Posts by Flenix

    Some good ideas. These are more suited to the mod itself, but as my mod is modular based I guess I could make this addon into a module. My core API will be doing things like world generation which modules can hook into so most of the stuff above should be pretty easy :)

    One problem with currency mods is that the money is not really stackable, I propose something like a "wallet" to store currency in.

    My mod has both physical and digital economy. Physical money can be earned around the world, then stored in a digital bank account via an ATM. The machines here will only support physical though - if I allow people to use their bank cards I can see people forgetting their card is in there and all their money being drained, which would probably annoy them a fair bit ;)


    Machines will have 9 slots for putting money into and will only take it as needed, so people who do want to buy a lot of power can do.

    Hey guys!


    I don't post here much but I'm a long-time fan of IC2. One thing I never liked, however, was it's economy system (IC credits). I understand it's a simple approach to economy, and that's fine :P
    Quite a few months ago, I actually began work on my own Forge-based economy system, planning to be much more advanced. I haven't really done much on it but the physical part is usable!


    Now, I've decided to make an IC2 addon which utilizes this economy, effectively being a replacement for the Energy-O-Mat. Players can buy and sell money through this block, using money from my mod.


    To run it obviously requires both Ic2 and my mod to be installed. I was just wandering, while I'm working on it - is there any features people would like to see?


    Initial release will just be an admin block, with static values as a proof of concept. Final release will have "player" and "admin" blocks - The admin one will generate it's own energy and act as a generator, using money as a fuel, whereas the player one requires an input and uses a little power to keep itself running too (consider it a tax). The value of your EU would be configurable in a GUI that only the person who placed the block can see - this GUI will also have the inventory for the players cash that he's earned.


    So, open to feedback and suggestions! Fire away!