got mDiyo to calm down.