Thanks for actually testing around and not just abusing a decompiler to figure out crops :3 It's very nice to watch you guys revealing the crop system part per part.
There are a few smaller missassumptions, but nothing serious, please proceed
*insert further motivations here*.
Posts by Alblaka
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I told them this way of implementation is stupid :O Would have preferred my tiered, unstackable overclockers.
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Seriously? You consider this a valid reason? Did people flood Alblaka with 'Why don't you make your machines work as fast as the Advanced Machines?' No, they didn't.
They did. -
Valid idea, I'll change it.
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This is the effect of us using NBT-data to store electric values, overriding the damage stats upon every update.
It shouldn't be considered an armor though, still need to fix that. Again. -
Known, thanks for ignoring the search function, fixed already.
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Can't fix a bucket-related issue for you, seriously.
But we assume it's related, same with the inability to place stuff on IC-Blocks, with some forge/MLMP issue. -
Trying to hack any IC2 item in results with a 'Item with ID#### does not exist'. Making any item from IC2 results in being kicked from the server as you try to pull it out of the crafting grid. Furthermore, all world generation in regards to IC2 didn't happen. No ores, and no trees.
Non-Bukkit server, fresh install, fresh world, and only IC2, and RP2 installed. (With the required bla-bla's in the right order.)
I'd be scared to use my 1.0.0 world, considering what the OP said, and what I've seen.
(Strangely, the RP2 BatteryBox does the DC thing too, I need to see what error I get from that... Tomorrow. Today? Later, then. I'll get errors later if I can.)
Casual sign of "mods not loaded", ensure you installed ModLoaderMP and Forge properly.
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yh all the
and lappacks are broke they all go down to no bat after first click
Nope, you just failed on understanding the simple statement "TMI can't reproduce complex IC items". Admittedly it's not mentioned in the release thread, but merely ~50times in the forum. -
Known issue, please use Forum Search next time.
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figure out how to solve a few errors for themselves
Decompile and recompile servers with fixed issue. -
And Alblaka, Bukkit? I thought SMP didnt work
Yes, for people who can't read the forum and figure out how to solve a few errors for themselves, it doesn't :3 -
Not meant to be happening, fixed in 1.60, code hates me.
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1. Don't post the part that pops up in any console and is commonly missread as error by people who dont give a shit on using the forumsearch.
2. Post the actual part popping up if a crash occurs. Most likely it's some sort of Nullpointer already mentioned in the forum. -
Please provide some sort of information.
F.e. a detailed description of what you did to make it ear the crystals, what didn't work with the hoe. Screenshots can be useful, too.Sounds like bukkit issues though, you're not playing on one?
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I would have put this on the forum, but the thread had been locked.
Forestry resolved the initIndustrialDiamonds issue last night...it was an incorrect version of ModLoaderMP that is linked off of the modloaderMP thread. Using the actual ModLoaderMP 2.1 resolves the issue. May consider adding that to the thread --- a lot of people are having that issue.
To bring it up.
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