This is actually not a bug, but rather a lacking feature. But je, we're working on it.
Posts by Alblaka
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Time will tell.
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Seems i've forgotten this at some point. Will be added.
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Jup, didnt add anti-enchants and stuff yet.
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Behavior for mobs is, TADA, coded into the MOB files.
Just because there's a mechnism in the mob files, causing them to follow players with wheat equipped, doesn't mean i can duplicate the effect (without creating a clone of the player and giving him a stack of wheat). -
Sure
This is what you said and I interpreted it as though they made a bug and that it would be hard for you to fix
Mind quoting the part where i said a bug is preventing me from porting?
Please do not go around in the forum and say "I would love to know which bug is preventing Alblaka from porting", as that statement implies you KNOW there's such an issue, opposed to "I interpreted a random blog comment, linked it to another comment made 5 days after, and concluded a thesis from it".Not meant offensive, but in MC community rumors tend to solify quite fast.
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Mind quoting the part where i said a bug is preventing me from porting?
I've said it could take some time, because there were a few changes in fundamental parts of the engine, probably causing bugs and needing rework. -
An Iridium Plate now needs a diamond, 4 advanced alloy, and 4 Iridium Ore (made with 7 UU-M in the same pattern as the "old" plate). So now, an iridium plate is 4 times more expensive (well, 5.3 times if you count the diamond).
It used to take 70 UU-M to make a suit, now it will take at least 280.
Considering to increase the EU-cost for UUM, btw -
As mentioned, it's a 1:1 port. We're working on some minor tweaks, but agreed it couldnt hurt to throw out a version for you to test, given there were changes we didnt notice yet.
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You implied that there was something hindering the development of the 1.0 release - just a few days after the most recent release. This indicates an extreme lack of patience - don't you dare presume to tell others to "grow up".
Sit down, stop fidgeting, and you'll get your IC2 for 1.0 when it's damn well good and ready, understand?Gotta agree here, entirely.
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Je, couldnt yet get the recipe-writer working and can't bother to update the old one myself (since there were too many changes).
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Thats what I heard too, but wasn't sure if it was official or just hearsay.
Player (co-dev of IC²) quoted it directly from an IRC-convo with Jeb.
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I just listed Server mods.
Edit: Im playing SMP, so client-side mods shouldnt affect.
Yet TMI'ing (aka giving) items can create Items incompatible with IC²'s damage handling.
Most likely not the cause of this issue, but still worth to be mentioned. -
the only reason for the high storage is because of a nasty bug I found
Uhm, no?
The reason is I wanted Luminators to be useable on pre-made houses without the effort to put cables into every wall. = Standalone without cables by adding storage. -
Last i heard was Jeb picking Buckit as official mod API.
Let's see how that turns out. -
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True, non-electric tools will stay repairable (though enchanting will be disabled by default for anything, still).
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Impossible, as i cannot influence animal behavior without modifying baseclasses.