Posts by icewisperer

    What exactly is in storage.config? :pinch: I kind of gave up figuring out how to get the storage scanners working and instead bypassed that part of the reactor, making it run so long as it had coolant available and it was on.


    I had to bypass because I'm not entirely sure what the x.start x.end are, and how to send them back from the config correctly.


    Long story short: storage scanners read the storage from the tower next to them...

    Nevermind I did it a different way. Told it to cut out anything from a certain Z coordinate.

    One last thing, did you ever find a way to fix the cooling system from crashing with the "Slot 17 out of bounds" error?

    Fixed that too, instead of pulling out all the old Condensators at the same time, i have it putting them in the chest as it goes.

    Util: http://pastebin.com/5uVBrjFd

    the api.require can be replaced with just dofile("util"), it's just a helper API that uses the http library to grab from my dropbox automagically.

    breeder.config:

    Code
    return { maxHeat=92500, lowHeat=91000, highHeat=91500 }


    Thanks once again. Also I decided to use a different breeder reactor than the one by HAYO. It is the same design except for the cooling style. While the overall heat is lower in it, the core heat is higher leading to an increase in the number of cells recharged. It gives about 10 additional cells per cycle. Found it in the Hybrid Reactors thread. Link

    Happy Nuclear Engineering.

    You would also need some way to create lapis lazuli. I'm using logistics pipes + autocrafting table to do that. However, there's a bunch of other ways using things like redpower or plain buildcraft or the like.

    I did end up needing to grab the TubeStuff addon because the buildcraft crafting table would only take LZH-Condensators of the damage value in the recipe. The Mk2 Table from tubestuff would take any sort of damage value.

    The scripting is lua, which is a fairly simple language to learn, and there is a lot of resources out there (http://www.lua.org/pil/ has the first edition of the book available). However, the ComputerCraft implementation of lua is based on LuaJ and not the "official" lua. So, there's a bit of weirdness here and there. ComputerCraft has it's own implementation of a few things as well. You can find that API here: http://computercraft.info/wiki/Category:APIs

    Once you get a general feel for lua, and have ComputerCraft installed, it's really just about playing around. I would recommend enabling the http configuration option for ComputerCraft (if you are able) so you can edit the script files on your own computer with something like Sublime Text 2, instead of in the game. There's a pastebin program built into computercraft that can grab stuff from pastebin. It's also easy to grab from your dropbox if you have that (which is what I do).

    I'll try and add all the scripts I used for each component of the system to the youtube video sometime later today. There's a couple of scripts that were collaborative and I want to make sure all parties are ok with releasing them.


    Thank you. I hope that they will be okay with it. I understand how to do the basic coding but the peripherals are giving me a bit of trouble. (I don't know how to check heat, check how hot a condenser is, etc.