Posts by Nobody_Important

    No. The essential balancing factor for standard Solars are not of material, but of space. Standard Solars require 1 block space per EU/t on default settings, and 1 tin cable. That is all well and good, until you spam solars, where the 40 block limit comes in.

    No, that is not all well and good which was the entire point of all of my posts. It is nerfing solar panles in favor of other bullshit and nerfing them in the wrong way.

    It's practically infinite.

    That is not actually infinite for me, since it involves me having to venture down into the nether and build new pipes to new places that are even further away, and if i wanted mass fabrication i could obviously not base it on this.
    Generally INFINITE for me means, that there should be a way to automate harvesting. To have one less little thing to worry about.
    And yeah floating trees and blocks do bug me a lot.
    All the methods of mining the nether are fine but it DOES involve completely fucking up that world, and is NOT feasible on lower tech levels.

    Zombie/Iron Golem farm.

    Iron golem iron drops are going to be nerfed according to the MC dev team as i have said before.
    Zombies have iron droppings set so rare that massfabricating iron seems more efficient.
    And steel requires iron, etc.

    Ask MatLaPatate for more information on why more non-renewable EU sources, not renewable ones.

    Any of his arguments for more non renewable EU sources leave the huge counter argument i proposed out of view. Mainly that with renewable EU sources you don't have to fuck up your minecraft world for constant energy production.

    Charcoal-based energy fuel sources are extremely cheap to come by,

    That is true, but having a tree farm, and the charcoal being transported to the generators requires massive infrastructure.
    Blaze rod farming involves a lot of luck findind the right place first of all.

    Geothermals, on the contrary, are the first/second/third choice to power.

    But they should be a lot less powerful. Having geothermal generators not being renewable but output a huge amount of energy is simply bullshit.
    Having them act as underground solar arrays would be a lot better.

    (First may be Compact Solars/

    ... Dude, if you have no problem with compact solars what are we even arguing about?
    Half of my post and all of my subsequent arguments were directed against the people claiming that compact solars is ridiculously OP and integrating anything like that into base IC would be a mortal sin.
    The rest went against the notion that people seemed okay with having to drill through half the world to get to tech lvl 3(because even creating a separate mine-able dimension in mystcraft is only LATE gameplay).
    These were the only things that made me upset.
    Because i do like to keep my landscape changed as little as possible to be able to integrate structures into it.


    For this i need
    -methods of eu generation that don't involve hollowing out the map beyond a kilometer,
    (which, unfortunately neither IC nor mainstream mods provide)
    -and methods that don't involve darkening the sky with solar panels
    (which ic does not provide either, but luckily compact solars DOES)



    This is why i was defending those stances.

    except during that first week of using GregTech.

    Which was basically the entire setting of my arguments. Sure, everything is nice and easy once you have your first massfab set up, but for you being able to do that you would've had to pillage the world up to that point. Which essentially renders the use of renewable energy sources futile, since once you have dug through half the landscape you might as well go for the rest and get that uranium for your nuclear reactor. Set up autocrafting, auto rail deploying, deploying of chunck loaders, auto mining and item relaying, and you can strip mine away to the farlands.


    It's just that you don't really have an option to NOT dig up the world before finding mystcraft runes to create new worlds, because renewable Eu is resource intensive, just like oil refineries.

    Also, nether lava is a pathetically easy resource to acquire. One lava lake can provide billions of EU. And Liquid Tesseracts trivialize the hassle involved. If you can't manage to put up a basic structure in the Nether... go back and play vanilla until you learn how to play the game.


    Furthermore... Mystcraft. Now you don't need to destroy your own lands, you can go destroy some random age.

    IF you are using tesseracts, lava transportation is really trivialized, but if you can transport stuff from one universe to the other without any problems and fully automated too, who are you to argue about something being too OP?
    And my general problem with the geothermal generator is that geothermal energy IRL is as renewable as you can get. Instead of nerfing geo generators by making them consume lava without any output, they should have been nerfed by having energy outputs closer to half of that of a solar panel right now.
    Which would effectively made them... like solar panels... only underground!
    Think about it for a second. It would not be unbalanced, because of the extremely low energy output, and the risky environment they need, but it would be a lot less annoying. I am actually thinking about suggesting something like this.


    And having Mystcraft added is indeed a very valid option for not destroying your own home world, but that STILL only settles the mining thing. The issue that led to this discussion however was supposedly renewable EU sources involving the destruction of a world by either having to mine a lot OR by needing huge megastructures.
    And is it really all that unthinkable that someone who has solved the creation of matter from pure energy and has an armor that can theoretically withstand falls from 3 kilometers high up and swimming in lava, would have found a way to make more efficient solar panels along the way too?

    I'm not saying that all of this should be available from the very first moment. It could require some advanced machinery to make for example. But having an EU source that costs you DOZENS OF STACKS full of copper cable and produces only moderate amounts of energy more compact is not really that much to ask ihmo.

    The problem is that my homes tend to be, for example, to a large part underground and in large caves. Placing dirt blocks over a hole and using tunnel bores instead still leaves you with the hole underneath.
    This is why I generally like my mining to be as least intrusive as possible.


    And the mass fab argument is again ridiculous since i was talking about
    >get to tech tier 3
    Your arguments are all fair and square once you actually HAVE a massfab.
    But once you have that, any point mining had is negated too.


    And if all you do is argue that there are methods of mining that are not ALL that destructive, why do you think renewable energy sources have been introduced in the first place?


    And using IC2 miners below ground level is a valid option to gather minerals (if you forget about me utilizing parts of the underground structures too), but that's just something to get all the resources with the least possible trade-off. You STILL have to mine huge areas to get enough iron, and copper and so on and then there's the EU issue that started all this discussion.


    So again: getting to tech level 3 necessarily involves destroying the landscape. If that is an essential part of minecraft for you i seriously don't get you.


    Solar panels and other 'green' sources of energy should be good for people who want to have a fairly nice looking environment with just enough energy output to have everything running smoothly. If you end up covering the sky with them and hollowing out the world for the resources it takes to build them, what's the point?
    You could be mining for uranium with the same or less effort.

    -snip-snip-

    Witty (and admittedly funny) IT insults and general insults aside, it would be really nice of you to point out any actual problem you had with my post.
    Apart of course from the almighty "balancing", a concept every single IC2 user seems really fond of and yet has little to no idea about.


    Please correct me if i'm wrong, but you are virtually not able to get to tech tier 3 without completely ruining parts of the landscape.
    This is all i am going on and on about, since being renewable and "green" in minecraft is basically only about not having to rape the landscape for that bit of oil/coal/uranium.

    About iron not being "renewable", i have to disagree as you can make iron from UUM (although it is expensive, even more if you use GT) or use GT electrolyzer to obtain it from obsidian dust.

    Well yeah it is renewable once you are able to alter the very fabric of spacetime, so you spawn in matter from pure energy.
    For that to happen however you would either have to build some solar power plants covering a few thousand blocks or have one or two working nuclear reactors set up both of which would involve destroying the environment AND strip mining. My problem with any of these things is only that they render having a nice looking minecraft world virtually impossible.
    And i don't know about you, but i prefer having my MC homes built in nice areas with the cables running behind walls instead of living in an industrial wasteland just so i can conjure up matter from thin air, so i can have more power generation, so i can have more power to conjure up some MORE matter...