Jup, kinda like that.
Posts by Alblaka
-
-
Maybe if people didn't keep posting "when will this be updated for version x?" the matter would take care of itself.
People are? Need to grab my banhammer then, didn't notice it before. -
A concept idea of mine:
ToolBox is an item with two states, open and closed.
Rightclicking with open toolbox will store all storeable items (API will carry an interfaced method. Per default all items with maxStackSize 1 (vanilla tools) are storeable.) from the hotbar within itself, "clearing" your hotbar and turning into the closed state.
Rightclicking with closed toolbox will unpack the stored items again, pushing any current items of your actionbar (either into your inventory or, if thats full, drop).
This way you can carry a few toolboxes in your hotbar, each containing items for a specific situation. Mining, fighting, building, etc...
Via the API-Interface any item can be made storeable. Would be applied to cables, Scaffolds and probably batterys. (cant think of more currently)
Uh.. well.. ok. I still find recipe very expensive though.
I usually never bother reading recipes in Suggestions, because it's entirely irrelevant for the decision whether or not to implement stuff. Recipe is always the last thing implemented :3 -
It's meant to be a low-durability Hazmat suit. It wouldn't exceed beyond Leather armor, but provide instant immunity (thusnot even armor damage) against these specific sources.
-
Entirely valid idea. A special toolbox to store only specified items in :3 Would include batterys, scanners, electric tools... but exclude blocks and other stuff.
Could consider coding this -
Now, you COULD try the Chunkloaded block of additional pipes mod. It does enforce Chunks staying loaded no matter what. Place one in each teleport station and the issue should be solved for the time being.
-
Probably some sort of long-range scanner? Would need a rewrite of the miner code, i think.
-
It can create multiple levels of big shrooms now :3 Need to craft one in my legit world, going to build myself a shroom fortress.
-
It doesn't cause an actual crash? Now, that's better, though i doubt it's intended to display stacktraces if BC is not installed. Gonna bug player about this one.
-
This forum software doesn't support merging multiple threads. Just don't post in "old" addons and they will drop below the actual ones at some point.
-
Archive doesnt has subsections, thus threads need these tags to star organized after being archived.
We got OD and OV scanners taking the function of searching ores. Don't see a reason to implement another system.
-
It's done. On our test server, hungre was unknown. Until someone forgot to refill ice and blew the entire biome up. > .>
We're still tweaking the TFBP, it's kinda spamming shrooms everywhere. -
Old idea on the worklist is a full set of rubber armor, preventing fire, lava, electric and radiation damage of all sorts. Not implemented yet, obviously.
-
It's an issue with how the Nether handles coordinates. Couldn't resolve it yet.
-
i don't know if it's supposed to work this way but when i put a lava bucket into a nuclear reactor the temperature spikes then drops right back down to where it started, total spike and drops lasts about 6 seconds or so. is the heat supposed to disappear like that?
v1.43
Random guess, you got HeatDispersers within your system? They will suck up the heat generated by the lava bucket and as well redistribute it to sourrounding cells.
As well, if your Reactor is surrounded by water or chambers, it will diminish the heat itself, too. -
Known bug of the 1000 for TP system that is beyond broken. IDK about you guys but the teleport system to me is endgame in SMP yet our end game been broken for months.
Sorry, but we can't exactly fix issues causes by Mojangs chunkloading algorythms.
-
Look for the "enableWorldGenOreXXX" tags in the config and change their value to disable ore spawn of the speicifc ore.
If the tags aren't present, try deleting your config to have IC generate an up-to-date one -
Quote
Edit: Despite what achievment "Endgame Paradise" suggests, The End isn't doesn't appear to be effected by Terraformers.
That's because the endblock isnt transformable for most of them. Use a flatificator to create a layer of dirt first :3 -
Second one already popped up and got "fixed". With the new version the error will point at the actual source of the issue (thus crash again with a different log, most likely).
Can't say much about the first issue. -
Ah, so crafted stuff works all fine, regarding QSuit and Nanosabre?
Yes, like usualy IC dislikes most TMI'd items.dunno @ craftguide