Okay, so that just reflects the cost of the extra copper, etc. that is needed each cycle. Just wanted to make sure I wasn't supposed to be putting UU-Matter somewhere...
Thanks
Okay, so that just reflects the cost of the extra copper, etc. that is needed each cycle. Just wanted to make sure I wasn't supposed to be putting UU-Matter somewhere...
Thanks
Sorry I'm an idiot, but I can't find anything that explains what "Running Cost" means in these reactors, and why it's expressed in UU-Matter units. Help?
Turning it on with the redstone was our intention. The outer MFSU will always pull any available power in from the inner MFSU. When the inner MFSU becomes empty, it turns the reactor ON and gets new power, which the outer MFSU then takes, re-emptying the inner MFSU...rinse repeat.
We had the reactor connected to an MFSU, which had red alloy wire back to the reactor. The MFSU was set to send a signal when empty. That MFSU was then connected to another MFSU. So basically, the power is all immediately directed to the 'outer' MFSU, until full. It was never full though, as we were running a full-sized quarry the whole time.
So we made the High efficiency zero running cost reactor, and it blew up on us. It ran for a couple hours, and last we saw via the sensor kit was that it had 20 minutes left and had no heat. We're new to Nuclear on our server, so we don't really know how to figure out what happened. Is this design supposed to be 'completely' safe? We've ran some other designs to completion with no issues. What else can make a Nuke melt down?