Complain to Notch for adding randomly blocks into pre-generated stuff :O
Both the other mentioned bugs are fixed for the next release.
Complain to Notch for adding randomly blocks into pre-generated stuff :O
Both the other mentioned bugs are fixed for the next release.
While we're at it (and this doesn't refer to the chickens stomach i'm sitting in currently), can somebody confirm CF Backpack working functional AND being obtainable without TMI? (as in crafafting-/refilling one)
And all your ideas will come in form of the CPU EU-Controller.
Didn't say i would do it right now. Just said until next release.
Btw, currently playing IC² and building a nice colores house with AAHHHHHHHHH A GIANT CHICK...
you think you will include it in the next release?
Unless an oversized Chicken-Mutant from Alpha Centauri manages to eat me, yes.
The issue is that the helmet probably discharges too fast. means if it should be empty it just jumps to full energy again. (and i mean really full without a health bar) instead of staying empty. meaning you never have to charge it. An initial charge of a few K eu is enough to have it running forever. While it is very convenient it is overpowered. so much killer thinks about disabling the food ability of the helmet.
That's a new issue to me. Same as the rubberboot then... shouldn't be that hard to fix it.
nice to see the truth finally coming out alblaka
:3 You didn't re-read your post, did you?
IT's not on the list, mind labelling the exact issue again? Something about food, wasn't it?
There will be more choices for transport in future.
For now, stick with quantum leggings or Jetpacks :3
Gotcha, we might just turn off rain though, people are already fighting over desert area.
:3 I've created a new ressource: Dry-land XD
Won't servers with massive amounts of solars cause more lag due to them always checking for rain?
The checks of functionality are still each 128 ticks. However, it doesnt iterate through x blocks above it anymore, but merely adresses exactly 3 fix variables.
Imagine it, even with the raincheck added, a CPU-improvement to 10% of its original usage. However, afaik the functionality-check never was a CPU eater either way.
Painters now have 32 uses total (with no increase in dye costs). DOES NOT WORK! Painters go down as if they had 32 loads but at the 16th block they instantly go from half full to empty. Tested with TMI and selfcrafted and different colors!
No other problems were found.
Probably underestimated my code there, i assume it stops the whole process at 15 damage, hardcoded. Should have been maxDamage-1 there.
so al does that mean i can have a watermil outputting 2bil EU per tick? XD
Jup. You shouldn't enter values past MAX_INT though, could result in negative EU values... and i'Ve got no clue how the enet handles anti-voltage.
Thanks for the already done part :3 Guess we will just need to additionally include the Miner-On-Cable fix for the final release.
Can I get 3 people stating they tested the full changelog, at least one of them on SMP as well? Would like to release the version, if possible this weekend Gotta rival the vanilla release, don't we?
I've got a theory about a way to make mobs ignore you, but i couldn't yet find time to test it. And it will probably just make them sittiting somewhere once you enter their target range ^^'
The player-targetting code is done in a basefile, not exactly reachable by default.
In german language, "wayne" is as well used as a shortcut for the term "Wen interessierst?" which is exactly the term mentioned above already :3
@Secret project: Duh, it's secret. You will be told once we're close to releasing it, which can take some more weeks, depending on how fast Drashian is going to work on it :§
Known and fixed.
seems minecraft went to full release today....
Wayne?
Gorni:
To mention it, the armor "bar" is ENTIRELY independant from the actual armor system. It basicly only takes the damage value of the itemslots and compares them against their maxdamage, multiplied by fix values. You could equip a instantly breaking dirt-armor and it would display a full armor bar.
Lowfocus is not meant to break anything but a single block. Hmm.. probably gotta give it range 0.1 (should travel the first frame/block, but not destroy anything but the first block)