Posts by Keridos
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Is there an API source for that? Need that to make some machines compatible with IC2 Classic power. And: does this mod have a different modid than Industrialcraft2 Exp?
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Keridos
The modding guide is meant for GT6. Only a small section is planned on how to setup this GT5 version.
If you want to add GT support to your own mod, best use the API and Dev version of GT5.07.07. I did no breaking changes from it. You need to import the interface IEnergyConnected to make your blocks compatible with GT EU.IC2 EU and GT EU convert 1:1. IC2 uses double, GT uses long and adds Ampere for multible transfers per tick.
Do I really need to implement the 40 or more methods that adding this interface apparently need?
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fastcraft 1.21 crash with forge 1399: https://paste.ee/p/OBVSp
nevermind that as not fastcraft...
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Yeah, giving me some improvements as well. Does this do something similar to optifines smooth/multicore chunkloading? I noticed that even on a decent CPU and GPU Minecraft tends to have lagspikes whenever chunks are loaded making playing in larger bases really really laggy. optifine fixes that a bit more, but I tend to use fastcraft since this is far more compatible with most mods than optifine is.
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Hello there, I currently have implemented a TileEntity that can be optionally powered by EU. But I have a few questions:
Since sources always transfer 1 packet of their maxvoltage, do I really need to only return needed power when i need more than networkVoltage in EU?
And currently I post the energy tile load event in invalidate/validate, but i get: TileEntityXXX was added too early, postponing.
What would be the better way to solve this? -
The Screwdriver Mode on the Gravitool does not work properly on GT machines, it Wrenches them instead (at least it looks that way). Using Latest versions of all Mods.
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In IC2 EXP 2.0.307 together with GT installed Iron Bars (The vanilla ones) are uncraftable.
Seems to be related to the refined iron change. -
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The Accurate mode of the Vajra ignores Silk Touch enchants on it. So you can silk touch mine blocks with the defualt leftclick, but not with rightclicking, please fix that. We use 1.7 but since you did not mention it in your changelog, I am assuming that you have not fixed that yet.
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I don't touch lava cans, and the only thing I do with liquid transposers is use their API. If there's a bug, it's not in my code. For what it's worth, I just tested lava cans in my test world and they worked just fine (after I eventually remembered the LTs need power).
Well it works in Singleplayer too, but my server refused to make it work.
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