Posts by mr10movie

    I made greg's iron pickaxe and vanilla iron pickaxe. Vanilla one is better. Greg's iron pickaxe was unable to mine UB stone and broke in almost no time.


    Greg updated, and it not breaking UB stone was fixed. As for durability, I have no idea why, they have the same durability (256 uses). Maybe because harder stone uses more durability to break than regular stone (greg said he would implement a fix, but maybe he hasn't gotten to that yet).

    Two days have passed and no cassiterite vein, neither diamond, nor anything visible on caves. I want PFAA back :P


    Look in the configs :P It literally gives all the info you need to find any vein of ore.


    Diamond:
    I:MaxHeight_20=20
    I:MinHeight_5=5
    Look there for diamond ore.


    Cassiterite:
    I:MaxHeight_120=120
    I:MinHeight_80=80
    In both overworld and end


    Copper:
    I:MaxHeight_30=30
    I:MinHeight_10=10
    In both nether and overworld


    Tetrahedrite:
    I:MaxHeight_120=120
    I:MinHeight_80=80
    In both nether and overworld.

    Must just be the recipe I'm using. at the moment, for me, its 2 sticks, the two tools in some form, a iron plate and 2 ingots, for any metal pick


    Look up Pickaxe (or any other tool) in NEI. You should see a pickaxe that's pretty much purely white. Click it for recipes. You'll see Greg's new system for making all types of tools :P. The GT iron/diamond/gold/stone/wood tools are different items to the vanilla tools.

    Fair point, but while it isn't a part of it now, it was a part of a lot of the useless aspects of GregTech. Do we need a screw for every type of metal? a saw blade for every material, laser lenses (though I'm holding back on that on if he's going to do what I think he is). Greg Tech is a nice mod, but I think there's a lot of redundant aspects to it at the moment. Greg might have plans for all of these, but at the moment...


    Ehh, I guess it's just another part of the 'realism' thing. "Why can I only make tools out of these materials, when this material would do just as well, and I have more of it too?". Thinking about it, this is kind of like what TiC do, but on a much larger scale. Instead of having a few metals, they have every metal. Is it necessary? Not really. Is it cool? Hella. Would the game be any worse off if he removed it? Not really, but would it be worse off if he kept it?


    Also, different metals will have different effects at some point afaik.

    On a side note (purely because I've finally started playing with the mod in survival (just getting back into it) was the nerfing of the Wooden, Stone and Iron Pickaxes really necessary? As all that GregTech is doing is chocking my Wood farm at the moment (had to restart world) and added a forth piece of metal to the recipe. along with the need to get extra tools to clutter a inventory. As I said though, it is still a good mod.


    Wood and stone tools are nerfed to allow for the existence of flint tools (I usually go straight from wood to flint, redundant but not really any more difficult). Vanilla iron tools were not nerfed, and if they were, it was to make you want to use greg's meta tools (instead of making an iron pickaxe in one go, you make the tool head, and then put it on a stick).

    Lapotron Cystals mainly. Sodalite is the most useless one (just dye) but lazurite and lapis can be used for lapotron energy orbs. A lapis vein isn't the most useful generally than say iron, or copper, but this is probably the nicest looking. Calcite for iron processing I think in blast furnace. They all have uses, but Lapis isn't necessarily the best vein for 'usefulness' in regular MC. Always have more than you need :P

    Doublepost because yeah!


    I guess that is because Greg hasnt added those steps for PFAA ores yet.


    Wouldn't that be PFAAs job to register his ores to match Gregs, or is that Greg's job to add recipes to PFAA's ore? I'm sure that Greg adds all the ores PFAA does (the basic variants, not the weird chemical named ones, which are just fancy iron or copper etc), just doesn't spawn them all by default (if I'm wrong about that, let me know).

    But i like the aspect of big veins, it feels more realistic as mines usually have huge veins of concentrated ore rarely. Also gives a much better feeling when you find one of those.


    Have you seen the size of them? XD. They'll still be huge if you half the size of the veins, and since you double the spawn rate of every vein, you have more of a chance to get different ores in a nearby area too. Rather than being limited to just one huge vein, you have 2 smaller veins, with different ores. That'll solve the problem of people having trouble finding every ore.


    And I thought you didn't like GT's worldgen? :P

    Geologica ores seem to be branch mining friendlier, and generate in a sizes more comparable to vanilla veins.


    I did recommend to to Invultri that if we do go down the path of GT ore blocks, we double the spawn rate of ore (if we can) and we half the amount each vein gives us (or triple / third etc). Veins will be more common, but will have less ore, which is a pretty good trade-off.


    GT Ores seem to have more processing paths per ore type, whereas Geologica has many ores (half?) that process one way with no byproducts.


    That's a good point actually, I hadn't even considered that.

    Strange, it was fine when I was using it earlier today......
    Ah well, guess I can get onto revision..


    Hmm, I'm actually starting to lose interest in the whole debate of PFAA vs GT. I still prefer GT, but I may change my vote if it'll get us a resolution faster. MAY.


    Edit: Actually, looks like the poll ends tonight at 11pm (my time, so 4 hours from now).