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IndustrialCraft² recent version: v1.117!

Mark I-O EC Reactor

  • RD_Hooker
  • September 27, 2011 at 3:16 AM
  • RD_Hooker
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    • September 27, 2011 at 3:16 AM
    • #1


    Seems to be working in-game and also stable with the theorycraft test tool here.
    As you can see, 4 chambers, 35 EU/t, and 2.33 efficiency. Heat on the water cells hasn't gone up in many a tick.

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  • Talonius
    IC/MeC-Supporter
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    • September 27, 2011 at 4:18 AM
    • #2

    This design would be cheaper to make. ;)

    The designs both have as much cooling as it does heating. Despite what the theory crafting tool says, it shouldn't be gaining any heat at all.

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  • Serg
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    • September 27, 2011 at 5:00 AM
    • #3

    This one is also more efficient, 8 panels, +2 chambers.

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  • RD_Hooker
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    • September 27, 2011 at 1:21 PM
    • #4

    With the design I posted the theorycraft tool was showing the components gaining a little heat but holding steady at low heat counts.

    Talonius, I'm pretty impressed. That one is definitely better. Same EU/t, same efficiency, same heat, fewer components. I didn't think to border a uranium cell with a cooling cell.
    Serg, I don't know how well that'll work. A cell doesn't contribute any cooling unless it has some heat and the theorycraft tool is showing 6 cooling cells sitting at 0 heat while the one bordering the reactor on the right is climbing at a 2-3 heat/tick. Edit: Yeah, theorycraft tool blew one of the water cells and everything got melty quick.
    Do cooling cells redistribute heat to neighboring cells or no?

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  • Talonius
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    • September 27, 2011 at 1:31 PM
    • #5

    Serg's reactor works fine too, all cooling cells have atleast one dispenser sitting next to them :)

    While Cooling Cells don't transfer any of their given heat to it neighbours, Heat Dispensers will withdraw heat (upto 6 heat per reactor tick) from Cooling Cells in an effort to balance heat levels out.

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  • RD_Hooker
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    • September 27, 2011 at 2:01 PM
    • #6

    Interesting. The theorycraft tool had Serg's reactor fail at about 3400 ticks, one of the cooling cells popped and it went downhill from there.

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  • Serg
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    • September 27, 2011 at 8:29 PM
    • #7

    I'm sorry about that, I was working in the theory crafter all day and got tunnel vision.

    Here is a copy paste from another thread. These two should work perfectly.

    Vendan's MK 1 - EC -4 Chambered +/- 0 Heat
    http://test.vendaria.net/index.php?react…XXXXXXXXXXXXXXX

    OCAdam's MK 1 - EC -3 Chambered +/- 0 Heat +6 blank slots
    http://test.vendaria.net/index.php?react…XXXXXXXXXXXXXXX

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  • RD_Hooker
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    • September 27, 2011 at 10:18 PM
    • #8

    I like Vendan's. It's pretty good.
    Edit: So, question. Is a 'cycle' defined as one full usage of a uranium cell? I.e. if I'm going for a Mark II, it means I completely consume the cell without meltdown despite a positive heat/cooling ratio?

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  • dezuman
    Builder
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    Sweden
    • September 28, 2011 at 7:09 AM
    • #9
    Quote from RD_Hooker

    I like Vendan's. It's pretty good.
    Edit: So, question. Is a 'cycle' defined as one full usage of a uranium cell? I.e. if I'm going for a Mark II, it means I completely consume the cell without meltdown despite a positive heat/cooling ratio?

    Yup

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