Posts by Alblaka

    v1.85 -> v1.90:

    v1.81 -> v1.85:

    The IC²-Developement team proudly presents:
    Industrial Craft ²
    Version 1.90 SSP/SMP

    If you want to support IC²'s developement, or want to thank the team in a more materialistic way, feel free to drop us donations:

    Return (String) System.getMostRecentPieceOfValuableInformation();
    This is it. IC², the future of IC.
    While playing it, you will feel right at home again, rediscovering most of the stuff known from IC. However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now. Wiring is easier, batterys aren't as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.
    Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote. Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands. Or grab the rusty ol Composite Vest, and start hunting Creepers with the new, allmighty NanoSaber.

    It's up to you, it's MINEcraft after all.


    How to install, how to report errors, how to NOT bug the IC² developers:

    What do i need to install IndustrialCraft / Prerequisite ?


    It's strongly recommended to install these prequesite mods in the listed order onto a freshly downloaded minecraft.jar for optimum results.
    Do not forget to delete the META-INF folder if you didn't delete it already.

    How to install the Mod itself:
    DOWNLOAD
    You can (and actually, must) install IC² by dropping the downloaded JAR-file into your mods-folder. If there is none, install ModLoader and just start-up minecraft once for it to be automatically created. It is located inside your .minecraft directory.

    If you get any sort of crashes or errors, consider first reading the FAQ, before bugging the Support section:

    If you want to report Bugs; we got a Bug-Section for that purpouse.


    If you got questions, considere browsing through the official IC wiki.
    Note: It's the official wiki, nontheless coders of IC² are not actively updating it. Any information found/provided there can be incorrect or entirely false.

    Or pay the Dev-Team's official YT-PR-Manager's a visit:

    Yes, you've heard right, now we got two specialists for promoting IC on the web. I'm sure you already heard of and watched
    Direwolf20's Youtube Channel.


    How to setup your own IC²-Server:
    First of all, you'll need to download and setup a normal MC-server. Once that's all working and you tested whether other people can connect, proceed to downloading the necessary components:


    Then grab your IC²-server files, HERE.
    As with the client, just drop it into the mods-folder of your server directory.
    Done :D
    You may now want to start up the server once to generate the config file and then proceed to build awesome Industrial Worlds with your friends.


    If you're looking for a server, check out the Server-Section of this forum.
    Or just directly grab your reserverd slot on
    Industrial Rage

    If you want to setup an server but don't got the hardware, consider checking our official hosting service partnership:

    IC² now provides are more or less well documented API.
    If you're a modder yourself and want to create a mod implementing IC²s features, download THIS file, and add it's contents to your source-setup (MCP ned). By using the provided classes and interfaces you can in this manner create a mod using IC² features without requiring the whole IC² sourcecode.
    You can find some sort of more detailed doc at this site.

    LAST BUT NOT LEAST, CREDITS
    Firstly, we would like to thank the whole MCP team. Without their work, modifying Minecraft would be MUCH more complicated and time-consuming.
    Additionally, thanks go to Risugami, Flan and the MCForge team, a big mod like IC² just can't live without all these base-modifications.
    As well, i would on this spot thank my developer team personally:

    • Player - Coder & Co-Leader of IC²
    • alexthesax - Coder
    • Drashian - Coder
    • elementalist - Coder
    • RichardG - Coder
    • Feanturi - Spriter
    • tahu44 - Modeller
    • Lurch1985 - Sound Artist
    • The whole set of Beta-Testers, who i constantly annoyed by throwing buggy new versions at them while smiting every of their bugreport with a casual "It's not a bug, it's a feature".

    And our third party contributors:

    • silentdeth - For his BC3-Triggers code
    • ChickenBones - For his additions to the NEI submodule code


    COPYRIGHT:
    IMS-License (It's my stuff!)
    Everything seen on this website/thread and directly related to the content of this post is copyright'd by the respective author of this mod (IC² Dev-Team, names mentioned above). Any sort of files associated with this content (= the Download) may only be used for it's actual purpouse (installing and playing IC²). You may modify any or all of the content, but are NOT allowed to public any of it.
    As well, noone besides the author and persons elected by the author are allowed to provide any download links. Everyone else is NOT allowed to public any sort of download, though he/she may hand out links to this website/thread instead.
    Exspecially it is EXPLICITELY NOT allowed for anyone besides the author to earn any money by using this content's existence. This includes adfly, site advertisment and donations.
    Any of the limitations above can be nullified by an explicite permission of the author.

    Addendum I:
    Trivially, all sites associated with and/or hosted by Alblaka or any member of the IC²-Dev-Team are allowed to provide content and/or links to content freely.
    This addendum mainly refers to any downloads hosted via the IC² wiki.

    Addendum II:
    Any individuum is allowed to showcase this mod in form of screenshots and/or videos on any platform/website/forum under following restriction:
    -A link to this thread must be provided, clearly visible under/next-to the media element(s).

    Addendum III:
    Any sort of modifications to the original IC² code may be created and published within the Addons-Section of this forum. The addon download must not contain any IC² files except the ones modified and of course the new files themselves.

    Aaaaand the videos up :) (Set to private, so no one can see it without the link. Just let me know if it looks good and i'll make it public, if i got anything wrong, tell me and i'll correct).

    http://www.youtube.com/watch?v=KH6G-obZ3sg

    -If a treetap is stuck into the barrel, the fermenting process is halted.
    -About 4:45 you start clicking like mad, probably mention that the barrel is empty > you only put 2 water in.
    -You can pull treetaps from any barrel by leftclicking it once.
    -5 different Stages of Brewing, not four
    -Booze works different from normal potions and will generally STACK effects. Drinking more yields stronger AND longer lasting effects, depending on the quality of booze (potions do not).
    -All durations got some severe buffs in the 1.90 version, given the drinks were far UP, compared to 24:00 minutes of speed for 1 Netherwart, 1 Redstone and 1 Sugar.

    Cept for that, excellent video tutorial, manythanks.

    Quote

    Also -- cold coffee can be cooked into 'Dark' coffee, but then you can cook 'Dark Coffee' again into dark coffee, not sure if thats a bit of a bug.


    Now, noone stops you from heating up your Coffee more... It's "sort" of an unintended side effect, couldnt bother to code a workaround.

    Cold Coffee stacks far less then Dark Coffee. Latter one can bring you up to Potion Level 5.

    As well, you missed out on the Sugar&Milk 'd Coffee :P

    furthermore, 1 UC only generates 4million EU/t if your server can keep up with the 20t/s calculation,


    1UC's max generation should be 2kk, not 4kk.
    As well, the calculation is done every 20 ticks. Merely the energy is sent every single tick.

    Uranium has a lifetime of 10000 seconds * 20 ticks/second * 10 EU/tick = 2kk, assuming the cell pulses once per tick (which is the case with a single placed cell).

    (And ofc assuming you placed some cooling cells in there)