Posts by jonch
-
-
Yeah, we really need a tube-like, that wouldn't be expensive as hell, and wouldn't consume tons of EU ...
What I would really like is sort of like a tube for use by vanilla hoppers which is sorta like the extension of the 'end' of the hopper. You would still need a hopper to get stuff into the tubes. It would make sense since the hopper is basically a 'chute with an inventory', so you could add more chutes to the system without adding inventory. Would be much more realistic than BC pipes or RP tubes. Also makes it easier to transfer items up. -
New block suggestion: Item Duct
A more advanced automation block for long distance automation to replace buildcrash and RP2 tubes. This single Air Duct-looking block has a single input and output that can be wrenched on any non-output side to change which direction the output is facing (as to turn the "pipe"), while wrenching the input reverses the current input and output sides and wrenching the output drops the item as a block.
The Item Duct has an internal storage of 1 item type per duct and can only accept items placed into it from the input side. When multiple ducts are placed connecting, their GUI is shared between each division of 8 ducts and contains a slot corresponding to each duct in order so the player can unblock the ducts in the event that they jam and control EU flow through the ducts. Like all GT automation blocks, each set of ducts cost 1 EU to transfer an item/stack through up to 8 ducts (Example: a stack of cobblestone through 27 ducts will cost 4 EU to transfer it to the machine/buffer at the end of the chain. 1 cobblestone will cost the same amount.).
In the event that a duct cannot transfer an item, it will stop accepting items until room is made in the target destination. This will back up the system without causing a BC item spill back to the source machine (unless you're using BC to put items into the system).
The item duct is meant to work with the electric buffers, sorters and translocators. For while the duct can output items, it cannot take them from machines without a translocator. In addition, a duct will never connect to more than one duct/machine/chest, so a buffer is neccessary for bringing multiple duct chains together and an electric sorter to function in the same capacity as a diamond pipe/Sorting machine (btw, the sorter has a horrible GUI. Seriously greg, why couldn't you give it a GUI like the sorting machine/diamond pipe? Simple and effective. There's a reason why almost no one uses your current automation machines, you know?).
How exactly is that different from small buffer? (besides less EU) -
-
Odd that they are not using the standard name for it, which is the Meissner effect . In type II superconductors, This effect is not complete (see http://en.wikipedia.org/wiki/London_penetration_depth), and causes the flux vortices at the surface which allow it to maintain its superconducting properties at higher field strengths, Even without these vortices, it would still levitate. to move the superconductor around, all you need to do is create a field geometry which forms something like an ocean wave, and then the superconductor will be pushed, in the same way that a boat is pushed by the wave.
This technically is not a gravitation engine, as there is no modification to gravity at all. A true gravitation engine will affect gravity itself, which we have no idea as how to do that.
I'm not sure you understood me 100%, but what I meant is that since SC lock themselves in space when in a magnetic field, without giving a f*** about gravity, you can actually connect the magnet to the SC itself to make a self-locking mechanism that can move freely. All you have to worry about is cooling the SC, supplying energy to the magnets and make sure the SC is heavy enough to lock the magnet and anything attached. I think that SC lock themselves and everything connected at a specific force (in newtons) related to their mass, and that force must be greater than anything applied to it (that means gravity or manually moving) to not rearrange the fluxons. -
Superconductors levitate for a similar reason to water (the free electrons have the same effect as the non-valence electron pairs in water, resistance usually dampens it, superconductors lack that), but some more complicated stuff going on as well.
Superconductor boots should make you float above magnetizers, without the need of the iron fencing.
From what I learned in this video, the SC will lock the fluxons inside it in place when in a magnetic field and can spin around the center of the field. So my theory is that you can connect the magnet to the SC itself so it will lock itself in space.
You can manipulate how the magnets work to make the SC move and ultimately everything move. If the SC disc is thick enough it can probably hold up a spaceship or something.
There you go, quantum gravitational engine! -
-
-
-
-
-
-
-
-
-
-
-
Isn't that planned in GT?
-
-
And finally a simple way to make your reactor/breeder automatic* (for 1 cycle). The manager to the left has nothing set and the chest it controls has only enough materials (plutonium cells or depleted isotope cell) to complete one cycle. The emerald pipe to the right extracts (can be re-enriched cells or near-depleted ones) with an autoarchic gate set to "items in inventory = pulser".
I would rather use GregTech electric translocators since they are a lot less laggy.