Posts by MauveCloud

    I'm sorry if this has been brought up before, but when I used the forum search, I didn't find a mention of it. I'd like to suggest a third category of reactors: plutonium generators. For those that want to generate a lot of plutonium stably, to convert either into MOX Nuclear Fuel or into Pellets of RTG Fuel, but are less concerned about efficiency and total energy output. Low cost in terms of other resources would be good, though.


    As an example, here's a simple one I quickly came up with using the v3 reactor planner (but see also my question below):
    6 chamber
    efficiency 1
    27 uranium cells, none dual or quad
    output: 135 EU/t
    Resources (according to the reactor planner): 292 copper ingots, 18 tin ingots, 233 iron ingots, 27 uranium ingots, 7 rubber, 8 redstone dust, 2 glowstone dust, and 2 lapis lazuli.
    Resources (according to my own calculations, which I think are corrected for newer recipes): 304 iron ingots, 27 Enriched Uranium Nuclear Fuel, 30 tin ingots, 146 copper ingots, 72 lead ingots, 7 rubber, 8 redstone, 2 glowstone dust, and 2 lapis lazuli.
    http://www.talonfiremage.pwp.b…p9pzbl4t5n7vrrqdszswat8u8


    Also, I have a question after seeing this remark:

    Looks like you've found what happens when you use an outdated reactorplanner to test reactor designs in an updated IC2!

    Is there a newer reactor planner we can use? If not, maybe I can try to make my own version of it that works for recent builds of IC2 Experimental. Using NEI, I can easily determine the updated recipes for the components, but I don't know how to determine the correct numbers for how much heat is generated or dissipated by each component type. There was a mention that the cooling systems were buffed by a factor of 2 at some point, but details on the "official" IC2 wiki seem to match those used by the reactor planner. Is there an alternate wiki or at least a forum post that lists the up-to-date numbers? Or can somebody advise me on a way to find out in creative mode what the correct numbers are?

    It would be nice if a compressor could be added ontop to auto give compressed air with a ejector upgrade?

    I tried this with the build I'm using (#645), and it seems to work (idk whether it worked in the build that first introduced the blast furnace), except that the refined iron ingots can end up in the compressor's input - I checked the compressor recipes via NEI, and apparently the compressor can convert 9 refined iron ingots into a refined iron block, which seems redundant since I can do that at a crafting table for 0 EU cost, but if I make just over 2 stacks of empty cells, I should be able to leave a few in the compressor's input thereby preventing it from accepting refined iron ingots ejected from the blast furnace.



    Chocohead   crafteric2 as of build 645, the ash from the solid heat generator hasn't been added to the default recycler blacklist, so putting it in a recycler might be slightly better than throwing it onto a cactus or into lava.

    The reasoning it takes so long is that it works differently. It turns iron + air into steel + slag.

    I'm not sure that really justifies it taking an entire minecraft day to produce 4 refined iron ingots in one of them, but on the other hand, by the time I have enough energy production (e.g. nuclear reactor(s) and/or Radioisotope Thermal Generators) to consider adding overclocker upgrades to my other machines, I should easily be able to build and run several blast furnaces in parallel. I might have been trying to build advanced solar panels too early, and I hadn't noticed the addition of the RTGs (which now that I look at their description on the Wiki seem more attractive than advanced solar panels).

    I appreciate this thread, since I had figured out that I'd need to place a heat generator next to the blast furnace, but hadn't realized I'd need to make the colored squares touch each other.


    I have a couple of things to mention about the Blast Furnace and related items, though:
    1. I tried with build 645, and the Electric Heat Generator now has 10 slots for coils, and with them all filled, it outputs 100 heat (10 heat per coil).
    2. The new Blast Furnace is painfully slow - even when preheated first, and kept hot with that 10-coil electric heat generator, it takes about 3 seconds to progress by 1% (regardless of which of the 5 possible items is used as input), which means it takes about 5 real-time minutes to make one refined iron ingot, or 20 minutes to make enough for one advanced machine casing (not even counting the time for converting the refined iron ingots to plates). I crunched some numbers, and starting from the mined items (iron ore blocks, tin ore blocks, copper ore blocks, and coal), using a macerator, electric furnace, metal former, and compressor, with no overclocker upgrades on any of them, and not leaving items processing in some while I use others, I could make the rest of the items for an advanced machine casing in a little under 19 minutes. I could easily speed that up by running several of the machines concurrently and adding some overclocker upgrades (and possibly even smelting un-macerated ore for the iron plates and tin plates), but I see no way to make the blast furnace run faster. For comparison, the longest processing time for a GregTech Industrial Blast Furnace is 100 seconds (when processing Tungsten Dust or a Tungsten Ingot with a Steel Ingot (and btw, the latter is distinct from a refined iron ingot in GregTech), according to http://feed-the-beast.wikia.co…/Industrial_Blast_Furnace), and even a Railcraft Blast Furnace only takes 2 minutes 8 seconds to smelt iron into steel (according to http://feed-the-beast.wikia.com/wiki/Blast_Furnace). Any idea why it's this slow?