Works for me, maybe your config is b0roken?
Assuming MCForge created a failed config with overriden IDs, that's most likely the cause.
Works for me, maybe your config is b0roken?
Assuming MCForge created a failed config with overriden IDs, that's most likely the cause.
You both did your fair share of stuff on IC² already. Take the time-out you need, I can't exactly complain about people inactive after being it myself, either way.
Random guess, you started the server with a vanilla jar accidentally?
Because that would be the trivial cause of modblocks being deleted (assuming you're showing up your ex-workshop on the screen).
Didn't we discuss the issue already in the last thread?
It was mentioned in Elo's blog that the forge team are working on a combined Forge Ore Repository, where mods that use the same ores (copper, tin, etc) will be able to draw from the same blockID. This addresses the above issue. That's all I know about it though. Pretty sure it's not finished yet.
Actually that's already in the 1.2x version.
Its nice to have direct interaction with a developer.
Hehe, keep in mind, we're mere humans as well
Now, smartassed-nerdish-coder-humans but ye.
@BC/IC stuff on the list:
-Support for BC's liquid pipes
-Usage of BC oil in fuel cans and for eventual other *cough* purpouses
An engine to convert EU into BC-power is already being taken on by an independant coder.
Now, she has been concentrated on redstone so far, but the CPU thingy IS bothering me to some degree.
The point is, she IS a more capable, probably better motivated, coder then me and most likely everyone else of the IC² team.
Second problem, creating overlaps is a bad idea. It's the reason i didn't implement Oil, SpaceToad didn't advance his EnergyPipes and neitehr of us did much in the regard of redstone. But now ER and IC got the idea of CPUs. Judging by the stuff on her blog, her CPU is meant to be more complex then mine, permitting actually anything a real CPU could. She's a genius in regard of boolean functions after all.
I'm currently thinking about dropping the whole CPU idea from IC and instead focus on vehicles and stuff. There's no use in wasting loads of time creating another CPU system, which would still be inferior to Eloraams one. But so far i doubt either BC or ER has plans for vehicles or other similar stuff in that regard, whereas IC (dadadadaaaaa *secret info release*) got a semi-functionally car code and model for some time now.
Probably i will build a redstone-EU-controller thingy as well as a few blocks , previously meant to be included in the CPU, as seperate blocks. We still need the reactor heat controller one.
First things first though, and these first things are advanced MCForge functionality and the mysterious CF, all within the upcoming 1.2 update.
Need to correct adien: Due to the fact you can't "instantly" charge tools anymore in any way, the idea of the batpack instantly charging tools after you used them once was dropped as well.
It does instead refill up to 2 uses after each use of the batpack (effectively you will see the charge of the mining drill "charging up" while progressively mining)
Which, in the end, doesn't make any difference, just wanted to mention it, though.
There will be indirect and optional interaction between the three tech mods, expspecially IC/BC, but everyone already agreed on not merging this mods for whatever reason. It's easier to keep things running in smaller modules.
have no BC source\decompile by hand, but it place items in predefined list of container slots, if container have other slots it will fail.
This.
Try your setup again with a full 6chamber reactor. For code simplicitys sake, even a 1 chamber reactor has all 54 slots, they are just not used and regulary cleared. BC pipe drops stuff into a slot that isnt "permitted" and removes the item from it.
Now, since you asked nicely, i don't see much of a problem with you using that few sprite elements of IC².
Before anyone thinks about updating, we always wait for:
-Version becoming stable, as in debugged and out for a few days
-All prequesites being updated
-BC and ER pulling to the new version as well
Since currently none of that points is met, i will just lock this thread again to prevent unnecessary discussion
I'm sorry, but why don't you post this in the thread of the reactor app? It's not exactly a part of original IC², is it?
Definitely not. Rather a copypaste error ^^'
The release thread, as well XD
Intentional, Iron Furnace uses imba-lava in a nerfed way.
You're toooootally right.
Sucks, lets add the ability to macerate charcoal again.
And while we're at it, apparently people have trouble getting the necessary energy... let's make wiring easier and 10000x the Solar Panel output.
Though, on a second thought that doesn't make sense for an no-end game, lets scrap the whole energy thingy and let all machines run for free :O
Wait, that's still stupid, machine operations take time. How about we just change everything into free crafting recipes
OR even better, we could code something to permit people to get the blocks for free unlimitedly.
Whoops wait, that's called Creative Mode :3
*/obvious sarcasm*
Not to be taken as an offense, but if you want somethign easy to toy with, don't use IC².
Jep, it's an issue with the sprayer ID overlapping the CLAY DUST ID, typo. Actually the recipe is meant to use water, dusts and clay dust to create foam, which can be compressed into pellets to be loaded into the sprayer.
No, if you want turrets with military main use, you should rather try out SDK.