Lol converting mass to energy gives tons of energy. You prolly never saw E=mc2....
oh and fusion IS NOT BURNING!!!
Lol converting mass to energy gives tons of energy. You prolly never saw E=mc2....
oh and fusion IS NOT BURNING!!!
Someone please help me with the issue I stated in the OP!
Here comes my epic protip:
Use buckets instead of ice based cooling system
Its not a perpetual mobile. It basically converts mass to energy. So you are right it has to come from somewhere and it does come from somewhere.
ye but its too full i cant see a way to squeze more in it without making it bigger. I would need a AND gate to turn the green light off but almost every block there is filled. Through i could ad a tower with a light to show whether the reactor is on or off. Btw the very reason it looks so complex is because i try to fit it in the building so i had to use the walls and the roof for wires too else i wouldnt had enough space. Too bad redpower 2 doesnt have a memory cell would have made it alot more compact and easier to understand since i got 2 memory cells (vanilla way) in there.
Maybe i find a way to put it in through
Then ad nukes to the reactor
you can also change the power of the nuke in the config
This should be the cheapest 2eff 20 eu/tick mk1 reactor there is:
http://www.talonfiremage.pwp.b…c0=1p10101001501521s1r11r
Cost (according to the planner):
100 iron
115,5 tin
182,50 copper
2 uranium
12 lapis
38 redstone
12 glowstone
37 rubber
8 stone
Mine would simply shutdown if lag would cause it to malfunction. But so far i couldnt even make it shutdown not to mention meltdown. So i think this is a perfectly safe reactor now.
Btw new screenshots in 1th post.
This is simply needed the current iron fence elevator is crap. We need a real elevator.
In my reactor there is a detector block that detects if empty buckets are coming out of the reactor so if it isnt bugged by mcedit it cant explode i tested it many times.
How many times do I have to tell you guys that you don't need to replace ANYTHING if you just have the reactor AND cooling system OFF BEFORE TAKING THE SCHEMATIC!
Geez... You're making it way too difficult.
New schematic without uranium and cooling system off. See 1th post for instructions.
Shouldnt it make you imune to everything with its uber shield?
Its not in short supply its just stupid to use stuff for something thats not needed. Using buckets or a diferent way to make power will not consume tin all the time. Except the stacking there is just no advantage of using your tin for cells and you will be better of using them for other stuff.
In terms of resources windgens beat solars by far. They make 2-4 eu/tick (3average) thats alot more than the 0.5 eu/tick solar gives. Unless you want a hyper speed mass fab 16 windgens is all you will ever need.
If you want best eff then make a reactor with 6 chambers fill it completely with uranium and hook a redstone clock to it. Will produce almost no eu/tick on average but will have highest eff possible.
Ye i just noticed its because mcedit bugs out all redpower machine stuff. I will upload one without uranium then you have to replace all machines to fix it. Its a bit of work but better than making one from scratch. I done this too and when i replaced them all it worked again. Also dont forget to replace the timer in the cooling system. Rest should work fine.
Through this is not a problem if you make one without using mcedit.
I had a mob farm where i got full stacks of ender pearls in less than a hour (and a huge load of other stuff). This would make glass fibre so easy to craft.
I suggest this one: http://www.talonfiremage.pwp.b…c0=1p10101001501521s1r11r
Very cheap is mk1 outputs 20 eu/tick at 2 eff.
I have no problems with making something very expensive. Dont care about nubs whining they cant make it.
The last few CASUC designs are pretty safe now ever since we discovered you have to make them in 1 chunk they are way safer now. So far couldnt kill my reactor with logins, flying over it with huge speed etc.