Posts by TwitchUriah

    I was hesitant to post this because after browsing the entire thread it looked a lot like c4commando's reactor
    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…kbf4v9mjnigqzuo

    But... I was able to create a zero heat transfer 4 chamber reactor from a six chamber design that I had come across called the "wave generator" ( I regret that I do not remember the original creator )
    It's not particularly powerful, or cheap, or expensive. It's is a safe mediocre reactor with no heat transfer. So all you do is slowly heat it up by taking out the center six advance heat vents and put two dual uranium cells in the middle. After it warms up, turn it off and put the advanced heat vents back with quad mox in the center. Profit.

    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…j6pwhhro7v91gsm

    -edit- After Omicron's Reply (Because I didn't think it was important enough to post an additional reply)

    I finally realized where I messed up. I didn't realize that C4Commando's design was 0 heat transfer. And I thought that it would pull reactor heat. After just staring at it I realized my reasoning was flawed. So I present a "Wave" reactor. It dumps all the heat from the nuclear material into the hull, and pulls an equal amount holding the system in equilibrium when producing, and cools when shut off.

    Wave Reactor 14.04

    Reactor is 68.15%* the cost of C4Commanodo's design
    Useless additional Info in Spoiler


    *not counting additional support blocks/wiring/etc

    Display Spoiler


    Build Cost is 540 (vs 792 - Difference of 252 EU)
    It requires additional support structures to run effectively. The total items as follows.

    (Factorization)
    6 Routers
    --Input A (11, Redwire A)
    --Input A2 (15, Redwire A)
    --Input B (18 - MOX)
    --Input C (27 - MOX)
    --Extract A (11, Redwire B)
    --Extract A2 (15, Redwire B)
    (Applied Energistics)
    1 Network Controller
    3 Fuzzy Export Bus
    1 Storage Bus
    1 fuzzy Import Bus (Set to stack and always on and Depleted Mox) [*1]
    ? ME Cable (Depends on circumstance)
    (Project Red)
    ? Redstone Wire
    ? Redstone Cable
    1 NOR gate
    ---Redstone wire A is the inverted output of Wire B
    (Nuclear Control)
    1 Remote Sensor Card Kit
    1 Remote Monitor for Reactor. Output is to Wire B


    Additional Notes-
    The moment the Mox Depletes there is up to 1 tick before it is replaced by the Import bus on (World?) tick, then router B and C will automatically fill in one (Redstone?) tick. From what I noticed the heat is calculated on world tick (about 1 second) So we can expect a heat loss of 320. Which will turn the Temp Sensor OFF, which should turn the Extractor A+A2 off which lets them pull out the two overclocked heat vents. This will allow the Hull to build 72 heat a world tick. So in 4.44 seconds, heat will be restabalized [*2] and the temp sensor will turn back on. Shutting down Extractor A+A2 and turning on Router Inputs A+A2 replacing the Overclocked Heat Vents.

    [*1] Untested. Assumed the import bus can draw both depleted mox from
    different slots in one world tick, if not an additional import is
    needed
    [*2] This allows the Reactor to maintain a heat at Approx [Thermal Monitor
    Temp Setting + N] N being a number from 1 to 71 [worst case scenario N
    would be 1- 215, from any signal lag].

    Display Spoiler

    Assuming the numbers on the reactor planner are correct, it's only churning out 160EU/t with a high running cost. Is there something about a MOX reactor I don't know about, or is it just quad-cell only reactors?

    It's currently running 639 EU/t at 7488 heat (Mox produces more EU at higher heat levels. Based on a % of maximum heat of hull... so plating doesnt increase power, just spacing in the heat band)

    -edit-
    Added spoiler tags to blot out my useless info

    Sorry for my misunderstanding. I had missed the fact that this was for non experimental designs.

    Display Spoiler

    Stable Build for a MOX. 0 heat transfer to/from hull.

    Warm it with this setup
    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…0am5k8m2ecxiipy

    Run as this setup.
    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…j6pwhhro7v91gsm

    It provides the safety of slowly warming up the hull, then you can power off the reactor. It will keep the heat, insert 2 quad mox in center, then place adv heat exchangers and restart the reactor. It will maintain hull heat with 0 gain/loss. Perfect to fire up and forget.

