Very nice system will look further in it tomorow and ad it to the list.
Posts by Rick
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Would be nice if it gets added but it will need a off switch in a config.
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Nothing "went horribly wrong". A 2048 EU packet was sent down the line and lost 48 EU. The measurement over the previous 3 ticks would have been 0, and the 4th tick would result in an average reading of 500 EU. Pretty simple math.
Just telling you what I saw.So it proves nothing because you measured it wrong you cannot claim that your windgen farm produces less eu with such data.
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Well still something went horribly wrong if you are measuring 500 eu/tick from 16 windgens. Either thats a bug or you didnt measured it correctly. Not something to compare other stuff to. The section before its transformed to EV is many times more consistent and relliable than after.
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You should have seen the lag I got from leaving a filler unattended as it dismantled my cactus farm building. As soon as I realized lag was picking up... it was too late... before Ic ould even turn around, the game was already down to 5 seconds per frame.
Well not that bad i mean the game remained playable for me. But maybe thats because i got a quadcore etc.
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Btw you will need HV wires for nuclear reactors with alot of uranium (mark 3 and up).
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It will be based for all reactors but no extra mods. So CASUC reactors (and SUC designs too because they just suck unless someone can proof they dont :)) wont be included.
Space req/ease of use is a good point i will ad that to the list. Will be measured like this:
-Space needed in blocks
-1 big reactor doing exactly the same thing (same output cost eff etc) as 5 smaller reactors is easier to use thus better.
-Cost in iron (else there wont be any 0 chamber reactors in the list) -
I had a 50 by 50 blocks cactus farm with multiple levels. Produced enough cactus to keep 16 steamengines running nonstop XD. But make sure the cactus it produces is always being used or destroyed. If you dont do that you get epic lag
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Glass fibre is alot more expensive than HV thats why ppl use HV wires. But if you got a nice advanced world resources wont be a problem anymore.
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A big problem of cells is that they use tin which is the reason only a few ppl use them. Why would you pay tin just for the ease of use? Cells would be much more used if they turn into empty cells after being used.
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Wow, guess what. BC creations placed in SMP after loading into SSP are equally messed up.
This SURE needs fixing. Screw it.
After recreating major part of the primary design.... ffs.
Check if that bug is already reported and if not report it so they can fix it in the next version.
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Feel free to come with a better idea :).
About the 4 points iam using to determine what are good reactors do i miss something? Does it need a extra spec?
Iam going to use it in the best of the best reactors topic. I dont want that list to be based on opinions (which always change) but on numbers (which are always the same).
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I said "up to" - meaning that is the high-end result I get from using the EU meter at the point where the HV wire enters the transformer to the MFSU.
This is the one spot in the system where I can get consistent results - there's no way to get a basis of comparison by scanning each mill.I did not mean to imply that this is the output each tick - it's because it's transformed up to EV for the long trip down to the house. But because the setup did not change, we can use that point to determine how much it got nerfed ion 1.337"A" (and that it was fixed in 1.337b)
You should measure where all the wires from the windgens come together before you transform it to EV. Else you get really inconsistent results.
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learn2match
128-0.4per block
2048-1.1per block
gold better, it shiny!
1 pulse of 2048 eu with a 100 block long wire means 100 eu loss per 2048 packet which is less than 5% total loss
Now for the funny part:
16 pulses (16*128 = 2048 ) of 128 eu with a 100 block long wire means 40 eu loss per 128 packket which is 31,25% total loss (over 6 times as much loss than with HV cables)HV better, maths rule and you suck at maths
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Well its quite alot cheaper and easier to heat up. I dont think a more complicated design will be any problem. Afterall thats why i made this list to show these high performance complicated designs. I improved it a bit by making the design less complicated (first one was more optimised for less space):
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…114010101001019Should be possible with less chambers i think.
Edit: 2 chambers less and alot cheaper
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…114010101001019 -
Without any mods ofc except IC2. I know everyone has their personal preferences but I dunno how to include all the opinions without making it very confusing. The 4 points i described should already give a pretty acurate picture of how good a reactor is (if i miss 1 feel free to post that). It will be up to the ppl themselves to decide if the reactor meets their needs.
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So i already made a pretty nice list of good reactors but now i want to use a good system to determine what a are good reactors and what are not good reactors. It will have to be based on numbers not on opinions. So far i came up with this:
1. Output measured in average eu output
2. Uranium efficiency measured in average pulses per uranium cell
3. Cost of the reactor in iron
4. Cost efficiency measured in Iron per eu output (its not perfect but its pretty near to it)
5. Classification (obliviously a mk1 doing the same thing as a mk5 is way better)
6. Space requirement in blocks
7. Ease of use (big reactor doing exactly the same thing (same output cost eff etc) as 5 smaller reactors is easier to use thus better)In case 2 reactors have exactly the same specs i will look at what design is easier to remember (for instance symetrical designs are easier to remember). If this still does not shows a clear winner i will declare them equal. Not sure about this but i dont have anything better atm.
I think this would be a pretty solid system to judge whether a reactor is good or not. Through if you can translate the stuff you get out of this into some sort of rating it would be even better (dont expect me to do this through). Feel free to ad your ideas and opinions about this.
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Hmm dunno how that happened fixed it eff eu output is now 62,99.
About the breeder isnt something like this better?
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…114010101001019Its cheaper to make and does the same thing
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I had 2 wires running to the reactor to turn it off to reduce the chance they would be turned to lava.
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@anybody who happens to be reading this for some reason
Have you ever encoutered the issue of BC pipes not displaying and working properly while loaded in SMP and constructed in SSP? IDs match with server's.
I think that was fixed with later versions of BC.