Display MoreReally? I have never seen any kind of cell output more depleted cells than there were active cells.
How it should work, simplified: The cell rolls a 1d4 on expiring. If it comes up 1, 2 or 3, the cell simply disappears. If it comes up 4, then it gets replaced by a number of depleted cells equal to the number of active cells that expire.
In other words, a single cell has a 25% chance to generate 1 depleted cell (but never any other number). A dual cell has a 25% chance to generate 2 depleted cells (but never any other number). A quad cell has a 25% chance to generate 4 depleted cells (but never any other number).
Unless Greg changed something without telling us (again), it should be impossible to get 1.5x the depleted cells from anything.
Maybe I need to load up Unhinged and test.
Well, I meant on average 1.5 per cell. What happened is that every one of the quad plutonium cells I was using gave a stack of at least 4 depleted cells, with some giving 8 or even 12. In total, I got 96 depleted cells from 64 plutonium cells.