How about these reactors? - 2 design updated(links fixed)

  • First time to write something here. Nice to meet you :)


    It is almost 5months have passed since I downloaded IC2, but my first nuclear reactor is only 1 month old. Making good reactor is too difficult to me, so I applied simple redstone circuit to give enough cool-down time to my reactor. It was not bad, but I wanted nuclear reactor without redstone circuits...


    Well, actually, I'm failed. -_-; Still I'm using circuit-applied reactors, so I decided to change my mind-develope my reactor design and find better position of each component. Finally I designed several reactors 2 days ago(how lucky :D). But I can't sure are they proper design or not(Especially breeder reactors.. ) Would you guys evaluate them please? It is a great pleasure to me to get a perfect(if possible) design!


    This video is about how they look like.


    http://youtu.be/5YBI-hMQF7Q


    * If link doesn't work, search keyword is "kcuziri".. It is my first video on youtube


    (i'm kinda terrible at English.. so can't reply to comments or questions right away. I'm sorry.. ;( )




    // Reactor design without redstone circuit
    0 chamber, 120EU/t, effeciency 3
    http://www.talonfiremage.pwp.b…rve8qucjhy6labmyyxt9ra3nk



    5 chambers, 140EU/t, effeciency 7
    http://www.talonfiremage.pwp.b…hs0ix2emxolnzrl784v2v0ef4

  • Welcome to the forums!


    It looks like you have a very good understanding of redstone, but not a good understanding of reactor components. Reactors are a minigame inside IC2 that has its own rules and mechanics. To play it well you must understand them.


    Redstone controlled reactors are called "microcycle reactors", because you have to turn them off before they complete a full cycle. They have advantages: you need much less cooling for high output. But they also have disadvantages: you end up lying to yourself about the kind of output you get.


    For example, imagine you have a reactor that can do 500 EU/t. You build the redstone control so that it is on 1 second, off 1 second, on 1 second, off 1 second and so on. This reactor does not actually produce 500 EU/t. It only produces 250 EU/t, because it is only on half the time. Maybe you could have built a reactor that does 250 EU/t instead, but can stay on all the time. You don't need redstone control then. That means less lag (redstone clocks cause a lot of updates for the game), and it is much safer.


    Maybe it is difficult for you to understand the reactor design guide if your english is not good. But you can look at the recommended designs thread and see some examples. All designs there work without needing redstone control. They all run full cycles without overheating. This reactor is a very good example for learning how components interact.


    It balances fuel efficiency and energy output in a very constrained space while avoiding running costs, using the following tricks:
    - Fuel cells using core (hull) transfer
    - Fuel cells using direct transfer
    - Overclocked vents using core (hull) transfer
    - Overclocked vents receiving heat directly
    - Heat exchangers balancing heat levels across neighbors
    - Component vents interacting with overclocked vents
    - Taking advantage of the order in which reactor components are processed internally (top left to bottom right)


    Try to understand what each of those means and where it happens in the example reactor.

  • Thankyou for your kindness! I'll read them and try to understand all the stuffs you advised.
    It is interesting that redstone circuit makes lag.. that is the reason of my laptop lagging periodically. Thankyou again for that information :)
    But I have 1 question. I understood output EU/t is not what simulation saying, then generated total energy amount after full cycle is a half too or just it takes twice longer time to gain same amount of energy?

  • It just takes twice as long to gain the total output. If the reactor is off it does not use up the fuel cells, so you never lose anything (just time).