No. The essential balancing factor for standard Solars are not of material, but of space. Standard Solars require 1 block space per EU/t on default settings, and 1 tin cable. That is all well and good, until you spam solars, where the 40 block limit comes in.
No, that is not all well and good which was the entire point of all of my posts. It is nerfing solar panles in favor of other bullshit and nerfing them in the wrong way.
It's practically infinite.
That is not actually infinite for me, since it involves me having to venture down into the nether and build new pipes to new places that are even further away, and if i wanted mass fabrication i could obviously not base it on this.
Generally INFINITE for me means, that there should be a way to automate harvesting. To have one less little thing to worry about.
And yeah floating trees and blocks do bug me a lot.
All the methods of mining the nether are fine but it DOES involve completely fucking up that world, and is NOT feasible on lower tech levels.
Zombie/Iron Golem farm.
Iron golem iron drops are going to be nerfed according to the MC dev team as i have said before.
Zombies have iron droppings set so rare that massfabricating iron seems more efficient.
And steel requires iron, etc.
Ask MatLaPatate for more information on why more non-renewable EU sources, not renewable ones.
Any of his arguments for more non renewable EU sources leave the huge counter argument i proposed out of view. Mainly that with renewable EU sources you don't have to fuck up your minecraft world for constant energy production.
Charcoal-based energy fuel sources are extremely cheap to come by,
That is true, but having a tree farm, and the charcoal being transported to the generators requires massive infrastructure.
Blaze rod farming involves a lot of luck findind the right place first of all.
Geothermals, on the contrary, are the first/second/third choice to power.
But they should be a lot less powerful. Having geothermal generators not being renewable but output a huge amount of energy is simply bullshit.
Having them act as underground solar arrays would be a lot better.
(First may be Compact Solars/
... Dude, if you have no problem with compact solars what are we even arguing about?
Half of my post and all of my subsequent arguments were directed against the people claiming that compact solars is ridiculously OP and integrating anything like that into base IC would be a mortal sin.
The rest went against the notion that people seemed okay with having to drill through half the world to get to tech lvl 3(because even creating a separate mine-able dimension in mystcraft is only LATE gameplay).
These were the only things that made me upset.
Because i do like to keep my landscape changed as little as possible to be able to integrate structures into it.
For this i need
-methods of eu generation that don't involve hollowing out the map beyond a kilometer,
(which, unfortunately neither IC nor mainstream mods provide)
-and methods that don't involve darkening the sky with solar panels
(which ic does not provide either, but luckily compact solars DOES)
This is why i was defending those stances.
except during that first week of using GregTech.
Which was basically the entire setting of my arguments. Sure, everything is nice and easy once you have your first massfab set up, but for you being able to do that you would've had to pillage the world up to that point. Which essentially renders the use of renewable energy sources futile, since once you have dug through half the landscape you might as well go for the rest and get that uranium for your nuclear reactor. Set up autocrafting, auto rail deploying, deploying of chunck loaders, auto mining and item relaying, and you can strip mine away to the farlands.
It's just that you don't really have an option to NOT dig up the world before finding mystcraft runes to create new worlds, because renewable Eu is resource intensive, just like oil refineries.