[GregTech-6][1.7.10] Moved to Website

  • If you want to solve the endgame problem, you just gotta make something super epic that requires achieving silly fusion levels of power. Say... hiding a stargate somewhere underground in a 10km radius around spawn and to get it working again would require a fusion reactor. Then you can relegate a lot of content from other mods like twilight forest and stuff to dimensions only accessible through stargates.


  • there is a reason most games are about contest of some kind or the other.

    Native language german, please point out mistakes to me. forget it, my english is better than that of a good deal of people on the forums anyway.


    IC Related Quotes thread. If you ever need some good puns.

  • Java script, which happens to be the language in which minecraft is coded

    No it isn't. Minecraft is written in Java. Java and JavaScript are 2 different languages.


    Edit:
    If it would help, Pahimar (maker of EE2 and EE3), VSWE (Maker of SC/SW/SFM) and MineMaarten (Maker of Pneumaticraft) have some good tutorials.
    VSWE's basic java tutorials would be a good point to start, and after that you could switch to Pahimar's or VSWE's own modding tutorials.
    Minemaarten goes a bit further in his tutorials in that he teaches about VCS (can come in handy), Cross-mod support, API's and other things. But that is more advanced stuff.


    (I hope my comment is a bit more helpful like that :P )

  • Wait what I'm not banned
    But that proves I still need to learn those codes xD GRAG
    Thanks mtesseract. Thanks Greg for letting me know those codes are different (using your own way)

    Quote

    Java script, which happens to be the language in which minecraft is coded

  • the red diamond looking thing is nuffed right?
    i tried to make one in c2 compreser and i couldn't even put the red dusts in it
    so i checked the recipe and it says it needs 256 eu ish / tick
    the question is do i need to make high tier machine or is there another way to make it?


    and another question the energy providers(KU,RU) have effiecincy like 50% or higher
    does this mean the machine produces only 50% of the energy value in the tooltip

    The post was edited 4 times, last by doswls1 ().


  • and another question the energy providers(KU,RU) have effiecincy like 50% or higher
    does this mean the machine produces only 50% of the energy value in the tooltip


    1EU=1KU,1RU, ETC. the 50% effiecency only kicks in if you convert from one to another. so a compressor recipe that needs 256/EU/t will need 256KU/t.

  • I take it just takes a while with the air already inside? As my burning box just seems to keep burning with dirt in front of it.


    The burning box burns each item fully. It only checks for air when it attempts to start burning the next item.

  • Will you add 3D models for all machines? The pipes, sifting table and the other "machines" with 3d models look great. Or will there be a way for other people to add them or help you with them. I know what most machines look like in real life and I know a bit about 3d modelling. I wouldn't mind helping with that if it would be possible/needed.


  • Will you add 3D models for all machines? The pipes, sifting table and the other "machines" with 3d models look great. Or will there be a way for other people to add them or help you with them. I know what most machines look like in real life and I know a bit about 3d modelling. I wouldn't mind helping with that if it would be possible/needed.


    No! Bad idea, with a scale most people use GT machinery, they rendered simply for a reason, and adding fancy rendering will slow down rendering of GT machines, which in turn will reduce number of comfortable machinery, which can be placed around player without causing graphical lag.
    Also if Greg would want to add 3d stuff I am sure he would handle it easier.

  • Yeah I think the animations on the machines look really nice already, you understand by looking at it what it's doing.


    Is there any reason HU from IC2 and Gregtech are not interchangeable?

  • Yeah I think the animations on the machines look really nice already, you understand by looking at it what it's doing.

    Yup, that was the intention.

    Is there any reason HU from IC2 and Gregtech are not interchangeable?

    That one is a bit complicated. hU and kU from IC² have no Energy Net like EU has, meaning I would need to do a shitton of inefficient Code to make it work, since it is a pull based System and not a push based one.


    That was originally also the reason why one needed Transformers in GT5 to accept IC² Power, since if I did that with my Cables I would have had to check, if there are IC² emitters around, every tick.


    The best possible System is just letting the Network decide about the pull and push of Energy (like EU from IC²), the second best is just pushing Energy so that it only lags if you supply power (like GT), and the worst is pulling Energy because in that case every inactive Machine would lag (like hU and kU from IC²).

  • I'm not sure when it changed... but the recipe for magnetite in the crucible seems a bit excessive at the moment. 3 iron from 21 tiny piles of magnetite (or 6 with carbon!) means that 1378kg of material going in gives 2622kg of material out... or with carbon, 1001kg going in results in a whopping 5244kg coming out.


    Not sure if the mass numbers are intended to be representative, but even so, magnetite only using 1 dark ash for 3 iron seems to suddenly make iron very easy... was this intentional?

  • It's been a while since I've tried GT6 but is there any plan to add a way to click around blocks, pipes, and wires that don't take up the entire block? For the cover system to work this would have be some sort of mode that is toggleable.

  • no it is not. I'm just busy trying to code the cover system back, if you would read the changelog


    Can we have a cover that sucks in creature entities as fluids or items?
    Then with Twilight Forest I'd be able to send rabbits through my pipes!