I like your idea, but as far as I know, Alblaka stated he wouldn’t include weapons.
Besides that, I don’t think this would really be the right mod for it.
I like your idea, but as far as I know, Alblaka stated he wouldn’t include weapons.
Besides that, I don’t think this would really be the right mod for it.
For the issue of not being able to go through water or lava, I would suggest a much simpler solution: Just give the miner two slots, one for extractor pipes, one for the normal ones.
This would solve it.
Some means of displaying the reason for not working would also be appreciated by me.
Not being able to make more use of the provided blocks, which are clearly bigger than the little bucket ( ), is not the solution I would like.
What about filling geothermal generators with the extended amount of lava, but buckets with the usual one?
I would use another system, but the idea is ok.
The problem is, that – as far as I know – teleportation is pretty energy-consuming in reality and most films, even over short distances.
I think that there should be some kind of cost one always has to pay, and some distance-based energy loss.
Maybe 80,000EU just for teleporting, and then 500EU per square? This would give 82,000EU for teleporting from one to another floor (you could just use stairs ;)), 180,000EU for the village and 7,580,000EU for your long distance. Would be ok.
One could also use some kind of exponential growth. – Just thought and calculated a bit, forget about that (it gets really fast really big).
I played a bit with it, 80000EU+(x^1.2)*500EU, where x is the distance in sqares, gives a nice graph with approxymately one million EU for 500 squares and circa four million EU for 2000 squares. If this is too low, one could change the constant cost (makes small distances use more), the factor (1000EU) (it’s overall costlyer) or the exponent (this will make far voyages cost more). 1.2 is pretty small, one would probably expect 2, but beware, this will make great differences for big distances.
(Plots by Wolframalpha: for x^1.2: http://tinyurl.com/6db3b8l and for x^2: http://tinyurl.com/6e39x8y)
Edit: ‘Crunching numbers’ is stronger than I thought, changed it.
Gets my approval, I think, too, that this would look great
Name:
Memory Cards for Teleporters
Description:
The coordinates should be stored on some kind of memory card.
One would have to insert it into the teleporter with a right click, then a dialogue would pop up with a list of already visited locations and the ability to save one’s current one.
On selection of one (and maybe confirming, but I think that would be rather annoying on the long term and unusual in MC), one would get teleported to that one.
(Maybe add some kind of seldom failure, where one would be split into two halves or something like that? )
My general opinion on teleporters:
Teleporters should teleport the player, teleporting the player and a small room would also be nice (so one would have to build a teleporting chamber or something like that),
but only teleporting the contents of the room without the player wouldn’t be that nice, I think.
Recipe:
I must admit, I actually haven’t thought about one before I startet writing, let’s see …
Maybe use one similar to the one for the programs of the terraformers?
Since they can save “Terrabytes” of files, it should be no problem for them to save a few coordinates and settings.
How they would be programmed then would rely on what Alblaka thought of to build the teleporter.
This would also be possible, for example:
Where: → Tin, → Glowstone, → Gold, → Advanced circuit, → Redstone, → Normal circuit
But, after all, this one is up to Alblaka.
Edit:
Oh, Alblaka was faster than me. His way of implementing it is also fine.
By the way, relays sound like fun (combined with some synchronized HVs – instant charge of an MFSU :D)
Edit2:
Oh, seems like I misunderstood relays. I thought 256 EU were some sort of result of charging it, not the maximum output. Still nice.