IndustrialCraft 2 Combo Armors v1.14.3
IndustrialCraft 2 Combo Armors, or IC2CA, is an addon for the IndustrialCraft 2 mod for Minecraft. Remember all those times you wanted to use your Electric Jetpack (because who doesn't love to fly) but your Mining Laser was out of energy? Or maybe you wanted to recharge your Nano Saber and have some reasonable protection from a NanoSuit Chestplate at the same time? Well, as you may have guessed from my corny intro and the title, this mod adds many different items that allow you to do just that. You can combine all of the electrical armors from IC2 to create a wide variety of different armors, from the Solar QuantumSuit Helmet to the LapiJetpack to the Ultimate QuantumSuit Bodyarmor.
Also, currently in development is a cool upgrade system that will allow you to make your cool armors even cooler. From something as simple as a Solar Production module that will make a Solar Helmet more efficient, to something as cool as the Cloaking Module that allows you to turn invisible, we have a long list of upgrades.
Lastly, we added a Nano Bow to match the Nano Saber. Even though it doesn't fit with the whole combo armors thing, we felt it was necessary :).
UnixRano: Project Head, Lead Coder, Artist, Design
FranticSigil: Lead Design, Coder, Beta Tester
MasterMan1010: Lead Artist, Design, Beta Tester
Ishaan1: Lead Wiki Design, Beta Tester, Test Server Owner
Kyogredude: Coder, Design, Beta Tester
DragnHntr: Lead Wiki Contributor, Wiki Moderator, Awesome Person
Help continue the development of IC2CA!
v1.14.3 Changelog
-Fixed a bug where jetpacks with high Max EU would be useless
-Added config for jetpack EU Usage
-Added config for turbine EU Usage
-Added config for Nano Bow crafting
v1.14.2 Changelog
-Updated to 1.5.2 (sorry for being a bum :P)
v1.14.1 Changelog
-Fixed server being broken.
-Fixed Cloaking Module not having a texture.
-Fixed Jetpacks being derpy.
-Added an API for getting my items. Let me know if any of you other IC2 modders need more features added to it.
v1.14 Changelog
-Fixed crash when upgrading Exo Solar or Exo Static armors
-Fixed discharge module not using the correct amount of EU
-Added Armor Assembler upgrades- one for survival, and one for creative.
-Updates for Minecraft 1.5, unstiched textures and all that tedious stuff.
-Added functionality for Transformer upgrades to reduce an item's charging tier thanks to changes in the IC2 api
-Added tooltips to all the upgrades, showing what they can be applied to
-Added a custom logger. Not a big thing you'll notice, but the console output looks different now.
-If the flight turbine module is NOT installed, you can turn the jetpack off by pressing the ` key.
-Added support for advanced solar panels: Upgrades for the Advanced, Hybrid, and Ultimate Hybrid panels, and recipes to convert the ASP solar helms into equally upgraded nano/quauntum helms (including EU amounts)
We have tested everything (somewhat) extensively on the server Ishaan1 runs for us, but I'm there's a few bugs we never noticed . If you notice any, post them below! If you get an error, please include the error log that FML will generate in you're .minecraft folder. If it's one of those bugs where something just isn't working as intended, please leave a detailed description and an image if you feel it's neccesary.
The wiki is as new as our mod, so feel free to edit any pages that are lacking information.
Wow this stuff is old. I wonder if anyone ever changed it on the wiki... oh well. Just follow these instructions but put the armors you want to combine (or upgrades) in the Armor Assembler instead of the crafting table. NEI plugin coming... at some point in the near and/or distant future.
The recipes in this mod are modular, so it is not really necessary to list them all. Instead, I will give a short explanation about how you would go about crafting one item and explain how the mechanics work so you can use that knowledge to craft everything else.
The first step to making any of the combo armors, as of this version (will be changed in future for balancing), is creating an ExoSuit. ExoSuits are versions of the normal IC2 armors with Upgrade Modules installed in them. In order to craft an ExoSuit, you must first make a number of the Upgrade Modules:
The number you need to make is dependent on which piece of armor you are upgrading. For this example, we'll be making an Ultimate QuantumSuit Bodyarmor, and since chestplates traditionally need 8 of the material they are made from, we will need 8 upgrade modules.
Once we've gotten them, we can proceed in a number of ways. In order to make an Ultimate QuantumSuit Bodyarmor, we need 3 things- a Lappack, a Jetpack, and a QuantumSuit Bodyarmor. Only one of these needs the upgrade modules installed. For this example, I will install the modules into the Lappack. Also, we will begin by creating an Ultimate NanoSuit and then upgrade it at the end.
We now have an ExoLappack. From this point, you can simply proceed to install the other two pieces:
Alternatively, if you didn't want to make the NanoSuit Chestplate yet, you could start off with a LapiJetpack and add the NanoSuit later on.
The final step is to take our Ultimate NanoSuit Bodyarmor and upgrade it, using the normal QuantumSuit Bodyarmor recipe:
This finished product will have the power of all three of the items it started from; you can fly (only as well as a jetpack can, but there's an upgrade for that ;P), you can recharge your tools, and you will be protected from everything.
Now as I said, these recipes are modular. This means that if you are already rich enough to afford a QuantumSuit when you decide to make a Combo Armor, you can complete the steps leading up to the Ultimate NanoSuit, but with a QuantumSuit. A full list of recipes as well as all of the non-modular recipes (upgrades and nanobow) can be found on the wiki.
Solar Quantum Helm, Ultimate Quantum Body, Exo Quantum Pants, and Static Quantum Boots:
Nano Quantum Helm, Ultimate Nano Body, Exo Nano Pants, and Static Nano Boots:
Cloaking Engine:
Discharge Module:
Nano Bow:
Screens of some recipes (everything except the armors, because those are modular and would be a pain to take screens of) are on the wiki. Armor recipes are described, most are shapeless but the ones that are not shapeless are just modified versions of the IC2 armor recipes. A lot of the items, like the Solar Production, Static Production, and Flight Turbine, don't make great pictures... but they're in the mod, and they work great. Trust me.
More info on everything is on the wiki.
A nice spotlight by thejereman13, demonstrates a lot of the features (although I have no idea what caused all of those glitches he experienced... if anyone can replicate them, let me know).
http://www.youtube.com/watch?v=O0ZDZhg23vM
If anyone knows how to embed the video... please tell me. I have no idea.
Thanks to Exsaliver on the BDCraft forums for that!
My only request with modpacks is that if it is a public modpack that you link the IC2 forums post or the Wiki somewhere.
If it's a private modpack that you're just distributing to friends or something like that (including FTB ones, since I'm pretty sure they want some formal approval from me), then go right ahead & you don't need to link anything.
2. Support for items from other mods