Its a change to vanilla..
Bug: Dyeing ender chests / tanks with spray cans eats the whole can. Probably an issue on CB's side though.
I think that's a TiC feature.
Gregtech sure was great in 1.2.5.
Although I do agree with your server admin argument. I have to do a lot of defending, because I play with Real life friends, who are less dedicated players. But defending consists more of helping and explaining really.
At least mDiyo had the balls to apologize. Of course this fiasco is all going to be blamed on Greg now. Not that that could have been avoided anyway, thanks to idiots like Lambert or Hoff.
Somewhere between 1% and 25% of them of them are eating popcorn, sitting back in their chair/sofa/whatever, and waiting for a few minutes to reload the page, and see the next n00bish rant-post. an unknown small percentage of them are also doing the same, just without popcorn. The rest are posting and/or looking for updates/bugs/etc.
I wish I had popcorn
Also we've got 92 now
Edit Edit: HOLY CRAP 101
Whoa... 82 users apart from you browsing this thread...
Hopefully they don't, and people will have to choose between Greg and TiC. I for one will be choosing Tinkers Construct as it is a far better mod made by a far more talented modder that has a modicum of respect for those that deserve it. Unlike auld Greggy here that throws his teddy out of the pram as soon as someone decides to do to his mod what he has been doing to others since... oh, since Gregtech first became a thing!
"I can do it but you can't!"
You crash peoples game for no good reason, that makes you a tit. Please keep making these assinine changes though, it will be so much fun to see your fanboys drop your mod like the bad smell it has always been.
Get back to the FTB forums where you can dwell in your ignorance.
On the topic of Tinker's Construct:
I've wanted to remove it from my server for ages now, as I plain and simple don't like it. I miss vanilla enchanting, one of the many aspects of minecraft that it completely removes. I've had to keep it because some of the other players like it. I can perhaps use this arse move from mDiyo to get rid of it.
mDiyo is frankly a bit of a twit from what I've seen.
Edit: It seems RG is actually reading this thread. Let's see what he thinks.
GREG ADD NOW
Thank you mister greg
Bug with my brain fixed
It was facing downwards...
Did you recently switch the side that you need to wrench to be not inverted?
You seem to have. Buffers are still inverted though.
The silver blocks are buffers with covers. All of the other machines output fine.
Are you sure its not just wrongly set up? Also, Errorlog (and GT-log) if there is one, please.
Nothing in the Forge log, and I can't seem to find the GT log on the server. This is the probably not helpful client GT log:
GT_Mod: Preload-Phase started!
GT_Mod: Creating Config Object.
GT_Mod: Setting Configs
GT_Mod: Saving Configs
GT_Mod: Generating Lang-File
GT_Mod: Adding Scrap with a Chance of 200.00F to the Scrapbox Drops.
GT_Mod: Autodisable Secret Recipe hiding due to stupid Battery Bug.
GT_Mod: Preload-Phase finished!
GT_Mod: Beginning Load-Phase.
GT_Mod: Adding Blocks.
GT_Mod: Register old TileEntities.
GT_Mod: Testing BaseMetaTileEntity.
GT_Mod: Register MetaTileEntities.
GT_Mod: Adding certain Items to the Unification Blacklist.
GT_Mod: Register OreDict Entries of Non-GT-Items.
GT_Mod: Register Unification Entries
GT_Mod: Register other Mods Unification Targets.
GT_Mod: Register Armor Textures.
GT_Mod: Register Meta-ID Items.
GT_Mod: Adding All Sub-Items with their OreDict and LiquidDict Entries.
GT_Mod: Register Regular Items.
GT_Mod: Hiding certain Items from NEI.
GT_Mod: Register regular Item Names.
GT_Mod: Registering GT/IC2-Circuitry and similar to the OreDict.
GT_Mod: Register colors to the OreDict.
GT_Mod: Register Redstone Circuit behaviours.
GT_Mod: Adding Configs specific for MetaTileEntities
GT_Mod: Send InterModCommunication to mistaqurs NEI Plugins.
