i actually didnt think it would thats y i asked before wasting the time to make it, i havent had a use for the GT engines yet and was looking for a reason to make I to be honest.
greg does the Kinetic power from GT engines work on IC2 machines like the turning table?
if i remember correctly he stated when he added them that material does not change the area they can hold, so basically they will all always hold the same amount, just be different in color and my guess is blast strength.
thanks greg, can i ask without gettin a banhammer how much more is being added to this update?
seeings how we are using IC2 Enet for right now, can you re add the ruby dust energeum dust recipe for making energy crystals? maybe adding the purified crushed ores to purified dust recipes to the macerator also. hand washing is time consuming, but the hammers you go thew is ridiculous right now.
RC electric feeder units are uncraftable, is that one of the recipes that are being fixed mentioned in the current changelog, or is this something I need to report to CovertJaquar?
Uncraftable because there is no recipe showing for it in NEI.
How hot can a ceramic crucible actually get? I made some iron ingots and I forgot the burning box was still burning when removing the liquid iron, causing the temperature of the crucible to shoot past 2000K without turning into lava.
2500K, if you look it up in NEI the tool tips tells you the max temp. of all crucibles and molds
those thermometers still look awesome, I can't wait to try them out myself. GT6 is locking and functioning great, I cant wait to see what your(evil) genius mind has planned next.
The difficulty in this step would be making the steel production multiblock strcture rather than the required input into the process. The difficulty in making steel should be a technological one rather than it being hard to find the reagents as once you have the technology it would make sense to make all iron into steel since it is just plain better as a material.
this what Axlegear and I have been saying all along. making steel should be a hard process not a Easter egg hunt!
that is unless u have RC installed, u can just bypass the GT veins and look fer abyssal geodes and get a diamond in little time with a lvl 2 pick. so not as hard as you seem to think it needs to be.
then u have the other blast furnaces that can be made, so easy to bypass either way. unless your running a GT only mod pack, and I dont know anyone who does that. Im my opinion the GT way should be hard, but not unrealistically so, that it almost forces us hardcore GT players to try going around its steps. and diamonds/graphite for steel is that sorta step id work around.
But anything Coal related is too overpowered.
but after all the work we added to iron, steel doest need to be a huge leap, and redo the charcoal making and use it rather than coal, also steel is lvl 2 metal not lvl 3 now so your not really progressing much going from iron to steel.
Hell even if you have to make coal coke to make steel would be better than diamonds and graphite!
...that makes no sense, and completely defeats the entire purpose for reworking the iron tree. The entire POINT was to make steel processing chains use coal!
coal, charcoal, blast furnace, even the dark ash is better than diamonds and graphite!
Given the last few pages of discussion on blast furnace processing (and given Greg implemented the usage of Dark Ash as a carbon source), I feel the need to weigh in on the issue
Blast furnaces use coke, not coal. Yes you make coke from coal. Preferably metallurgical grade coal (low impurities such as sulphur and ash)
You can instead use charcoal in a blast furnace. You don't use charcoal in a blast furnace designed for coke for similar reasons why you don't put diesel in a car designed to use gasoline. Charcoal is more reactive than coke, and that changes the reaction chemistry (you need more oxygen when using coke as coke blast furnaces need to operate at higher temperatures).
Charcoal blast furnaces are smaller than coke blast furnaces as coke is more dense than charcoal (charcoal would collapse under the extra weight from a large furnace)
The much lower ash content of charcoal means charcoal blast furnaces use less limestone (higher ash content feedstocks require more limestone)
The main reason why humans switched from charcoal blast furnaces to coke blast furnaces is because charcoal blast furnaces leads to mass deforestation. The carbon content of wood is much less than the carbon content of coal, so you require lots more wood to make the equivalent amount of charcoal needed for pig iron than you need coal-->coke
Both coke and charcoal are mostly pure carbon (with some impurities). I have no idea where axlegears's charcoal math is coming from. You don't need more charcoal relative to coke, you need lots more wood to make the equivalent amount of charcoal. (This was assuming comparing masses. If you are comparing volume, then yes you use a lower volume of coke as coke is denser than charcoal)
i agree about charcoal, that's one of the things i really like about TFC is having to cut down so many trees to make charcoal
and u getting less charcoal out of the amount of logs put in.
how about using bone meal for calcium, is that a viable option? another idea is, as far as I know most mod packs, weather private or public use chisel mod, it has marble and limestone deposits. also the quarried stone from RC may also be an option for calcium.
