Thanks very much. That did it.
Posts by THE_BOOMZ
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This is the error i am getting upon starting minecraft
Mods loaded: 30
ModLoader 1.1
mod_ModLoaderMp 1.1v4
mod_IDResolver 1.1 - Update 0
mod_MinecraftForge 1.3.3.12
mod_AdditionalBuildcraftObjects 0.9-71 (MC 1.1, BC 3.1.3)
mod_BuildCraftCore 3.1.3
mod_BuildCraftBuilders 3.1.3
mod_BuildCraftEnergy 3.1.3
mod_BuildCraftFactory 3.1.3
mod_BuildCraftTransport 3.1.3
mod_LogisticsPipes 0.2.0 (built with Minecraft 1.1.0, Buildcraft 3.1.3, Forge 1.3.1)
mod_BuildcraftAPS 0.1.2a (MC1.1.0 F1.3.2 BC3.1.3)
mod_BuildCraftSilicon 3.1.3
mod_zAdditionalPipes Rev34.0
mod_Forestry 1.3.4.0
mod_BuildCraftZFP (Forestry Package)
mod_IC2 v1.70
mod_IC2AdvancedMachines v3.2
mod_BCIC2Crossover IBv0.06 for MC 1.1, BC 3.1.3, IC2 1.70b
mod_IC2_ChargingBench 1.64-1
mod_IronChest 2.5
mod_RedPowerArray 2.0pr4d
mod_RedPowerCore 2.0pr4d
mod_RedPowerLighting 2.0pr4d
mod_RedPowerLogic 2.0pr4d
mod_RedPowerMachine 2.0pr4d
mod_RedPowerWiring 2.0pr4d
mod_RedPowerWorld 2.0pr4d
mod_SneakyPipes 0.0.2 (Minecraft 1.1.0, Buildcraft 3.1.3, Forge 1.3.0)
mod_WorldEditCUI 1.1a for Minecraft version 1.1Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.--- BEGIN ERROR REPORT ae1d5768 --------
Generated 2/20/12 6:54 PMMinecraft: Minecraft 1.1
OS: Windows XP (x86) version 5.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5400 Series version 4.2.11318 Compatibility Profile Context, ATI Technologies Inc.java.lang.NoClassDefFoundError: ic2/common/IHasGuiContainer
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_IC2_ChargingBench.load(mod_IC2_ChargingBench.java:38)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ic2.common.IHasGuiContainer
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 more
--- END ERROR REPORT f13ea02e ----------I have no clue what is causing this error, any help would be appreciated.
If I have forgotten any relevant information, let me know and I will bring it forward. -
I Just thought I would pop in to make a suggestion (I don't know if it has been asked before). would it be possible to add support for the use of bio-fuel (refined bio-mass) from the forestry mod in petrochemical generators? (I realize that would mean that they are no longer true petrochemical generators).
It would help me out a lot.
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I still can't get the reactor to ignite. It might be due to some sort of
id resolver problem but due to an unrelated problem most of my config
files consist of this:Quote#
#Fri Feb 17 14:50:27 EST 2012
checksum=0
I have yet to find the cause and therefore a fix for the problem. So I
am hoping that the reactor can be made to ignite without me having to
modify the config file. -
There is a way to get around that problem.
http://www.minecraftforum.net/…-modding-tips-and-tricks/read that and do what it says and you will have your error log.
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the fusion reactor is not igniting its not even heating up
will post anything you needJust as roorman stated, it still does not ignite. However I thought it was important to add that the reactor now at least knows there is fuel in it. (at least for me as of .82b)
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Ok I'm stumped, I still can't get the dang fusion reactor to ignite.
If I can't get it soon I'm going to have to redo 25 minutes of a let's play episode. -
No, two deuterium cells will also do the trick. Try punching the fusion reactor without holding an item; I think I left some diagnostic code in. Let me know what it says.
It says:
Heat:0
fuel:0
ignited: false
Fuel type:0
Production:0
Added to grid: true
Storage:0
Breeding:0And that is with a battery (full charge of course) in it and 2 deuterium cells and all the heating elements, as well as 1 super conducting coil .
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Please forgive me if I am missing something very simple, but why can't I get the reactor to ignite. Attached 2 screenshots to my previous post showing what its current state is. I have tried having it hooked up to full energy stores, and empty energy stores.
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Did you connect the fusion reactor to a not full power storage?
No I did not. Here is a screen shot:
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I've gotten a couple of bugs. The first one happens when i place a glass fiber cable it becomes a super-conductor cable. (which crashes the game when it is broken)
The second is that I cannot start a fusion reactor, I crafted the coils, heating elements, and fuel, then I put the re-battery in and nothing happens. -
Any chance you could do a server version CPW?
*Sorry Forget I asked, I did not read a couple of posts ahead*
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damnedsky, I'm sorry I did not respond before, i had not checked the thread since you posted, But it would not have helped, I was as stumped as you were, so I just deleted the additional pipes mod from my mods folder.
Clutchizzle, You sir are amazing, I tip my top hat to you.
*EDIT One thing you my want to add to that fix is to copy the texture file "block_0.png" from this mod (energy coupler) into the folder "zAdditionalPipesClient\net\minecraft\src\buildcraft\zeldo\gui"
This will solve the problem of the textures not loading correctly for the couplers themselves.
I tried it, and it works. -
I found out what was causing the textures not to load for the pipes, it was a bug with the buildcraft addon additional pipes
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The recipe's also do not work for me for the new pipes
*EDIT* wiped minecraft and started from scratch, I got the recipes to work but the pipes are still pink
*EDIT 2* After running Minecraft from command prompt I was able to see that the only textures that were loaded for Energy Coupler was block_0.png
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I just installed the new version of the mod, and the new pipes are not showing up correctly. To be more precise they are pink, as if it can't load the correct textures.
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Water pumps in ocean = bad. What you want is the water over a small 1 deep pool, like 5x5, an infinite spring... you are not meant to be pumping out oceans if you still want the ocean there.
And 10 industrial engine can power 36 quarries and 10 pumps... do you need that many quarries?
Ok I will do that 5x5 thing, And the short answer with the quarries is yes I need that many if not more
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I recently set up a large quarry field powered by 10 industrial engines (which also power 10 pumps in the ocean) however 2 days later in realtime, I now have no ocean left, ok well I have a small puddle of 13 blocks. I think (and this is just a suggestion) that it would be a good idea if you were to reduce the water consumption on those engines maybe only by a small amount.