[GregTech-6][1.7.10][Website][Patreon] Info, Support and Suggestions

  • Hello!
    I start a server with gregtech 6.04.14 (as I know it last for today). I and my friends met a problem. We Can't craft flint mortar!


    Does anyone met same problem before?


    Thanks

    There is still a mortar, but it is a block rather than a tool. Use NEI to look up the recipe. It uses hunger instead of durability, so it is quite a bit better as you only need to make it once.. it does use iron to make, so you will need to raid a village or dungeon or do some magnetite smelting in a crucible first for the necessary iron.


  • So, I set this up and holy sweet mother of god, its awesome. I setup a barrel for every dust I use and then a hopper on them to output the specific amount that an electrolyzer/centrifuge would accept. Automated processing complete!!!!



    On another note, I'm looking to have a mold yank molten metals from an adjacent crucible based on redstone signal. Everything looks okay to me, but the mold is saying it has no direction selected. How do I select a direction?



    Thank you again!

  • you select direction by clicking with the tool at a specific border of the top-side of the mold. If you click the top-side middle it will toggle the redstone modes.

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)

  • you select direction by clicking with the tool at a specific border of the top-side of the mold. If you click the top-side middle it will toggle the redstone modes.


    Perfect. Thank you. I really appreciate the quick and helpful replies!

  • Is there any way to make a mold cool off the metal faster so that the hopper below can pull it sooner?


    Also, is it intentional that tin and iron mix at 2L per mixing cycle instead of 144L like many other metals mix at?


    Thanks!

  • other metals mix at 144L? I am pretty sure I made it 1L of Fluid per Unit in the Mixer. If that is required to be faster then use the Crucible to mix Alloys. As for the cooling down, nope not possible to be done faster yet.

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)

  • Many other mods that use molten metals (Tinker's construct comes to mind), has 1 bucket / 1 ingot equal to 144 units. I'm not really sure where that measurement came into being, but other mods do use it. It may come into play if you are trying to use molten metals from different mods, but as long as 1 ingot + 1 ingot = 2 ingots, I'm good with that. Besides, if you are using Gregtech, you aren't likely to use other mods for your ore processing (since for the most part, you can't), so I don't see it being too big a deal.

  • I think the choice of 144 has something to do with it being the LCM of 16 and 9 (9 so that nuggets can also be melted; I'm having a harder time figuring out the need for it to be a multiple of 16 - maybe something to do with glass panes or iron bars)

  • Many other mods that use molten metals (Tinker's construct comes to mind), has 1 bucket / 1 ingot equal to 144 units. I'm not really sure where that measurement came into being, but other mods do use it. It may come into play if you are trying to use molten metals from different mods, but as long as 1 ingot + 1 ingot = 2 ingots, I'm good with that. Besides, if you are using Gregtech, you aren't likely to use other mods for your ore processing (since for the most part, you can't), so I don't see it being too big a deal.


    I think he was referencing metals in Gregtech specifically.


    other metals mix at 144L? I am pretty sure I made it 1L of Fluid per Unit in the Mixer. If that is required to be faster then use the Crucible to mix Alloys. As for the cooling down, nope not possible to be done faster yet.


    I'm thinking of the Rutile + Sodium, which takes one cycle to mix and thus an output of 144L/ingot. On that note, can we get a mixer recipe for the Tungsten Carbide (1 carbon dust + molten Tungsten).


    I'm all for some sort of super soaker hose that you can just dowse the mold with water. :P

  • Oh darn, I thought you said you were keeping the mortar and pestle so you would have two choices. The hand mortar was quite handy very early game for turning gravel into more flint for flint tools. Having to get iron first will make very early game much harder.


    I'm getting tired of burning through flint and tinders constantly lighting my burning boxes... how do you use the auto igniter?

  • The auto igniter takes EU and will attempt to set fire to the block in front of it; if that block is a burning box it will light it instead of creating a fire block.
    The only trick to it is providing it with a power supply that you can toggle on and off, for which the Redstone Machine Switch cover works best.
    Typically, I use the LV version connected to an LV battery box with a Redstone Machine Switch cover. If space allows, I also use a ProjectRed pulse former
    to create as brief a redstone pulse as possible so as not to waste EU. If you are placing many on a branching wire then it is best to place either a battery
    box or transformer immediately before each igniter, otherwise some may not fire.


