"Can I completely use IC2Exp compatible code" refers to: it uses the IC2Exp API.
But thanks for the information.
Btw: is this mods' id other than IC2 or are they both called IC2 internally?
"Can I completely use IC2Exp compatible code" refers to: it uses the IC2Exp API.
But thanks for the information.
Btw: is this mods' id other than IC2 or are they both called IC2 internally?
Can I completely use IC2Exp compatible code for the enet and it will be compatible to this mod fully when adding EU usage to my mods?
Is there an API source for that? Need that to make some machines compatible with IC2 Classic power. And: does this mod have a different modid than Industrialcraft2 Exp?
Keridos
The modding guide is meant for GT6. Only a small section is planned on how to setup this GT5 version.
If you want to add GT support to your own mod, best use the API and Dev version of GT5.07.07. I did no breaking changes from it. You need to import the interface IEnergyConnected to make your blocks compatible with GT EU.
IC2 EU and GT EU convert 1:1. IC2 uses double, GT uses long and adds Ampere for multible transfers per tick.
Do I really need to implement the 40 or more methods that adding this interface apparently need?
Yeah, giving me some improvements as well. Does this do something similar to optifines smooth/multicore chunkloading? I noticed that even on a decent CPU and GPU Minecraft tends to have lagspikes whenever chunks are loaded making playing in larger bases really really laggy. optifine fixes that a bit more, but I tend to use fastcraft since this is far more compatible with most mods than optifine is.
Hello there, I currently have implemented a TileEntity that can be optionally powered by EU. But I have a few questions:
Since sources always transfer 1 packet of their maxvoltage, do I really need to only return needed power when i need more than networkVoltage in EU?
And currently I post the energy tile load event in invalidate/validate, but i get: TileEntityXXX was added too early, postponing.
What would be the better way to solve this?
The Screwdriver Mode on the Gravitool does not work properly on GT machines, it Wrenches them instead (at least it looks that way). Using Latest versions of all Mods.
Please make all you recipes use the Forge Ore Dictionary, so they can use iron plates etc from railcraft or gregtech.
In IC2 EXP 2.0.307 together with GT installed Iron Bars (The vanilla ones) are uncraftable.
Seems to be related to the refined iron change.
With GT installed and its railcraft iron plate conversion IridumIron Plates are uncraftable, please patch them to use the OreDictionary.
Well the funny thing is that I thought i needed to wait for TE3 to come out for updating my server to 1.6.4
Wohoo please relase it
Please make this to be compatible with the newer IC2 versions
The Accurate mode of the Vajra ignores Silk Touch enchants on it. So you can silk touch mine blocks with the defualt leftclick, but not with rightclicking, please fix that. We use 1.7 but since you did not mention it in your changelog, I am assuming that you have not fixed that yet.
And with Gregtech it takes almost 3 RL weeks to pay itself off.
I don't touch lava cans, and the only thing I do with liquid transposers is use their API. If there's a bug, it's not in my code. For what it's worth, I just tested lava cans in my test world and they worked just fine (after I eventually remembered the LTs need power).
Well it works in Singleplayer too, but my server refused to make it work.
Your Addon makes Liquid Transposers from Thermal Expansion not extracting Lava Cans from Forestry. Please fix this, it is really annoying.