You two... do you realize this thread is 8 months old before you guys awakened it from its deep sleep?
LOL, my bad. I did a search, hoping not to start a new thread. Good old ideas don't sour because of time alone, I hope?
You two... do you realize this thread is 8 months old before you guys awakened it from its deep sleep?
LOL, my bad. I did a search, hoping not to start a new thread. Good old ideas don't sour because of time alone, I hope?
I think LaPatate or Sinnaj63 should cover all the PR for you guys. Honestly, GregTech looks basically like what I was looking for, having never heard of it and getting blasted by a "WTF" on my first post on the IC2 forum was... interesting (which, as far as I can tell from the bit of reading I've done at the top of the page is not, in spite opinions to the contrary, the GregTech forum).
Believe it or not, I don't take to the hard sell very well. Every fiber of my being recoils at the tone taken.
I really didn't know it would cause you coding headaches trying to do something your modmod already accomplishes. I didn't even know you chaps existed. However, now that I do and I've seen this side of you I have to ask,
How long has GregTech been systematically squelching any changes to IC2 dogpile style in an effort to stagnate development to make their own project easier? It seems like you should relish the idea of anything in your core being transferred bit by bit to the IC2 core, since it would be validation that you're doing things right (and you very much seem to be, apart from this PR stunt I doubt very many if any of you intend). And maybe I'm wrong about that, my apologies if so, I'm entering what is probably an old conversation and have just been blindsided when I originally had no dog in any feud.
Oh, and don't say unbalanced unless you mean it. Any equation can be balanced. Engorge it, nerf it, add, subtract, FOIL method or something, just don't ever, ever say an equation can't be balanced or your resident mathematician (not me, tho!) will find a way to do it. Unrealistic was a far better complaint. "Tin is not *really* aluminum, in spite of many similar applications." "Bauxite doesn't HAVE coal in it, it simply is used in conjunction with coal to get aluminum." "Dirt, sand, neither is really a good representation of Bauxite." These are fair complaints, good complaints. "It's unbalanced." (past tense, as if I had already implemented it somewhere) is much much weaker and lazier complaint. (Lulz rightly applied it to the EE mod as unbalanced, past tense. Greg wrongly applied it to an unestablished idea pitch. In the same sentence Mr. Not Saying Your Idea is Bad said it was unbalanced, he also called it, "...bad.") Way to win hearts and minds, team.
Seriously, tho. I can brush it off. You guys seem to dream big and try to make the game more exciting (not more exiting, that's what crashes do). You do this, all of you, not just for yourselves but for others as well, which I personally am very appreciative of. Truly it enriches the gameplay experience, whether it's GregTech or IC2 or any of the others fostering creativity and imagination. Thanks folks!
Or placed on the ground in a patch like sticky resin is, but instead of the soulsand effect, the ice effect you were talking about. That way your house guests can slip all over too without having to don the boots. Yeah, ice does it, but ice looks silly on the factory floor. Green unidentifiable sludge seemingly ozzing from the machines? Now that says industrial accident waiting to happen.
Clean up on aisle 4! Caution, Wet floor! Piso Mojado.
Also, perhaps rubber boots could be "No slip" boots. Making that machine room in the bowels of your facility comfortably traversible only by the properly equipped. I know we're looking for ways to use it, not generate it, but the machines could possibly look for open squares and place it as a byproduct of certain processes.
"Ewww.... It slimed the floor down here again, Bill! You clean it up. Make a Mop: Stick, stick, wool. I swear, it's all your good for."
If it's unbalanced, how would you value coal? How would you value tin? How would you value dirt/sand? Give numbers if you must. Give ratios. You must have something in mind, if you say unbalanced.
If I came to you with a tin ingot you wanted very badly, how much coal would you be willing to pay? There are potential interrim products, we're not limited to 9 squares of ratio. There are yield proportions we can tinker with, to keep tin from being trivialized (think: nugget rather than ingot). Is there no possible way you could see any combination of coal and sand and dirt you can imagine to be worth any amount of tin you can imagine? I know you can imagine if you try, you're a creative guy to champion your own mod as you have.
If I had a 50 dollar bill would you be unwilling to trade me 50 ones?
Realistic wasn't my concern. I was just trying to propose small changes that would be easy to implement. For your information, I got the idea for coal + dirt = bauxite from watching "how it's made." In which, bauxite being one of the most common silicate ores (hence, sand) it is, one might say, as common as dirt, and is mistaken for dirt all the time. Thanks to a bit of carbon as catalyst (hence, coal) and an electric current (hence, electrolyzer) and time in a chemical bath, science today (yes... "MUCH more realistic" science) turns dirt into aluminum. In fact I do want to "make them equal," because nature essentially already has. And it's a game.
Dirt = Dirt
I like your equation there, personally. I can confirm, it's mathematically sound.
9 dirt should make "Block of Dirt" so I can store more of it not to use... because I have $#:+tons of it. Oh well, recycler fodder.
My apologies on trying to reinvent the wheel. I see now that you have already implemented something relatively similar in your own mod. My apologies, I wasn't trying to step on any toes. Your industrial grinder makes nuggets? Is your mod compatible with redpower? I see you say it enables automation without using it. I'm a big fan of redpower, very clever mod.
I'm introduced to IC2 via technic/tekkit and am just looking to bolster more incentives for that particular mod pack to ditch the semi-cheating EquivExchange mod, which I'm sure you folks get a lot of uninformed goobers like me wandering over here for. Perhaps if your mod is a nice clean package I might be seeing it coupled with IC2 in an upcoming Technic/Tekkit compilation? YoTube and Yogscast made that uberpopular.
It sounds like your mod's got potential, so long as it's not an oppressive albatross and plays well with others. Can it play well with others?
Potential Recipes Encouraging Resource Renewability/Versatility:
Plantball + Extractor -> Slimeball
Slimeball + Dirt (whatever quantities) -> Clayball
Cooked Steak /Cooked Porkchop + Furnace -> Bone
Cobblestone + Compressor -> Gravel
Coal/Charcoal + Dirt/Sand (Whatever quantities works for game balance) -> Bauxite
Bauxite + Electrolyzer -> Tin (*Cough* Aluminum=Tin? Why Not, eh?)
I can never seem to get enough tin for all the cells my biofuel facility eats.
New Machine: Shaker.
Similar to recycler in functionality, but occassionally yields the small nuggets (tin, copper, iron, gold, uranium, etc x9 -> ingot) or more rarely, gemstones (diamond, emerald), from gravel/cobble (whatever works for game balance). Could yield in a similar way as scrapbox does. Perhaps, as "unwashed stone" item that could be "cleaned up" with a waterbucket to see what nugget you've recieved. Would give the "panning" feel to squeezing the tiny bits out of the mining dregs.
Perhaps even a revisit of the recycler yields could get close to this effect. Right now it gives me far more food than I could ever use. Currently I just plop the food back in again.
Thank you for your consideration!
P.S. Oh, and plantball smiley above yields a tonguey smiley accidentally for the forum gurus.