    The system is a little difficult to get working without circuits/battery boxes, as you need some source of EU to light the igniter. If you're lighting the
    burning box under a boiler/turbine/dynamo multi-block generator, then it is possible to power the igniter without a battery box (hint: the solution is in this
    post). However, this solution only gives a single re-light before needing to be recharged from the dynamo, and still requires either use of a tool or a Redstone
    Machine Switch cover...

  • look for a apitite vein for phosphor for matches. they are very easy to craft and lite a lot better than flint and tinders. as for flint, just keep digging, digging, digging. ;) you will have lots of gravel but hey gravel makes nice roads and railroad beds.

  • I think the choice of 144 has something to do with it being the LCM of 16 and 9 (9 so that nuggets can also be melted; I'm having a harder time figuring out the need for it to be a multiple of 16 - maybe something to do with glass panes or iron bars)


    1/9 for tiny dusts, 1/72 for micro dust, 1/144 for half that to allow for 1 iron and 1 tin micro dust each to make 1/72 of the resulting tin alloy. This is why when you mix you get 2L of the needed 144L (1/72 of the total to make an ingot). I'm assuming this is the reasoning.


  • 1/9 for tiny dusts, 1/72 for micro dust, 1/144 for half that to allow for 1 iron and 1 tin micro dust each to make 1/72 of the resulting tin alloy. This is why when you mix you get 2L of the needed 144L (1/72 of the total to make an ingot). I'm assuming this is the reasoning.


    That makes sense for GT6, but the number was used before GT6 was started, and in other mods as well, which do not have micro dusts or the like.

  • Quote

    Can someone give me a quick explanation of why to use the big centrifuge tower over the single block centrifuge?


    Each time you go up a tier, the min and max power you can supply goes up by a factor of 4, but the total power required to complete
    the recipe doubles. This has two effects: firstly, you pay twice as much energy per completed recipe; secondly, your effective
    increase in speed is only 2x, not 4x. This is the "overclocking penalty".


    If you want to centrifuge a 16 RU/t recipe at 512 RU/t, then you need to use the HV centrifuge, going up two tiers and suffering 2
    lots of the overclocking penalty. You would spend 4x as much per recipe, and get an effective increase in speed of 8x rather than
    the 32x you might have hoped for.


    The big centrifuge has 50% efficiency but doesn't impose the overclock penalty. Even at it's minimum of 512 RU/t, you only pay
    2x the recipe cost (due to the efficiency loss), and get 16x increase in speed, compared to the 8x of the single-block.


    The difference is most dramatic at 2048 RU/t. With the multi-block you pay 2x the recipe cost and get a 64x speed increase.
    With the single block, you pay 8x the recipe cost and get a speed increase of 16x.

  • The auto igniter takes EU and will attempt to set fire to the block in front of it; if that block is a burning box it will light it instead of creating a fire block.
    The only trick to it is providing it with a power supply that you can toggle on and off, for which the Redstone Machine Switch cover works best.
    Typically, I use the LV version connected to an LV battery box with a Redstone Machine Switch cover. If space allows, I also use a ProjectRed pulse former
    to create as brief a redstone pulse as possible so as not to waste EU. If you are placing many on a branching wire then it is best to place either a battery
    box or transformer immediately before each igniter, otherwise some may not fire.


    So can it face any side of the burning box, or only the front?


    look for a apitite vein for phosphor for matches. they are very easy to craft and lite a lot better than flint and tinders. as for flint, just keep digging, digging, digging. ;) you will have lots of gravel but hey gravel makes nice roads and railroad beds.


    The problem early on is that digging, digging, digging burns up flint picks fast, hence why I burned through a ton of flint mortars to get more flint from cobblestone hammered into gravel.

  • honestly, I didnt know tinkers had the 144 standard, I just thought "well it must be divisible by 9, but also by 4, 9x4 = 36, what is a bit low, so I made it 36x4 which is 144"

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)