Posts by dracultepes

    That reactor design won't cool down the core (the components does not interact with the core). It is designed to work with MOX which needs a constant high temperature on the core for optimal output.

    i thought there was a constant cooldown during air, because without fuel rods there is no heat producer. But nice if it is not cooling down by itself.

    But how i am supposed to cool it down ? Can i do this manually? For example, i reach 85% and my reinforced stone hull is melting. How can i cool it down?

    So i tried to build a mox reactor from the Mox Thread: Alright, so: MOX reactor designs.

    I used this design: http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…ranpdd9x31o2t78

    I build the reactor, heat it up to 84% core temp remove the Mox fuel and nothing happens. It holds the 84% core temp and does not cool down. It now has the 84% core temp for 9 real time hours.

    Is there any failure with the design oder did they change die reactor mechanics?

    My first Problem-> Video as Attachment. I wanna craft the item, für a second i get it, and then the item disappears.

    My second Problem, after i deleted als items with the id 2790, my client dont crash anymore. Thx :)

    My version: CompactWindmills+v.1.0.1.3

    My Config:

    Display Spoiler
    Display Spoiler

    # Configuration file


    ####################
    # block
    ####################


    block {
    # This is the id of the Compact Windmill Blocks.
    I:CompactWindmill=2790
    }


    ####################
    # general
    ####################


    general {
    # This is the amount of ticks, the windmills will wait, until they update their efficiency count.Note: The lower the number is, the more lag it will cause.Also note, that they always produce their EU-Count per tick, not only, when they update their efficiency count.
    I:WaitTicks=64


    # This defines if this mod just acts as a compact version of the vanilla IC2 Windmill or not.'true' means IC2 version, 'false' means, the mod will change some stuff in its own windmills (recommended)This changes for example if the windmills require a rotor or if the wind strength is variable. This will also change the recipe.
    B:useIC2Stuff=true
    }


    ####################
    # item
    ####################


    item {
    # This is the id, of the Alloy Rotor Item.
    I:rotorAlloy=27903


    # This is the id, of the Carbon Rotor Item.
    I:rotorCarbon=27901


    # This is the id, of the Iridium Rotor Item.
    I:rotorIridium=27902


    # This is the id, of the Wooden Rotor Item.
    I:rotorWood=27900
    }

    Thx for your help. A friend build the windmills, i think he saw them in this forum.

    I tried compact windmills and what happened you can read here . I hope this is a configuration or installation problem. Compact Windmills looks very nice.

    May ill try a 1.6.2 client tomorrow or this weekend. And ill give GregTech a look, we prefer set and forget energy, i hope gregtech has something for us :)

    I installed this add on and ill have 2 problems.

    The first on is that i cant build the first windmill version(with LV). When i click on it, it gets highlighted and minecraft count down the ressources in the table. But then minecraft add the ressources and nothing happens.

    The second one is when i give the windmills to my character( /give Dracul 2790 64 1 or 2 or 3 or 4) the system crashes. When i enter the game after that and i wanne open my bag with e it crashes again. The server dont crash, only the client.

    Ill attach an crash report of minecraft.

    I've updated my little server to 1.5.2 with newest IC2 beta. After that i have a high cpu usage around 25% without any player. Therefore the server lags a lot, when we play. I have every ~25 Seconds the message:"Can't keep up! Did the system time change, or is the server overloaded?".

    The old server has only 8-9% usage without players without this message every ~25 seconds. So we searched what caused this problems. When wie destroy our windmills(around 5880), then we have no lags and the cpu drops down to 9%.

    Is that a bug or my fault? Did i make a mistake during installation process?

    My Mods:
    Forge 1.5.2-7.8.1.737
    Industrialcraft-2_1.117.921

    Buildcraft-A-3.7.1

    Industrialcraft2comboarmors-1.14.2

    PowerCrystalsCore-1.1.6-107

    PowerConverters-2.3.1-58

    ModularForcefieldSystem-2.3.0.1.15

    immibis-core-55.1.6

    adv-repulsion-systems-55.1.4

    chargepads-1.5.2-universal-2.7.1.89


    I can delete all of them instead of IC and the problem persist.

    My server specs:
    Intel Core I5-3470
    16GB DDR3 Ram
    Windows Server 2012 Essentials
    Minecraft Server on ramdisk


    Any suggestions?