About a week and a half ago I set up a MFFS Defense Station. It's purpose was to guard the open entrance to my plot on the server I play. I threw in 8 Field Modulator <distance> into the station to give it a warning area of 11 and an action area of 8. Every time another player on the server ran past my entrance they would get a warning at 11 blocks distance but wouldn't get damaged if they went further, but still killed all hostile NPC's like it is supposed to. Today however things went weird. The station is still set to NPC Kill but now it is damaging players as the run past. I've looked threw the forums but can't seem to find an answer as to why this sudden change happened even though the settings haven't been messed with. Has anyone else encountered this issue before or is it a new bug? Anyone know how to fix it?