How are we supposed to keep the Matterfabricator supplied with Scrap, if everything that can be bulk-produced is getting blacklisted from the Recycler?
Requesting storageblocks for various IC2 components that don't already have one.. UUM, Scrapboxes, Rubber, etc.
Of course they should all explode when picked up unless a wrench is used.
Should NEI recipe-list give the correct drop% for the Scrapboxes now with your 60% Scrap change? It doesn't look like it, but I'm not sure if this is an NEI or GregTech issue.
I tested a Wither Spawner too, drop chance of coal and blaze rods is about the same % actually.
Clearly you think Blaze are a good source of coal then you missed out.... Wither Skeleton Spawner are even better. Tier 5 drop one could bring in so much frigan coal its insane. More and more mods are nerfing blaze rods usage but not as many nerf coal usage.
Not even close. Tier 5 Blaze Spawner will make ~600 EU/t with Blaze Rod as Boiler fuel, the most efficient use now since 2.77G. It is a lot of power, but in EE2 you could make a diamond every few seconds using nothing more than a Cow and some basic RedPower automation.
P.S. check how much energy you can get from Zombie spawner
Blaze soul shards are an EE2-level free energy source, especially when combined with water. If you can get a wither skeleton soul shard, it would provide a fully automatable source of free coal. Unless it would be possible to mark those drops, and anything produced from them, as unusable for advanced processing (for example, they count as an especially pure form that doesn't have the impurities that the advanced processing extracts) (if it was possible, why not do the same for fabricated lava?), the common mod packs just aren't balanced in a way that avoids exploits and free materials when combined with GregTech.
Ouch.... glad I did not invest too heavily in my reactor, and can reuse the parts I did build already.
Can I suggest an alternate fix instead to provide equivalent EU/t to a Boiler -> Steam Turbine setup? A Blaze rod is worth 2400 heat, and a 36HP boiler consumes 15.84 heat/tick to produce 720 Steam. Steam Turbine produces 1 EU per 3.2 Steam so we have 1 Blaze Rod worth 2400/15.84*720/3.2 = 34090 EU.
At maximum efficiency a Quad Thorium cell provides 28M EU in 1M ticks, or 7M EU per Thorium Cell, using the 34090 EU per Blaze Rod we get from the boiler this gives a conversion of 205 Blaze Rod -> 1 Thorium Cell. I would suggest an Electrolyzer recipe which takes 48 Blaze Rod and outputs 1 tiny pile of Thorium Dust (plus other outputs) for 128K EU cost.
Quad Thorium Cell will take 40 copper per 28M EU, the Steam Turbine takes 99 steel per ~400M EU, but I think it's a minor concern.
V2.77g (wow, thats a lot of minor Releases)
Fixed Blaze-Reactors in two Ways:
1. Blazes no longer give you Coal Dust (Dark Ashes instead)
2. Coal Dust no longer centrifugable into Thorium
Added the Coal-Ore Byproduct Thorium Dust (So you need to silktouch Coal Ore now)
I posted a better single-cell Thorium design already, http://www.talonfiremage.pwp.b…n2als6el2agl1p0zuf1gigo3k
I was curious what a thorium reactor that didn't spend copper on quad cells would look like, and came up with this:
And here's one that uses...
16 iridium reflectors...
Install NEI is the best way... Not Enough Items mod.
Guys, can anyone give me a link or description of Distillation tower, Vacuum freezer and Chemical reactor products recipes? For example i dont know how to make sulfuric acid, how to process BC oil using Distilation tower etc ... I'm kind new to this mod and cant find any info on varios wiki pages.
There is already an Implosion Compressor recipe for this very purpose.
Hello, I just registered here because i wondered if it would be much trouble to add diamond dust to a compressor recipe to get diamonds back from them.
i've been looking for a while now but my programming skills are limited to computercraft lvl :p
I meant to add, cheap & single single-cell Thorium reactor, my mistake. It's a good design though!
Technically this is more thorium in a single-chamber reactor, but I did use 3 quad-cells and a single cell. It produces 58 EU/t with an efficiency of 4.46
BTW how many single-cell Thorium can we fit into a 6 chamber reactor? I was able to get 29, which makes 124 EU/t and 4.24 eff., good and cheap reactor too. I couldn't figure out how to put any more, but just 1 more cell would make a neat 128 EU/t reactor... but I don't see any way to get the cooling needed to make a Mark 1 reactor.
I'm building these to use the output of a Blaze farm... turning the Blaze Rod into Thorium Cell.
ExtraBees is Binnie, and the bees don't spawn on the asteroids probably because ExtraBees just hooks vanilla (Forge) worldgen to add the bees, it would need to extend GT worldgen to add them on the asteroids as well. Maybe GregTech already has an API call for this, I don't know.
But they don't seem very useful, since if you have access to the Ender Bees, you can get all the Enderballs you need much quicker than waiting on bees. Maybe they breed to something else though.
One possibility to consider, I believe you can create new Ender Bees with some effort through the various bee genetic machines added by that mod.
Hey Greg, well, I just wanted to know why the ender hives that have the Ender Bees inside don't spawn in your asteroids? I would like to know if the person responsible about this is you or Sir Sengier (or Binnie, I don't remember if they exist in vanilla Forestry)
And if we're using Lava in the center of the Blast Furnace it should be okay, as the lava is totally enclosed won't set it aflame... right?
Not because of missing Coolant. Just if you set one of them on Fire via Flint and Steel or Lava.
Well you can roughly split the output of Refining into different weights of distillates plus solids. I am guessing you already have Fuel as one of the outputs, so you could do a gaseous one (Methane, though that's not realistic) to emulate Liquefied Petroleum Gas aka LPG. For the solids, something like Carbon Dust, or possibly even Coke, as petroleum coke is a byproduct of real-life hydrocarbon reforming. Sulfur can also be a significant output, typically converted directly to Sulfuric Acid at the refinery.
And one not-already-existing suggestions for your distillation tower products : Petroleum Jelly, which can be used to coat a block and make it slippery like Ice.
Is it possible to extend the Debug-scanner to give some info on the vanilla IC2 blocks?
And is it possible to have it print some info to help identify the blocks that are causing warnings like these in my serverlog:
2013-01-18 20:16:35 [WARNING] [IC2] EnergyNet.emitEnergyFrom: ic2.core.block.wiring.TileEntityTransformerLV@6b95b32a is not added to the enet
I am hoping there is a way to get the unique identifier (hash? not sure what to call it) associated with the block clicked on, in this case "6b95b32a".
How does this work with machines that require a different layout? For example the Grinder requires a water block in the center of 3x3x3 but the Blast Furnace is 1 block taller. So I guess you can share a 3x3x1 wall between the two machines? Then you will have troubles with the different casing types I think... but it would look really cool!
@share machine casings, yes you can share machine casings between all GT machines (implosion compressor, sawmill, industrial blast furnace, grinder, vacuum freezer).