http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10
Improved my reactor's heatdistribution. It can now run 25 cycles in a row. Thats 0.06 cycles more than ragan design :).
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10
Improved my reactor's heatdistribution. It can now run 25 cycles in a row. Thats 0.06 cycles more than ragan design :).
There's only a few uranium setups (like 2 2-pair uranium or 4 uranium in a row etc.) so a program that optimises HD and cooling cell design would be epic through that will also take away the fun of puzzling :).
Also if you want a even better design the program should also look at the heat distribution. Through this wont make much of a diference (one of my reactors got improved from 24,75 cycles to near 25 cycles) its still a improvement
Well just checking which combinations work isnt gonna work not even with a super computer. There like 8^54 combinations for a 6 chamber reactor. Thats about 5,85*10^48 diferent configurations. How big is that? Well you can only have 1,84*10^19 RAM on a 64 bit system (ok in reality it will be less but in theory it should be possible).
Iam just being honest. No use in saying his design is a good one thats just lying. Besides he will learn something from other ppl's design
Now iam thinking of it there should be a topic with some simple instructions on how to make good optimised designs. Maybe i make one when i got time.
1.67 eff is not good. Might wanna check this: http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10. It got 2.5 eff and pretty much functions as a mk1 except in extreme test situations.
Runs almost 16 cycles so unless you are planning to refuel it instantly for 16 cycles in a row its a mk1.
And after optimising your design i came with this with only 6 HD's:
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10
Notice the huge amount of empty spots? That prolly means you could do this with less chambers thus reducing cost by alot but iam too tired to figure that out now i leave that to the next poster.
EDIT: link fixed
EDIT 2: 4 chamber design: http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10
Hi all
what you say about this MARK II 3.0 eff reactor some better i ever seen
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…7ps011111101110
Seems it beated dezuman with 1 second less cooldown rofl. Added to the list congrats.
At 50% of max hull heat water will start to evaporate. A reactor with no added chambers has 10k max hull heat. Each chamber ads 1k more max heat to it. Up to 16k max hull heat with 6 chambers. Also each reactor plating ads 100 max hull heat.
This has nothing to do with water buckets. Water buckets always evaporate at 4000 heat.
I made a pretty good (If I may say so myself) MK2
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1511621s1r11r10
140EU/t - 95EU/t effective
2.33effAlthough pretty expensive (16 heat dispensers)
Let me know what you think of it...
I dunno if your design is fully optimized but atm this design pretty much beats it in any way except active eu output: http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10
The reason you're seeing that is because buckets don't empty from reactor heat until 4000 heat. All of those components require cooldown, which is where it's pulling the mk2 from. Try dropping some ice in there and you'll see that it reduces the heat down to almost nothing. That's because ice removes heat as soon as it can (i.e. 300 heat)
Still that would mean a flaw in the planner because when it gets to 4000 heat it wont go any higher thus it can run endless cycles
Display MoreThe HV Solar Array is so awesome, but insanely costly. If you can make it without cheating one in, you deserve every single EU.
512 Solar Panels
8 LV Transformers
8 MV Transformers
1 HV TransformerThat's:
6,702 Rubber (!!!!)
5,193 Iron (!!!!!!!)
4,096 Cobblestone
3,375 Copper (!!!!!!)
3,082 Redstone (!!!!!)
2,048 Tin (!!)
1,536 Sand
1,536 Coal (!)
8 Wood
1 Diamond
Which is almost the same cost as those solar panels would require in the first place. Why you think i said numerous times windgens are far more resource efficient
Still something is wrong through. With 1 bucket per 5 sec thats 50 extra cooling per sec which should easily make it a mk1 yet it can only run for 2,48 cycles. Am i missing something or is suc bugged in the planner?
mijnboogje you told the planner to use 1 bucket every 5 seconds thats why it has a big effect on the cooldown. But if you do this:
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1011621s1r11r10
Now it will use 1 bucket instead of 324. It will reduce the cooldown by 3 sec.
But thats a CASUC design XD. Dont know if he wants that.
I'm not sure why you dont answer to my post but i repeatedly tried the reactor design, and still the reactor takes about 20 minutes on our server to heat up instead of these 430secs. It works as advertised otherwise, after i remove the heatdesign it stays stable but the time is way off.
dunno according to the reactor planner parts should start to melt after 472 sec
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…114010101001019
*snerk* oh look... it's mr. troll again.
"lots of breeders and babysitting"? I've got a 100% automated rector in SMP just fine. Just needs a few tubes , a couple RP2 machines and a timer.
Well it started with this and it ends with a lock i guess. GZ...
Rick, i accidentally improved(made myself, then noticed similarity) your second design in first post - Link
Very nice added to first post
Quotehere are my first two reactors that i made to day
1. http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…110010101001010
2. http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…110010101001010
There is too much heat dispensers in your design. After being busy with the reactor planner for 30 secs i came up with this: http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…110010101001010
It also got a extra spot for manual cooling.
Display MoreThis is Mark II-15 EC nuclear reactor.
It has active EU/t 100.
Total EU 20 000 000.
Efficency 2.50.
Effective EU/t 95.59.
Maxinum consecutive cycles 15.70.
Cooldown time 7 min 41 sec.
I made this but if someone has made this earlier i dont take the credit.Here it is:http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10
Well 4 uranium cells in a row where made before but i dont think they where optimised so good as yours :).
Ye you are right no need to feed him. Just a little bit pissed because everytime i make a post he shows up and does that...
Because you are a troll. You made broad, sweeping statements like your the world's expert on everything and ignore any evidence to the contrary.
and risk a giant crater? hell no. I only build Mk 1 or 2 reactors and if this thing's going to be running for extended periods of time i'm sticking to Mk. 1
This thing runs under a chunkloader block on a SMP server. Some stuff behaves a bit differently when i'm not actively there. (it shouldn't, but it does)
ok fuck off troll
I would simply let it run for 430 seconds in heat configuration. I think thats quicker and easier than putting 243 lava buckets in it. Just make sure you you wont let it run for 472 seconds or parts start to melt