So what is left before people can have working reactors?
Posts by xKillerbees
-
-
I've noticed that too graybierd, about the ghost storage. I think this is the issue with the cables.
-
If only we had an official porter for bukkit. Nobody really does a vanilla server anymore as it's just not feasible with having a community. It only works for 2-3 people.
Mind you my testing about this issue was on bukkit as well.
-
Reactors are fine.
Looks like people though will need to double check ID's since they changed with 1.0 so you see interesting switches.
-
Everything is fine on ssp, still waiting on the reactor cycle to end though.
-
Testing now.
-
Tested this, I can not reproduce. I can though verify that if you wrench the batbox and place it back again, it will retain it's charge. If you place a generator next to the generator, it also appears to have an instant full charge.
-
-
Looking forward to adding this to IR when this is stable.
-
I crafted one on our IR test server just now and could not reproduce.
-
-
-
I can't find any bugs, I'd say you could release it Sunday. (Today)
-
IP: 50.57.233.227
Server updated, so far no issues.
-
I'll get laughingman to update it asap to test.
-
Do we know how to fix this?
-
Servers then will be empty. If it's just one bug on SMP (that is all reported), fix it and double check if there is anything else.
-
This might be along the same line as the mining laser explosive.
Wrenched a solar,generator, could be all of them. Even broke one in creative mode and it did it. Crashed
-
Fixed OP, happens everywhere.
-