To start this post I want to make one thing perfectly clear, I love Gregtech! It makes me mad, it makes me proud, and most importantly, it makes me work for what I get in Minecraft.
With that said, there are things I dont understand, RC is NOT the parent mod, IC2 is. Although there are more things compatible between GT and RC. Ic2 machines get disabled automatically, but rolling machines aren't, RC steam and steel recipes are the ratios GT uses not IC2s. Even the new "Heat" power with IC2 aren't compatible, even if its throttled back like the MJ/RF is and was at least its compatible. i understand keeping things compatible, like everyone uses the 3:1 ratio for bronze, TE, Tic, forestry, etc.... but if your using a entirely different method then its not a compatibility anymore. steel would go from a coal/charcoal alloy, to a refined iron that uses coal/air for the refinement. i think we need to remember, that to make something great you may have to break outta the molds set before you, like GT did in the beginning. Make things the way that are right, rather for ballance, progression, or realism. Not what would work well with everyone else's sensibilities, and rules, even all of us here.
Now for my play style, and opinion, GT is the best and they need to conform to it not the other way around.
I will not put Coal in as source of Carbon for Steel, that would be a bit OP earlygame considering you then would only need 1 Coal every 25 or 50 Steel. (And I am not going to change that ratio)
I agree with the use of coal for iron processing, In GT% I only ever mined coal veins if I needed to make diamonds, with I usually only needed for the industrial before I made an implosion compressor, or was having problems finding saltpeter to make gunpowder.
If you make a List of X Material (like Calcite) + Y Iron Mineral (except vanilla Iron Ore ofcourse) = Z Iron for all the things like Yellow Limonite, Brown Limonite, Magnetite, Banded Iron and Pyrite, then I will add Alloy Recipes for making Iron with those Combos.
Also note that 1 of the Ingredients in any Alloying Recipe does not have to be molten in order to create an Alloy. It basically alloys molten Wrought Iron with Carbon Dust to create Steel.
just FYI but limonite, banded iron are like an 8:1 ratio right now, and i can not get iron outta magnetite. I also agree that titanium is way easier to obtain right now than steel, i chose to make a regular IC2 blast furnace rather than using the GT way, and I never have chosen standered IC2 over GT. I perfer the complexity of GT, and in all the versions i've played with, sense 1.4.5, there has always been a blast furnace, so why not now?
we really need a blast furnace for steal, either a low'teck way to inject air/oxygen into the crucible. personally I'd make the regular crucible, clay or stones, only usable for lower temp. metals, and regular iron, then the nether brick can be the wrought iron, steel making, air injecting crucible. you could have a bronze or iron tube with a rudimentary bellows or pump to inject the air. this could also be added to the burningboxes to allow them to get up to some of the higher heats required. give the lead, bismuth burnboxes a max temp, and the Invar and other higher grade burnboxes an inlet air pipe to reach higher temps. this would keep balance and require more setup for steel and higher grade materials. we also need chimneys required, in my opinion this is alot of heat to be stuck in a closed in area with.
Alright, so, I've looked through the Q/A, and I don't feel like going through two thousand pages to find the answer.
If I were to add Gregtech to a pack without it, would I have to manually modify the configuration files to disable the other mods' ore generation, or does Gregtech do that automatically for me?
yes you would have to manually disable the other mods ores, Gregtech only disables vanilla ores(except emeralds).
they look great, will they work with current setups or is this for the electric setups only? will they out put redstone signals, say per 500K?
Is there a way for you to fix the achievement for cooking iron? Also when/if you re-nerf bread that achievement needs fixed as well.