Posts by Mine_Sasha
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Az, delete all the download links, you can't mirror IC2 downloads, you don't have permission to do that :b , delete it NOW , before you have problems :c
BTW : Your page is very outdated, this was IC2 pre experimental, and the old BC, Forestry and EU/MJ bridge mod
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Does the computer malware and stuff is for computer craft ?
Or it's about the server ? Because if it is about the server, I don't think this information is really necessary
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Lol, self note : Don't go in the end without a Q suit, even with a partially full ( Without counting helm ) nanosuit with every thing having Protection 4 and thorns 3 ( thx to TC4 fish golems ), I think I'm gonna die pretty fast XD
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But electrocuting = electricity = IC2 = Minecraft ( in an indirect way XD )
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LifeHax with Cubewrench and Chocohead
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I also preferred the old hover mode, it was much more fun
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But I think the fact that blue power finally included zinc for making brass is better, I never understood eloraam idea for brass made out off tin
But yeah, that's becoming a derailed thread XD
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Nope, it stores fries And can actually be used as a chemical single use battery for electricity, possible IRL, and with a mod, but I forgot the name, maybe it was just TE flux potato But then, that means that, in addition to iron, copper, tin, silver and gold, the potato is a natural bridge between RF and electricity
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@Above : Lol
@me : I hesitated to post this, but I almost killed myself ( accidentally ) when I was manipulating ( for a fixing a problem ) some insulated wires coming off an old sound detector ( it was used to create light effects at the same time as music ), I didn't turned it off because my friends already started the music & stuff ( it was in school party ) and then I accidently touched an non insulated bit of the wire, that was normally supposed to be insulated, and bam, I was a bit KO, and it hurted a lot, and for like an hour, I felt kinda funny , but I was lucky, there wasn't enough mA to kill me ;), but enough to stun me duh
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Now pros and cons :
1 : Superconductor wire ( Resonant Engine ) :
Pros : Loss-less, can support without burning an "infinite voltage" and very high Amperage, is universal with all main used power systems ( UE Joules, Mekanism Joules ? not sure , EU, RF ), can be placed like the RP2 red alloy wire and that is awsome
Cons : Expensive, not always available in the modpacks, Resonant engine is WIP and the 1.7.10 versions are kinda beta.
2 : Superconductor cable ( GT )
Pros : Almost loss-less ( the cooling isn't always perfect ), support 2^31-1 voltage, looks cool
Cons : Very expensive ( not really because of the rarity of the materials but because of their complex process ) and can only be afford mid/late electric age ( needs titanium and niobium ), isn't 100% loss-less
3 : Insulated Red Alloy wire ( GT )
Pros : magically loss less ( supermagiconductor FTW ), cheap
Cons : can only accept ULV
4 : Ultimate Universal cable ( Mekanism )
Pros : Loss-Less, can transfer Mekanism Joules, maybe ( needs to be tested ) UE Joules, EU, and RF, the basic universal cable have all those advantages but is cheap but can transfer less power at the same time
Cons : Ultimate and elite version is expensive
5 : Glass Fibre ( IC2 )
Pros : Best conductor in vanilla IC2
Cons : expensive
6 : Potato ( FTW )
Pros : Fries
ConsPros : Moar Fries ;D -
I wanted to know, what are the cables you are using for energy transport ? I'm curious to see what people use , I'm gonna only post a few of them that I use regularly, so feel free to add more suggestion of use in this thread, also please, if possible, list the pro and cons of them like me
PS : I only going to put the best cable(s) the mod in question has to offer
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I see most of the textures ( if not all ) are already here, the only thing I can do now is to make them look different/cooler.
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Lol thx, not that much though
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Can I
halphelp you for the textures -
Don't kill yourself SpwnX :c
-Meow- ( no seriously ) :3 -
I like SpwnX idea for recyclers , and @ScrapBoxes : I never felt they really made much sense anyway XD , maybe a fluid enricher recipe where liquid scrap enrich paper to make boxes ? I dunno
But I think we should do similarly to GregTech : First take your junk, and put it in a mass recycler, it will create "liquid scrap mass", with 1 mB per item by default, except for certain dusts ( like gold/diamond/platinum/precious-OD-dust or plutonium/uranium/radioactive dusts ) that will create a lot more liquid scrap mass, depending on the rarity/complexity the dust have, and will take 1000 eu per action, and a pre-required amount of heat and kinetic energy, and if there is water, the action will only take 750 eu per operation, and every 8 operation, you will get 1 extra mB of liquid scrap mass.
An alternative version of this machine would be the advanced mass recycler, which only runs on eu, which makes things easier to automate, but at the cost of more eu, using 2000 eu per operation, 1750 eu with water.
The recycling process should be pretty fast, and 1.1x faster with water, but should be able to still accept overclockers at the cost of more energy ofc.
Now that you have liquid scrap mass, you need a complex machine named the mass refinery ( or mass amplifier refinery ), which creates 1 mB of mass amplifier with 1 mB of liquid scrap mass, with 1000 eu, the process of refining is however slow, but can be speed up with overclockers, but at the cost of even more energy.
The mass amplifier could then be used in the mass fab, with 1mB of mass amplifier amplifying as much as 1 scrap.
Now, I know some of you are gonna yell at me : "IT WILL USE TO MUCH ENERGY, BORKEN IDEA 1110!!1010!1"
Yup, it will use more energy than the old recycler, but the mass fab uses way much more energy than before anyway so doing that will still reduce the eu cost, but at least, you will need more infrastructure to do amplify your mass fab, because before, amplifying a mass fab was just OP, you used A LOT LESS eu for making UU matter by doing that, and the setup was just ridiculously simple, just throw a cobble gen or a tree farm output in 3 recyclers with each 1 overclockers, make them run, and pipe da scrap in da mass fab Then pools of UU ( ok, no pools of UU, because even though it's OP, it's not OP at this point ;P , but you get the point )
That's my idea
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