    -edit-
    The purpose of this type of reactor is to pull all heat from the 2 quad MOX cells, as they[Mox cells] generate the heat. Preventing anything from entering the hull, while simultaneously preventing any heat stored in the hull from transferring or venting out.

    -edit 2- Spoiler tags to hide my useless information as I had posted this in the wrong place. I had misunderstood the term "new". I apologize.

    going to try this(reactorplanner) with IC2 build-2.0.316

    It broke,

    So did http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…ahwrmav2hc98jy8
    So my guess is, the Over Clocked Heat Exchangers values have changed.

    Edit
    the second reactor did work, the components stopped taking damage after ~:200-340

    Edit
    After Omicron's information from the below post,
    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…5i4sg3mi2s9kr9c
    Is a stable design, even though RPv3 determines it will burn out after 4 minutes.

    Not sure if you made a typo, build 298 does NOT work properly. I tried build 215 and the reactor works as intended, so I will have a specific build number for you shortly. *rubs hands* Time to get to work!

    EDIT: BUILD 288 IS THE CULPRIT! 287 works fine, but 288 melts components. Sure enough, on the page for 288 there are a lot of reactor changes: http://ic2.player.to:8080/job/IC2_experimental/288/changes

    I'm not sure how to view the code changes of each file, SVN-style, but that gives you somewhere specific to look.

    If you want to test it yourself, it can take a long time for components to melt, or to even notice that there is a problem at all.

    Instead, set up a reactor with this design, connect it to an industrial display panel using a sensor card, and turn it on. It is supposed to run at 0 heat, but in build 288 or newer, it will show 32 heat... for some reason more heat is being generated.

    +10 Internets to you!

    Specifically, we could probably narrow it down to the exact files... My guess being
    api/reactor/IReactorComponent
    core/block/generator/container/ContainerNuclearReactor
    core/item/reactor/ItemReactorHeatStorage
    core/item/reactor/ItemReactorHeatSwitch

    I might see if I can dig around in them later. My guess is an error in an expression.

    Now, the other idea is that maybe the new updates rendered the old reactor plannerv3 "bad"

    From what I understand, 4 Heat Exchangers Trade 4 heat each with the hull, and the two Advanced trade 8 each. or (4*4)+(8*2)= 32 heat. Dropping the one Heat Exchanger for a Component Heat Exchanger Gives it 28 Heat, now the 1:1 ratio with Adv Heat Exchangers and the Heat Exchangers is changed to 4:3. which isn't as clean as the 1:1 which would produce fluctuating numbers of heat in the hull, around 16-28.

    Ok I opened your reactor design and set the heat to....8,100 heat. I can take a guess at what is happening. the Heat Exchanger(HE) Is pulling 4 Heat from the core, and spreading it to the three adjacent Over Clocked Heat Vents(OCHV) the OCHV pulls 36 and vents 20. The excess heat from OCHVx(3)+HE is 52. Now a Component Heat Vent(CHV) cooling is 16 (irrc) meaning all nearby CHVs above and left are probably being used be the other OCHVs leaving one CHV dealing with 52 Heat. so the components are pulling the heat from the core. Dipping 32 in and being pulled out at the bottom right of the reactor. This causes the HE to retain the heat and burn out. While Displaying an Internal Temp of 32

    My guess is that 52-16 =36, 4 heat is being sucked out one of the other CHV and 32 is bouncing into the bottom right HE.


    Data Source(s)
    Alright, so: MOX reactor designs.

    Computer Cube and T.R.P. Tested

    The Aurora 200 "Copper Monster" XL Reactor v1
    The Aurora 200 "Copper Monster" XL Reactor v2
    Mark 1
    200 EU/T, 80M Total
    89.45% Profit (~8.5M EU "Waste")

    The design is considered "Feed and Forget". It can handle any kind of nuclear material you throw at it. Don't have Quad Plutonium? Replace the two Containment Reactor Plates with two additional Iridium Neutron Reflectors! The additional Reflector setup can handle everything from Quad Uranium to Dual Plutonium.

    Version 2 attempts to reduce resource cost and 4 unused cooling