We are thinking about upping WaterMills.
The rest is not intended to be altered.
Posts by Alblaka
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Multithreading... in MC?
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Intended :3
AND won't be changed -
They don't melt because they're converted in to hundreds of parallel windings around the inductive core; a ratio of about 1:4 between the high and low sides of the TF, only there is a dedicated inductive core for each output face.
Sounds nice.
My answer is that post. /thread
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Is adding a config option a valid offer?
Don't want to have the sprint-speed removed :O
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Still not fixed in 1.23?
Good question, didnt try it yet.
It wasn't exclusively nanosuit, but MCForge too, btw. -
Don't see a point in providing some sort of mobile T4.
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I actually started my first Scaffold-wall+CFSprayer house yet and ned like 5 times the time i would have ned to build the same sized house with basic stone.
Your idea is without doubt need.Will implement rightclick on Scaffolds causing the foam to fill the scaffold blocks, dropping them in the process. This will exclude reinforced ScaffoldBlocks, otherwise it would be impossible to build effective roofs.
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I recommend the usage of tin cables for low currents.
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It uses processed materials only now.
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Crashlog please.
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If you override the sprite files within the IC-jar, the textures should change, as these are the tex files always loaded via MCForge hooks.
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It was intentionally coded to grab as minimal useless cobble as possible. It will only dig down and towards the ores.
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Ah, of course, in 1.15 crafting a lapo from a charged energy crystal will create a 10% charged Crystal, which cannot be used for crafting
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Meant to be fixed in 1.20 upwards and the last time i tested it, it didn't suffocate me.
Probably gonna recheck that one, though. -
No, you don't appear to get it:
We can now only turn piping on or off and link sides to specific inventory slots. In case of Safe, it's disabled on all sides to prevent people from stealing items.
On the other hand this disables pipe-input as well.Normal chests have no limitations and can be be piped in or out on any side.
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Many thanks, NPEs are easy to fix once you have a full errorlog showing up the exact line of the error :3
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Update Force to 1.1.2.
There's a reason for the version to be in bold red letters.
Luke, use the Force... but don't forget the correct version!
But je, anyways, /thread.
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Now, at least you didn't crash.
However, items disappearing upon shiftclicking them from GUIs is new.Please try to reproduce the error with different items and try to figure out from which slots of which machines it disappears. This will help locating the error within the code.