We've been running a Tekkit Classic/Tekkit lite/new Tekkit server since Sept '12. If you go back, you can see that there were indeed options in the config in Tekkit Classic, and I believe they were there in the versions used in Tekkit lite as well. On our Tekkit Classic (as it's now known) server we had allowed the crafting of quantum armor for 1 month, gave everyone the challenge/deadline to craft, then disabled the crafting of it. We also disabled the crafting of mining lasers and many of the tnt type items.
Posts by Twisterlj
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In the past, the IC2 config had many options, allowing us Server operators to configure IC2 as we saw fit for our communities. Specifically when it came to the crafting of the different armors. On the latest version of Tekkit, our players were really upset by the loss of IC2, and there were other mods we wanted as well, so we created our own modpack. One of the biggest things was we wanted to add IC2 and many IC2 add-ons back in. I strive to strike a balance between allowing high tech stuff, and keeping the difficulty up, so we also have MoCreatures etc. One of the biggest things I need as a server operator is the ability to control the types of armor my players have access to. Specifically we need the ability to block the crafting of Nano and quantum armor. In the past, these were always able to be controlled in the config file, in the latest version, the config file has no options for these, and seems to be much more limited in the amount of things that can be controlled.
I would like to suggest adding these options back into the config file.