Posts by Alblaka
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Pleae post ADDON suggestions here:
https://forum.industrial-craft.net/index.php?page=Thread&threadID=341 -
Due to the fact that this thread has been on the top multiple times, no moderator has said it is denied or accepted, and that Alblaka hasn't responded, I think that it is either in production or secretly accepted.
It's rather a "Meh, would be a ridicolous pain to code"-thing i don't want to bother with, so far.
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Feel free to suggest possible Addons here:
https://forum.industrial-craft.net/index.php?page=Thread&threadID=341 -
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Afaik you're even allowed to redistribute unmodified server.jars, as they are freely avaible on minecraft.net for anyone, either way.
If you name the exact version i can check whether i have the according jar present on my home pc once i come back from university. -
Place teleporter below the block the door is on and a button next to the door to trigger teleport?
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@ SMP bugs: See, that's the reason why i refused to release anything yet. I KNEW something like that had to happen :O
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TheLaughingMan is going to setup a SMP server for us to test so we can get this out to everyone, I'll post the info when it's up.
Thanks, once functionality for a non-trival server is confirmed we can release the port.
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The coders are claimed to have a private issue tracker, but why not make it public to known authors of valid bug reports...
Because the tracker contains talk and infos about secret projects as well as stuff that's possibly exploitable.
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Pseudo-Air blocks are a bad idea. Minecrafts code isnt meant to handle anything but ID 0 as air.
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If the reason they're flickering is due to them discharging at the same speed (or faster) as they're receiving power, then ... would it not do the same thing at 100EU? Instead of flicking between 1EU and 0EU, it would be flicking between 100EU and 99EU.
EDIT:
Thinking about this again... if the luminator did not turn on until 100EU... it would still flicker... as soon as it hits 99EU, wouldn't it turn off again? The only difference would be that the luminator is delayed turning on initially... and then you just lost 99EU that you'll never get back because the luminator will never use it!Don't try to understand the mechanics based on the 5% i revealed in here.
The issue is, Luminators use 1 EU every "time % 4 == 0" tick. Which implies the actual first one.
If now a solar provides 1 EU, the luminator will switch to on, consume 1 EU and then turn off again, because it's on 0 EU, which will as well reset the timer (and cause it to actually eat 1 EUt).
There are probably better ways to fix this up, but telling it to only turn on after receiving at least will fix this issue without creating new ones. -
to use that mod you need
modloader
modloadermp
forgeso i think you can just use it. and what i get that it says is that you dont need to use the mod, the code will work too with vanilla.
if i am wrong here then plz correct meHmmm... then it is forge-build. Will probably contact the mods creator and try to get him to put his changes into Forge itself or something. But currently i don't have much time at hands ^^'
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Player wants to add some minor tweaks, as well we got no clue about whether SMP runs smoothly. Will not release before that's confirmed to work fine.