Posts by Alblaka
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Would it be possible to implement a temporary cloak
Per se: No.
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Jup, exactly that.
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Nope.
Coding an Addon for IC isn'T different from coding a normal mod and thus requirements and tutorials found all over MCF apply as well.Only difference is you will probably need even more knowledge to understand the advanced mechanics of IC. As well as the capability to work within the bounds set by the API
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Needs an annoyingly complex raytrace to give them a correct hitbox.
As we're tinkering with reworking them again either way, they will probably come back as full blocks either way. Easier to use in walls. -
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2. Devices for fertilizing and hydrating larger areas on a regular basis.
Coming.
Though "larger area" wont be much then a few blocks radius per machine. -
Weapons are not planned "Yet" (Or more like they dont have much place in here yet).
Wait until the industrial conflictum expansion pack.
It's Industrium Comflict.
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I do not intend to add Induction-Machines to IC.
The reasoning behind this is, "smelting" is the most basic MC operation next to crafting.
Macerating, extracting, etc are complex operations. Tech wise, Induction Furnaces are a fine thing, speeding up the simple process.
Complex stuff shouldn't be sped up like that.As already mentioned, i've had a different OC design in mind. And we're, as mentioned too, thinking about altering it to something more complex.
Time will show, but i, for now, do not intend to have any Induction Macerator in base IC².
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Build more reactors
@config: Only changes the energy gained, not the speed at which Reactors work.
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it not able to handle complex items properly
The only issue is it displaying both items as charged. In fact one is empty, the other one charged. Display will adjust once it's used somewhere. -
And i as well remember hours spent in front of a 4set of watermills charging batterys :3
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Back to topic please.!
@below: Then you don't have any reason to post anymore
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There is no difference in texture, actually. It's all done by the light engine
Can't do much about it, consider mentioning it to Jeb. -
Leaves dont repalce dirt, only air.
However, probably it spawned the ground layer, dropped in some ore generation > Causes rubber tree generation as well > and then filled up the landscape or stuff? Nice found you got there, for sure :3 -
In all honesty, be advised, 80% of the current bugs are caused my either MLMP or MCForge screwing up. We "fixed" a few of them by doing stuff that doesn't make much sense, f.e. explicitely declaring that default IC-Blocks are "Place can be stuffed on me"-blocks... which was meant to be the default setting in first place, and was like that pre 1.1 .
I do not state we're not responsible for anything, admittedly there are bugs. But constantly porting to new versions overhauling random aspects and influencing f.e. armor renewed makes it ridicolously hard to get stable code running. The fact I don't have much personal time left next to my studies doesnt make it much better, though adding Richard to the team was a good decision, seeing he fixes up craploads of stuff. Stuff most people don't even notice, because it's background errors, optimization or bugfixes we discovered in closed beta.
We will NOT start releasing sorts of dev builds, because exactly those versions are unstable as heck. And givne the amount of crap spammed int he support/bug section currently, i don't really think i want to handle the support for an even buggier version. Because, as usually, noone will care whether it's a dev or whatever version, it's just a new version. And every bug is new and needs an own thread with minimal description.
Release schedules are related to a decision based on stability, content and the time passed since the last update.
Last update was weeks ago, we didn't exactly want to make people wait longer, thus we preferred a slightly buggy version now then a more stable version in a few more weeks, assuming Jeb won't finish 1.2 within that timeframe, resetting our efforts again.AND I would like to point out, again, that we changed a whole lot on the underlying engine of IC². The change wasn't as overhelming as the step from IC to IC², but it's still quite noticeable.
\rant
Feel free to discuss now.
As well, moved to the proper forum, seriously "Suggestions" is a CONTENT SUGGESTION forum related to in-game content of the mod. -