GT_Mod: Load-Phase finished!
GT_Mod: Beginning PostLoad-Phase.
GT_Mod: Checking if Items got Overloaded.
GT_Mod: Initializing Proxy.
GT_Mod: Scanning for certain kinds of compatible Machineblocks.
GT_Mod: Registering various Tools to be usable on GregTech Machines
GT_Mod: Adding Food Recipes to the Automatic Canning Machine. (also during the following Item Iteration)
GT_Mod: Scanning ItemList.
GT_Mod: Registered valid RC Crowbar: item.railcraft.tool.crowbar
GT_Mod: Registered valid RC Crowbar: item.railcraft.tool.crowbar.reinforced
GT_Mod: Registered valid RC Crowbar: item.powerFist
GT_Mod: Getting Storage Blocks of Redpower for the OreDictUnification.
GT_Mod: Grabbing Liquids of other Mods to register Liquid Cells, and adding Liquid Transposer Recipes for them
GT_Mod: Initializing various Fuels.
GT_Mod: Changing maximum Stacksizes if configured.
GT_Mod: Adding Stuff to the Recycler Blacklist.
GT_Mod: Adding JackHammer minable Blocks.
GT_Mod: Adding Blocks to the Miners Valuable List.
GT_Mod: Iterating through the Seed-List of ForgeHooks, with a brilliant and 100% Reflection-free Method, to add Recipes for gaining Seed Oil from Seeds.
GT_Mod: Iterating through the Grass-Flower-List of ForgeHooks, with a brilliant and 100% Reflection-free Method, to add Extractor Recipes for gaining more Dye from Flowers and also Compression Recipes for Plantballs.
GT_Mod: Forestry was properly loaded, so the Seed Recipes got added to the Squeezer.
GT_Mod: Adding Slab Recipes.
GT_Mod: Adding Wool and Color releated Recipes.
GT_Mod: Adding 'The holy Planks of Sengir'.
GT_Mod: Adding Mixed Metal Ingot Recipes.
GT_Mod: Adding Rolling Machine Recipes.
GT_Mod: Beginning to add regular Crafting Recipes.
GT_Mod: Applying harder Recipes for several Blocks.
GT_Mod: Applying Recipes for Tools
GT_Mod: Removing Q-Armor Recipes if configured.
GT_Mod: Removing Mass Fabricator Recipe if configured.
GT_Mod: Adding worldgenerated Chest Content.
GT_Mod: Adding non-OreDict Machine Recipes.
GT_Mod: (re-)adding Scrapbox Drops.
GT_Mod: Adding/Removing/Overloading UUM Recipes.
GT_Mod: Register Crops to IC2.
GT_Mod: Adding all the Reverse Recipes for the Furnace/Macerator/Sawmill.
GT_Mod: Nerfing Wood Tool Durability
GT_Mod: Nerfing Stone Tool Durability
GT_Mod: Adding Default Description Set of the Computer Cube
GT_Mod: Activating OreDictionary Handler
GT_Mod: Adding Cover Items.
GT_Mod: Adding Cover Behaviors
GT_Mod: PostLoad-Phase finished!
GT_Mod: Setting up Icon Register for Blocks
GT_Mod: Registering MetaTileEntity specific Textures
GT_Mod: Registering Crop specific Textures
GT_Mod: Starting Cover Load Phase Clientside
GT_Mod: Starting Block Icon Load Phase Clientside
GT_Mod: Setting up Icon Register for Items
GT_Mod: Starting Item Icon Load Phase Clientside
And yes it is set up correctly, I have all of my other GT machines set up the same, and they work fine. Using IC2 374, GT 3.10d
Auto output doesn't seem to be working for the Lathe. It will not output into a small electric buffer at all.
Also, the ghost image for the rod in the lathe is too wide, making it look ugly when a rod is over it. Also, as it can't actually produce any large piles of dust, wouldn't a ghost small pile make more sense for the second slot?