Posts by xKillerbees
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It was turned off. Turned it back on.
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Hmmm, testing windmills at 240 height on the IC2 1.2.3 beta release. And yeah, forge is still not ready, bugs.
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173.73.165.75:25565
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Tried again, proof on what I used. Still same errors.
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Code
Display Morejava.lang.NoSuchMethodException: gh.getNextWidowId() at java.lang.Class.getDeclaredMethod(Unknown Source) at ModLoader.initialize(ModLoader.java:1662) at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:149) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402) at dm.run(SourceFile:490) Mar 06, 2012 8:08:29 PM ModLoader throwException SEVERE: Unexpected exception java.lang.NoSuchMethodException: gh.getNextWidowId() at java.lang.Class.getDeclaredMethod(Unknown Source) at ModLoader.initialize(ModLoader.java:1662) at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:149) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402) at dm.run(SourceFile:490) java.lang.NoSuchMethodException: gh.getNextWidowId() at java.lang.Class.getDeclaredMethod(Unknown Source) at ModLoader.initialize(ModLoader.java:1662) at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:149) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402) at dm.run(SourceFile:490) Mar 06, 2012 8:08:29 PM ModLoader throwException SEVERE: Unexpected exception java.lang.NoSuchMethodException: gh.getNextWidowId() at java.lang.Class.getDeclaredMethod(Unknown Source) at ModLoader.initialize(ModLoader.java:1662) at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:149) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402) at dm.run(SourceFile:490) java.lang.RuntimeException: ModLoader at ModLoader.throwException(ModLoader.java:1626) at ModLoader.initialize(ModLoader.java:1687) at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:149) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402) at dm.run(SourceFile:490) Caused by: java.lang.NoSuchMethodException: gh.getNextWidowId() at java.lang.Class.getDeclaredMethod(Unknown Source) at ModLoader.initialize(ModLoader.java:1662) ... 3 more
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Guess we now have to use SDK's?
"SDK has made significant changes to ModLoaderMp. Do not use my version. It is now incompatible."
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java.lang.StackOverflowError
at BaseMod.onTickInGame(BaseMod.java:66)
at BaseMod.onTickInGame(BaseMod.java:66)
at BaseMod.onTickInGame(BaseMod.java:66)
at BaseMod.onTickInGame(BaseMod.java:66)
at BaseMod.onTickInGame(BaseMod.java:66)When trying to start up the server. Using flans modloadermp and the linked forge.
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You already get free resources with UU, as long as you have solars/wind/water. Why add more items to the list? Just my opinion, making things even easier isn't my cup of tea.
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We don't have crashes with chests when removing mods. Just when items are left over in machines like filters, autocraftingtables and any auto systems before the removal. Null point exceptions loops are fun.
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Look at the top banner right above this post, it'll tell you.
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Appears the reactor explosion config setting is bugged. If you set it to 0.0, it will not explode or meltdown. You can stack it full of cells just fine. If you set it to -1, it will melt down. Tested on SSP and SMP.
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I still think this 'illegal' stuff is bs until they add proper modding support and backups on their website. *looks at the curse client and many other games which do it right*
If people are going to pirate, they will find a way. Punishing the legit players is all it's doing. Then again, mojang will never do anything about it. It's just a way for the minecraft forum to ban people.
/end rant
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You must be doing something wrong. We are working just fine on IR.
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Long as something is done, it's good. So far, since hmod, bukkit has been the best thing for a server owner and I welcome it with open arms. As nice as forge is, it doesn't help the server owner very much and I see their reasoning for going with the bukkit team.
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Incoming tower of babel.
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Oh boy, the saber bug. Right click faster imo. /troll
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We updated. Added the config file and made sure our ID's matched.
All placed solars switched just fine. All non placed ones changed. All LV's became HV's and all HV's become LV's.