Luminators how to use them

  • Right-click on the luminator with a battery and the batter will empty its contents into the luminator.

    Thanks for letting us know something i already said in the first post.



    But that kinda sucks luminators look nice when placed on walls but without a maintenance free way of powering them there isnt much use.

  • I have been using a bat box embedded in the ceiling conncected to a solar cell above it on the roof but im not happy with that setup. It seems like a waste of a bat box. I tried connecting the light right to the solar panel which should work but it doesn't.


    The illuminator uses 1/4Eu/t and stores 10000Eu. A solar cell produces 1Eu/t so it should be able to charge the Illuminator up and have it run perminatly. All that happens is the light flickers during the day. All i can figure is that the illuminator is only drawing the 1/4 Eu from the cell but when i hook it up to a bat box it draws the full 32Eu/t packets charging up the pannle to full. Does anyone know why you can't just hook an illuminator directly to a solar panel?

  • I have been using a bat box embedded in the ceiling conncected to a solar cell above it on the roof but im not happy with that setup. It seems like a waste of a bat box. I tried connecting the light right to the solar panel which should work but it doesn't.


    The illuminator uses 1/4Eu/t and stores 10000Eu. A solar cell produces 1Eu/t so it should be able to charge the Illuminator up and have it run perminatly. All that happens is the light flickers during the day. All i can figure is that the illuminator is only drawing the 1/4 Eu from the cell but when i hook it up to a bat box it draws the full 32Eu/t packets charging up the pannle to full. Does anyone know why you can't just hook an illuminator directly to a solar panel?


    Yup, its a bug, discussed elsewhere (too lazy to search right now)


    Basically, The solar panel gets one Eu per tick, and gives it to the Luminator. The luminator eats the Eu, uses it up, and starts glowing. However, it then checks to see if it has power, and discovers it has none. So, it then turns off, until it has power.


    Then, The next tick, the solar panel gives it anouther EU. The luminator eats it, becuase it's off.


    So, basically, it does not properly validate a single EU imput when it is currently empty, and wastes it instantly. It also happens to waste the last 3/4ths of the Eu when it runs out normally, but that is minor in comparison.


    Pretty sure a solution works like this. Set up the solar panel, and the luminator. Then, during the day, apply a small charge, via Re-battery, to the luminator. Because it has power, it should run with no issues.


    I think the only other thing to consider is whether or not it's capacity lasts a whole night. If not, then it wont work.
    I just calculated it to last ~33 minutes, and since a night is around 10 minutes, it should be fine afterwards, and fully charge. However, in the case of a rain-storm, or other interuption to the power supply for more than 33 minutes will require a manual restart via battery


    Eventually, the bug will be fixed tho I'm sure.


    Something like a ranged energy transmitter for luminators would be nice.


    Me too. That, and a reduction in power consumption OR pseudo-extended light level.
    Just that the 5 eu/second seens a bit much for what they do, especially with the bugs.

  • Ill try the re-bat trick and see if that works but to be honest this is on a creative server where we are just playing around with the mod. Now that i started a single player survival game it seems stupid to waste a solar cell on a single street light, just way to expensive in resources. This is an awesome mod but im a little underwhelmed with the illuminators. All the other things in the mod make our life easier or do new things. This is an overly complicated replacement for a torch, they need to have increased light range or some other advantage.

  • Ill try the re-bat trick and see if that works but to be honest this is on a creative server where we are just playing around with the mod. Now that i started a single player survival game it seems stupid to waste a solar cell on a single street light, just way to expensive in resources. This is an awesome mod but im a little underwhelmed with the illuminators. All the other things in the mod make our life easier or do new things. This is an overly complicated replacement for a torch, they need to have increased light range or some other advantage.


    Ah yea, Creative mode does that.


    And yea, I agree it is too expencive. Now, it gives 15 light to a torch's 14, but aside from that...


    the power usage is too high, unless the light radius hack is added at least.