[GregTech-6][1.7.10] Moved to Website

  • I haven't checked this the last few updates, but wanted to ask about tin alloy. It takes a wrought iron and tin in the crucible to make. I can pour an ingot of it, but if I make it into plates, it just makes tin plate. Which if I combine 2 plates, I get a double tin alloy plate. If that is smelted back down, I end up with 2 tin ingots. I am essentially transmuting iron into tin.... Useful if you have issues finding tin, but ultimately a waste of iron... Is this broken, or as intended, or am I missing something?


    Also, I am probably being dense, but how do I get molten zinc into the bath so I can make galvanized steel?

    I noticed the tin alloy thing too, Greg said it'd be a pain to fix because it's in the Railcraft mod; also, it actually says "tin alloy" in the light gray text below the main name when you hover the cursor over it (I think you have to do the Shift+F3 thing?)


    For zinc, make a crucible drain and put a stainless steel bath underneath, then drain molten zinc into the bath. I think Bear989 found it was 1000 L drained per right-click.

  • remember these arent one way pipes, and there is a sloshing mechanic. what I think you need to do is add in fluid extenders so you can keep the pipes from attempting to backflow.



    Sloshing mechanic? And backflow does not seem to be the problem; it is the boilers in the *middle* that are backing up, despite the fact that the pipe they are connected to is not full. Wouldn't backflow mean the one on the end could back up? And how would extenders help? I don't need more connection points to the boiler.

  • The extenders would not be extending the boilers, but the destination pipe, creating a 1-way valve.
    And it is the boilers in the middle having problems, because the problem is less "back-flow" and more "mis-distribution" due to pipes with 3+ connections.


    Essentially, when precise throughput is required, all (or at least the majority of) 3+ way junctions should be replaced with extenders facing the destination.

  • I just have noticed two problems with sensors after the last update.


    The first one is the sensors do not show zero value correctly. I placed a item-o-meter on a chest and setup '=0000' condition then press '+100' button once and see '=0100' on the display. After pressing '-100' button the display still show '=0100'. Then I pressed '+1' button and saw '=0001' on the display (it means that previous value was 0). This is the same for all the sensors. This is visual only problem and it does not affect the functionality.


    The second one is the item-o-meter stops to measure items inside machines. I have noticed it because I have simple sifter automation which shut the burning box off if there is no items inside the sifter. It was workable at version 13 but at 14 it doesn't.

  • Hi Greg,


    Just noticed that Scaffolded C-Foam Block only has a blast resistance of 3.0 vs the 24.0 of regular C-Foam blocks.
    Checked a few more C-Foam covered things afterwards and was surprised to find that wires and pipes have the
    same blast resistance whether covered or bare. Is this correct?


    Also, the tooltip on Scaffolded C-Foam Block doesn't say "Mobs cannot Spawn on this Block" - is this a tooltip issue
    or can mobs actually spawn on them?


    Lastly, I've remodelled my main crafting room recently, and have been placing wall safes to store commonly used
    ingredients next to the machines that use them. However, these are less than ideal, as they have severely reduced
    inventory space compared to a chest and are very expensive for what little space they do provide. I don't really
    need the security or blast resistance of a safe - just a front-opening, wall-mounted inventory block. I've seen a
    seemingly GT-textured block that looks like a set of drawers, but can't find it in NEI. What is the name of this
    block? If it isn't from GT, would it be possible to have a non-secure, less blast-resistant, wall mounted cupboard?

  • Just curious if all water blocks in beach and ocean biomes are made into ocean water, or just those in the ocean, and they spread into connected water... I came across one of the buildcraft 1x1 springs that go down to "bedrock" in a beach biome, and it had turned into ocean water. There was only a single block of sand between it and the ocean. It wasn't in contact with the ocean, so I was curious. Most of the other vanilla water pools I've come across are inland just a bit more and have 4-5 blocks between them and the ocean water.

  • Hi Greg,


    I've been using brass item pipes and cheap item barrels to organize 1/9 and 1/72 dusts into full sized dusts (from shredding ores & magnetic separation of sluice juice) and it's been so convenient; however, I noticed that when I magnetically separate say, purified copper ore, the 1/9 refined cobalt ore and 1/9 refined nickel ore do not collect into 1/1 units in the same way.


    Is this intentional? Thanks

  • Bug with drums and gasses. Reproduce: Two drums placed one on another. Bottom contains gas (let's say, methane), top is empty. Open top drum (with a wrench right click), then open bottom drum. Gas should move to top drum, but it doesn't (worked correctly before 6.04.14 version). Then close top drum, and gas moves.

  • Bug with drums and gasses. Reproduce: Two drums placed one on another. Bottom contains gas (let's say, methane), top is empty. Open top drum (with a wrench right click), then open bottom drum. Gas should move to top drum, but it doesn't (worked correctly before 6.04.14 version). Then close top drum, and gas moves.

    Gasses move in both Directions, not just with gravity, due to pressure. Dunno if I am gonna change that later though.

    Hi Greg,


    I've been using brass item pipes and cheap item barrels to organize 1/9 and 1/72 dusts into full sized dusts (from shredding ores & magnetic separation of sluice juice) and it's been so convenient; however, I noticed that when I magnetically separate say, purified copper ore, the 1/9 refined cobalt ore and 1/9 refined nickel ore do not collect into 1/1 units in the same way.


    Is this intentional? Thanks

    Refined "whatever" Ore is NOT a Dust, so guess what. :P

  • Quoted from "putative"
    Hi Greg,


    I've been using brass item pipes and cheap item barrels to organize 1/9 and 1/72 dusts into full sized dusts (from shredding ores & magnetic separation of sluice juice) and it's been so convenient; however, I noticed that when I magnetically separate say, purified copper ore, the 1/9 refined cobalt ore and 1/9 refined nickel ore do not collect into 1/1 units in the same way.


    Is this intentional? Thanks
    Refined "whatever" Ore is NOT a Dust, so guess what.

    lol okay. I figured you'd say that. The only reason I even made a post was because when I checked the changelog for version 6.03.40 specifically included non-dusts like Ingots, Nuggets, Chunks and Ingot-Blocks.

  • buuuuuut....
    ingots are fully formed and we can make nuggets to ingots so why not tiny refined to refined ore, or tiny purified to purified? ;P


    You can do that on a crafting table. Are you guys saying that somehow the item barrel automatically combines tiny dusts to regular dusts? That's the job of the dust funnel isn't it?