Gotta admit that, could need some rework.
>.>
<.<
We gotta choose someone to do the paper stuff then ...
Gotta admit that, could need some rework.
>.>
<.<
We gotta choose someone to do the paper stuff then ...
I didn't realize it would require a basecode overwrite....as I stated earlier, I do not know how to mod for minecraft. The only game I ever modded for was WoW, and the hooks for the game were laid out easily for everyone to see and use. I take one look at a minecraft mod tutorial about "blockthis extends blockthat" and I'm dumbfounded. I can code up something in C/C++ or pseudo-C for you if you want. By the way, FiniteLiquid uses this technique as well, so I know it's possible.
Minecraft is based on Java, a REALLY easy language, but on the other side is a game that has less then zero mod-support.
The only reason people can mod it at all is the vast amount of tools people created allready ^^'
Anything performance-wise quite always needs basefilemodification and tons of work, that's why mods like Optimine are extremely rare.
Improving the networking would hit the same direction.
Implementing this would either require some complex algorythm or a big "Do never place the pump above an ocean"-sign (people would ignore and kill their worlds, anyways).
Note: BP's quarry is a heck of a crappy code (efficiency-wise), at least the last time i've checked it. Dunno about it's Pump, but I would dare to assume it share's the code struct.
sorry for not being specific enough, but this would be an item, not a block, that would store lava to be used in geothermal gen.s (mainly) and could be used to re-claim cells that you want back. (by emptying cells into tank, then using tank for watever)
note: apon further brainstorming, possibly make the tank lava-only, making it easier to code and to be solely for geo-gens.
Exactly that's what i've meant.
Geo-Gen supporting a battery-like fuel object.
Next up would be people requesting pumps being capable to fill them with lava, etc...
Could be possible, but then again not.
I didn't yet meddle with trans-world travelling code and currently are busy with other segments of IC to try it ^^'
But per se i wouldn't say it's a bad idea.
Metal Poles ARE IC's version of Elevators. Bug-free, easy to implement, CPU-efficient.
And goddamn stylish :O
Original idea: Overpowered.
Modified idea (use UUM to copy stuff): Automatized UUM-Crafting? You got BCs workbenches for that.
Feel free to code it, not gonna bother to mess with minecrafts basecode there ^^'
@original suggestion, ignoring the whole OT-thread content:
Nope.
Unless the effect is meant to effectively kick mobs back, not posible.
A kick-back behavior would probably be buggy and somewaht CPU-using.
Would prefer not to implement this.
I would not hate this, as it does not add more ores to the ground, which is annoying
I still think it'd be kind of useless tho
Quite this is my oppinion, exspecially latter sentence.
I've recalculated the burn value stuff and thus a more balanced version of fuel will be in next version.
Per se, converting coal to fuel (after applying ressource and refinement costs) should result in 30% more energy gain.
For plantstuff, it's 15% (balance reason).
Implementing something like this would be posible, but i bet the next suggestion would be to make these containers work with all machines (annoying modifications ned everywhere) ...
Wil be fixed in the next release.
Build a chest?